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authorJohannes Schickel2015-12-12 22:08:33 +0100
committerJohannes Schickel2016-03-16 20:29:25 +0100
commitd6d3e17d53754acedce0b1706e73f929d29b5eb8 (patch)
treeb6e3961fff722a9a07fc17b35eea4ebaa124c94b /backends/graphics
parent9816e4f35035b6fa461dc1bc255ced533f5feaf9 (diff)
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OPENGL: Allow runtime specification of OpenGL mode.
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time.
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/opengl/context.cpp13
-rw-r--r--backends/graphics/opengl/opengl-func.h5
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp24
-rw-r--r--backends/graphics/opengl/opengl-graphics.h17
-rw-r--r--backends/graphics/opengl/opengl-sys.h19
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp32
6 files changed, 87 insertions, 23 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp
index c4869c2ae6..d1776f851d 100644
--- a/backends/graphics/opengl/context.cpp
+++ b/backends/graphics/opengl/context.cpp
@@ -28,15 +28,23 @@
namespace OpenGL {
void Context::reset() {
+ ready = false;
+ type = kContextGL;
NPOTSupported = false;
}
Context g_context;
-void OpenGLGraphicsManager::initializeGLContext() {
+void OpenGLGraphicsManager::initializeGLContext(ContextType type) {
// Initialize default state.
g_context.reset();
+#if USE_FORCED_GL
+ type = kContextGL;
+#elif USE_FORCED_GLES
+ type = kContextGLES;
+#endif
+
// Load all functions.
// We use horrible trickery to silence C++ compilers.
// See backends/plugins/sdl/sdl-provider.cpp for more information.
@@ -64,6 +72,9 @@ void OpenGLGraphicsManager::initializeGLContext() {
g_context.NPOTSupported = true;
}
}
+
+ g_context.ready = true;
+ g_context.type = type;
}
} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h
index 75bc0b4e81..0ff39c845a 100644
--- a/backends/graphics/opengl/opengl-func.h
+++ b/backends/graphics/opengl/opengl-func.h
@@ -70,9 +70,10 @@ GL_FUNC_DEF(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat
GL_FUNC_DEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
GL_FUNC_DEF(void, glMatrixMode, (GLenum mode));
GL_FUNC_DEF(void, glLoadIdentity, ());
-#ifdef USE_GLES
+#if !USE_FORCED_GL
GL_FUNC_DEF(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar));
-#else
+#endif
+#if !USE_FORCED_GLES
GL_FUNC_DEF(void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
#endif
GL_FUNC_DEF(void, glShadeModel, (GLenum mode));
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 1024ee546e..78ae27d8a6 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -759,10 +759,16 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) {
GL_CALL(glMatrixMode(GL_PROJECTION));
GL_CALL(glLoadIdentity());
-#ifdef USE_GLES
+#if USE_FORCED_GLES
GL_CALL(glOrthof(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
-#else
+#elif USE_FORCED_GL
GL_CALL(glOrtho(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
+#else
+ if (isGLESContext()) {
+ GL_CALL(glOrthof(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
+ } else {
+ GL_CALL(glOrtho(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
+ }
#endif
GL_CALL(glMatrixMode(GL_MODELVIEW));
GL_CALL(glLoadIdentity());
@@ -834,9 +840,9 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) {
++_screenChangeID;
}
-void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha) {
+void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha, ContextType type) {
// Initialize context for use.
- initializeGLContext();
+ initializeGLContext(type);
// Disable 3D properties.
GL_CALL(glDisable(GL_CULL_FACE));
@@ -1014,7 +1020,11 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF
glFormat = GL_RGBA;
glType = GL_UNSIGNED_SHORT_4_4_4_4;
return true;
-#ifndef USE_GLES
+#if !USE_FORCED_GLES
+ // The formats below are not supported by every GLES implementation.
+ // Thus, we do not mark them as supported when a GLES context is setup.
+ } else if (isGLESContext()) {
+ return false;
#ifdef SCUMM_LITTLE_ENDIAN
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
glIntFormat = GL_RGBA;
@@ -1023,8 +1033,6 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF
return true;
#endif
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
- // GL_BGRA does not exist in every GLES implementation so should not be configured if
- // USE_GLES is set.
glIntFormat = GL_RGB;
glFormat = GL_BGRA;
glType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
@@ -1066,7 +1074,7 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF
glFormat = GL_BGRA;
glType = GL_UNSIGNED_SHORT_4_4_4_4;
return true;
-#endif
+#endif // !USE_FORCED_GLES
} else {
return false;
}
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 3d5f74b387..5f0436c0b5 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -117,6 +117,16 @@ public:
protected:
/**
+ * Whether an OpenGL (context) is active.
+ */
+ bool isInitialized() const { return g_context.ready; }
+
+ /**
+ * Whether an GLES context is active.
+ */
+ bool isGLESContext() const { return g_context.type == kContextGLES; }
+
+ /**
* Set up the actual screen size available for the OpenGL code to do any
* drawing.
*
@@ -133,8 +143,9 @@ protected:
* (this is used for the CLUT8 game screens).
* @param defaultFormatAlpha The new default format with an alpha channel
* (this is used for the overlay and cursor).
+ * @param type Type of the created context.
*/
- void notifyContextCreate(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha);
+ void notifyContextCreate(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha, ContextType type);
/**
* Notify the manager that the OpenGL context is about to be destroyed.
@@ -282,8 +293,10 @@ private:
/**
* Initialize the active context for use.
+ *
+ * @param type Type of the context to initialize.
*/
- void initializeGLContext();
+ void initializeGLContext(ContextType type);
protected:
/**
diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h
index f78b3377b3..550dbb44c5 100644
--- a/backends/graphics/opengl/opengl-sys.h
+++ b/backends/graphics/opengl/opengl-sys.h
@@ -30,6 +30,14 @@
#include "backends/platform/sdl/sdl-sys.h"
#endif
+// We allow to force GL or GLES modes on compile time.
+// For this the USE_GLES_MODE define is used. The following values represent
+// the given selection choices:
+// 0 - Force OpenGL context
+// 1 - Force OpenGL ES context
+#define USE_FORCED_GL (defined(USE_GLES_MODE) && USE_GLES_MODE == 0)
+#define USE_FORCED_GLES (defined(USE_GLES_MODE) && USE_GLES_MODE == 1)
+
// On Tizen we include the toolchain's OpenGL file. This is something we
// actually want to avoid. However, since Tizen uses eglGetProcAddress which
// is not required to return valid function pointers to non OpenGL extension
@@ -59,10 +67,21 @@
namespace OpenGL {
+enum ContextType {
+ kContextGL,
+ kContextGLES
+};
+
/**
* Description structure of the OpenGL (ES) context.
*/
struct Context {
+ /** Whether the context is properly initalized or not. */
+ bool ready;
+
+ /** The type of the active context. */
+ ContextType type;
+
/**
* Reset context.
*
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 1992925998..a945138578 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -210,16 +210,22 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat
// RGBA4444
formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
-#ifndef USE_GLES
+#if !USE_FORCED_GLES
+#if !USE_FORCED_GL
+ if (isInitialized() && !isGLESContext()) {
+#endif
#ifdef SCUMM_LITTLE_ENDIAN
- // RGBA8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ // RGBA8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#else
- // ABGR8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
+ // ABGR8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
+#endif
+ // RGB555, this is used by SCUMM HE 16 bit games.
+ formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
+#if !USE_FORCED_GL
+ }
#endif
- // RGB555, this is used by SCUMM HE 16 bit games.
- formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
#endif
formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
@@ -391,7 +397,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
}
}
-#ifdef USE_GLES
+#if USE_FORCED_GLES
// SDL2 will create a GLES2 context by default, so this is needed for GLES1-profile
// functions to work.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
@@ -403,7 +409,13 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
return false;
}
- notifyContextCreate(rgba8888, rgba8888);
+ notifyContextCreate(rgba8888, rgba8888,
+#if USE_FORCED_GLES
+ OpenGL::kContextGLES
+#else
+ OpenGL::kContextGL
+#endif
+ );
int actualWidth, actualHeight;
getWindowDimensions(&actualWidth, &actualHeight);
setActualScreenSize(actualWidth, actualHeight);
@@ -451,7 +463,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_lastVideoModeLoad = SDL_GetTicks();
if (_hwScreen) {
- notifyContextCreate(rgba8888, rgba8888);
+ notifyContextCreate(rgba8888, rgba8888, OpenGL::kContextGL);
setActualScreenSize(_hwScreen->w, _hwScreen->h);
_eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1);
}