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authorJamieson Christian2003-08-15 10:19:24 +0000
committerJamieson Christian2003-08-15 10:19:24 +0000
commite1bc6493d858f569716cf2036732e8a1ddf36573 (patch)
treeb8549f630011dcab1b4c684a22daba09b96119b2 /backends/intern.h
parentf9aea7673ffcbb515e2a3ed32108b00f60598414 (diff)
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Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
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