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authorJohannes Schickel2015-05-16 16:57:44 +0200
committerJohannes Schickel2015-05-16 16:57:44 +0200
commitc30094433591a6f1ac5980875876f5c51f452ebf (patch)
treebf0d2f45e92e5ed614489f7e9cc2b81db6606727 /backends/graphics/openglsdl
parent0654a45c05e2b5345fa373027f73df092564ddfc (diff)
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SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Diffstat (limited to 'backends/graphics/openglsdl')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 53868b86d8..a2b172f14a 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -57,6 +57,9 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
}
#else
const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
+ // TODO: NULL means that there are no fullscreen modes supported. We
+ // should probably use this information and disable any fullscreen support
+ // in this case.
if (availableModes != NULL && availableModes != (void *)-1) {
for (;*availableModes; ++availableModes) {
const SDL_Rect *mode = *availableModes;