aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics
diff options
context:
space:
mode:
authorColin Snover2017-10-15 16:00:00 -0500
committerColin Snover2017-10-15 16:00:00 -0500
commit2ef10faa1e33d9b71f03ef32288786bee5e26b32 (patch)
tree76533fe34f72612490c17bb15dc3c422c0746e63 /backends/graphics
parente308605b2fe86a121049b5d45d1495b101610f4a (diff)
downloadscummvm-rg350-2ef10faa1e33d9b71f03ef32288786bee5e26b32.tar.gz
scummvm-rg350-2ef10faa1e33d9b71f03ef32288786bee5e26b32.tar.bz2
scummvm-rg350-2ef10faa1e33d9b71f03ef32288786bee5e26b32.zip
PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/psp2sdl/psp2sdl-graphics.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
index b56f13e27a..affcf9d8f5 100644
--- a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
+++ b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp
@@ -111,8 +111,8 @@ PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() {
}
_vitatex_hwscreen = NULL;
}
- if (_hwscreen) {
- _hwscreen->pixels = _sdlpixels_hwscreen;
+ if (_hwScreen) {
+ _hwScreen->pixels = _sdlpixels_hwscreen;
}
_sdlpixels_hwscreen = nullptr;
}
@@ -153,7 +153,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() {
deinitializeRenderer();
- if (_hwscreen) {
+ if (_hwScreen) {
if (_vitatex_hwscreen) {
vita2d_free_texture(_vitatex_hwscreen);
for (int i = 0; i < 6; i++) {
@@ -162,7 +162,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() {
}
_vitatex_hwscreen = NULL;
}
- _hwscreen->pixels = _sdlpixels_hwscreen;
+ _hwScreen->pixels = _sdlpixels_hwscreen;
}
SurfaceSdlGraphicsManager::unloadGFXMode();
}
@@ -172,7 +172,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() {
return false;
// Release the HW screen surface
- if (_hwscreen) {
+ if (_hwScreen) {
if (_vitatex_hwscreen) {
vita2d_free_texture(_vitatex_hwscreen);
for (int i = 0; i < 6; i++) {
@@ -181,7 +181,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() {
}
_vitatex_hwscreen = NULL;
}
- _hwscreen->pixels = _sdlpixels_hwscreen;
+ _hwScreen->pixels = _sdlpixels_hwscreen;
}
return SurfaceSdlGraphicsManager::hotswapGFXMode();
}
@@ -222,23 +222,23 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
// definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
#if defined(DEBUG)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
+ assert(_hwScreen != NULL);
+ assert(_hwScreen->map->sw_data != NULL);
#endif
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos ||
- (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
+ (_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
- SDL_FillRect(_hwscreen, &blackrect, 0);
+ SDL_FillRect(_hwScreen, &blackrect, 0);
_currentShakePos = _newShakePos;
- _forceFull = true;
+ _forceRedraw = true;
}
// Check whether the palette was changed in the meantime and update the
@@ -250,7 +250,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
_paletteDirtyEnd = 0;
- _forceFull = true;
+ _forceRedraw = true;
}
if (!_overlayVisible) {
@@ -272,7 +272,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
- if (_mouseNeedsRedraw)
+ if (_cursorNeedsRedraw)
undrawMouse();
#ifdef USE_OSD
@@ -280,7 +280,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
#endif
// Force a full redraw if requested
- if (_forceFull) {
+ if (_forceRedraw) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
@@ -289,7 +289,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
}
// Only draw anything if necessary
- if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ if (_numDirtyRects > 0 || _cursorNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
@@ -306,7 +306,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
SDL_LockSurface(srcSurf);
srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
+ dstPitch = _hwScreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
@@ -331,7 +331,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ (byte *)_hwScreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
@@ -341,15 +341,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+ r->h = stretch200To240((uint8 *) _hwScreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
- if (_forceFull) {
+ if (_forceRedraw) {
_dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = effectiveScreenHeight();
+ _dirtyRectList[0].h = _videoMode.hardwareHeight;
}
drawMouse();
@@ -380,15 +380,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
if (h > 0 && w > 0) {
// Use white as color for now.
- Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF);
+ Uint32 rectColor = SDL_MapRGB(_hwScreen->format, 0xFF, 0xFF, 0xFF);
// First draw the top and bottom lines
// then draw the left and right lines
- if (_hwscreen->format->BytesPerPixel == 2) {
- uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
- uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2);
- byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
- byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2);
+ if (_hwScreen->format->BytesPerPixel == 2) {
+ uint16 *top = (uint16 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2);
+ uint16 *bottom = (uint16 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 2);
+ byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2);
+ byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 2);
while (w--) {
*top++ = rectColor;
@@ -399,14 +399,14 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
*(uint16 *)left = rectColor;
*(uint16 *)right = rectColor;
- left += _hwscreen->pitch;
- right += _hwscreen->pitch;
+ left += _hwScreen->pitch;
+ right += _hwScreen->pitch;
}
- } else if (_hwscreen->format->BytesPerPixel == 4) {
- uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
- uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4);
- byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
- byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4);
+ } else if (_hwScreen->format->BytesPerPixel == 4) {
+ uint32 *top = (uint32 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4);
+ uint32 *bottom = (uint32 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 4);
+ byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4);
+ byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 4);
while (w--) {
*top++ = rectColor;
@@ -417,8 +417,8 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
*(uint32 *)left = rectColor;
*(uint32 *)right = rectColor;
- left += _hwscreen->pitch;
- right += _hwscreen->pitch;
+ left += _hwScreen->pitch;
+ right += _hwScreen->pitch;
}
}
}
@@ -428,13 +428,13 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
// Finally, blit all our changes to the screen
if (!_displayDisabled) {
- PSP2_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ PSP2_UpdateRects(_hwScreen, _numDirtyRects, _dirtyRectList);
}
}
_numDirtyRects = 0;
- _forceFull = false;
- _mouseNeedsRedraw = false;
+ _forceRedraw = false;
+ _cursorNeedsRedraw = false;
}
void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) {