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authorJohannes Schickel2012-06-16 02:18:01 +0200
committerJohannes Schickel2012-06-16 02:18:01 +0200
commit31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch)
tree08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/graphics/wincesdl/wincesdl-graphics.cpp
parentf917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff)
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BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
Diffstat (limited to 'backends/graphics/wincesdl/wincesdl-graphics.cpp')
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
index bb79813f3b..2315c582e2 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.cpp
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -1071,15 +1071,16 @@ void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pit
SDL_UnlockSurface(_overlayscreen);
}
-void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+void WINCESdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
- assert(src);
+ assert(buf);
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+ const byte *src = (const byte *)buf;
/* Clip the coordinates */
if (x < 0) {
w += x;