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authorJohannes Schickel2011-08-08 21:43:53 +0200
committerJohannes Schickel2011-08-09 00:03:10 +0200
commitdedc74abfa44f7dac344da1868588193f91dd4f1 (patch)
tree4edd9d671613bccb0b3a5498fb2d6376dce88629 /backends/graphics
parent222064cdb64ba560b53d9cb6b3f07c915eb58d12 (diff)
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SDL: Add a new base class for graphics managers utilizing SDL.
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp33
-rw-r--r--backends/graphics/sdl/sdl-graphics.h86
2 files changed, 119 insertions, 0 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
new file mode 100644
index 0000000000..90278a99d1
--- /dev/null
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -0,0 +1,33 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "backends/events/sdl/sdl-events.h"
+
+SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source)
+ : _eventSource(source) {
+}
+
+SdlGraphicsManager::~SdlGraphicsManager() {
+}
+
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
new file mode 100644
index 0000000000..b42eafdaa5
--- /dev/null
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
+#define BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
+
+#include "common/rect.h"
+
+class SdlEventSource;
+
+/**
+ * Base class for a SDL based graphics manager.
+ *
+ * It features a few extra a few extra features required by SdlEventSource.
+ * FIXME/HACK:
+ * Note it does not inherit from GraphicsManager to avoid a diamon inheritance
+ * in the current OpenGLSdlGraphicsManager.
+ */
+class SdlGraphicsManager {
+public:
+ SdlGraphicsManager(SdlEventSource *source);
+ virtual ~SdlGraphicsManager();
+
+ /**
+ * Notify the graphics manager that the graphics needs to be redrawn, since
+ * the application window was modified.
+ *
+ * This is basically called when SDL_VIDEOEXPOSE was received.
+ */
+ virtual void notifyVideoExpose() = 0;
+
+ /**
+ * Notify the graphics manager about an resize event.
+ *
+ * It is noteworthy that the requested width/height should actually be set
+ * up as is and not changed by the graphics manager, since else it might
+ * lead to odd behavior for certain window managers.
+ *
+ * It is only required to overwrite this method in case you want a
+ * resizable window. The default implementation just does nothing.
+ *
+ * @param width Requested window width.
+ * @param height Requested window height.
+ */
+ virtual void notifyResize(const uint width, const uint height) {}
+
+ /**
+ * Transforms real screen coordinates into the current active screen
+ * coordinates (may be either game screen or overlay).
+ *
+ * @param point Mouse coordinates to transform.
+ */
+ virtual void transformMouseCoordinates(Common::Point &point) = 0;
+
+ /**
+ * Notifies the graphics manager about a position change according to the
+ * real screen coordinates.
+ *
+ * @param mouse Mouse position.
+ */
+ virtual void notifyMousePos(Common::Point mouse) = 0;
+
+protected:
+ SdlEventSource *_eventSource;
+};
+
+#endif