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authorStephen Kennedy2008-08-07 16:38:39 +0000
committerStephen Kennedy2008-08-07 16:38:39 +0000
commit2645ca48ad9bc219b43ab88cc5b071952297a992 (patch)
treed1383869820354fb99560d630c0d694535d5ad61 /backends/keymapper/keymap-manager.cpp
parent66e4e3ec1a038bc653bb1c04893c39033ac3fb62 (diff)
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* Moved VK code into backends/vkeybd
* Moved Keymapper code into backends/keymapper svn-id: r33681
Diffstat (limited to 'backends/keymapper/keymap-manager.cpp')
-rw-r--r--backends/keymapper/keymap-manager.cpp168
1 files changed, 168 insertions, 0 deletions
diff --git a/backends/keymapper/keymap-manager.cpp b/backends/keymapper/keymap-manager.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/keymapper/keymap-manager.h"
+#include "common/algorithm.h"
+
+namespace Common {
+
+void KeymapManager::Domain::setDefaultKeymap(Keymap *map) {
+ delete _defaultKeymap;
+ _defaultKeymap = map;
+}
+
+void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) {
+ KeymapMap::iterator it = _keymaps.find(name);
+ if (it != _keymaps.end())
+ delete _keymaps[name];
+ _keymaps[name] = map;
+}
+
+void KeymapManager::Domain::deleteAllKeyMaps() {
+ KeymapMap::iterator it;
+ for (it = _keymaps.begin(); it != _keymaps.end(); it++) {
+ //it->_value->saveMappings(_configDomain, it->_key);
+ delete it->_value;
+ }
+ _keymaps.clear();
+ if (_defaultKeymap) {
+ //_defaultKeymap->saveMappings(_configDomain, "default");
+ delete _defaultKeymap;
+ }
+}
+
+Keymap *KeymapManager::Domain::getDefaultKeymap() {
+ return _defaultKeymap;
+}
+
+Keymap *KeymapManager::Domain::getKeymap(const String& name) {
+ KeymapMap::iterator it = _keymaps.find(name);
+ if (it != _keymaps.end())
+ return it->_value;
+ else
+ return 0;
+}
+
+KeymapManager::KeymapManager() {
+ _hardwareKeys = 0;
+ _globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain));
+}
+
+KeymapManager::~KeymapManager() {
+ delete _hardwareKeys;
+}
+
+void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
+ if (_hardwareKeys)
+ error("Hardware key set already registered!");
+ _hardwareKeys = keys;
+}
+
+void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
+ ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
+ assert(dom);
+
+ initKeymap(dom, "default", map);
+ _globalDomain.setDefaultKeymap(map);
+}
+
+void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) {
+ ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
+ assert(dom);
+
+ initKeymap(dom, name, map);
+ _globalDomain.addKeymap(name, map);
+}
+
+void KeymapManager::refreshGameDomain() {
+ if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
+ _gameDomain.deleteAllKeyMaps();
+ _gameDomain.setConfigDomain(ConfMan.getActiveDomain());
+ }
+}
+
+void KeymapManager::registerDefaultGameKeymap(Keymap *map) {
+ refreshGameDomain();
+ initKeymap(_gameDomain.getConfigDomain(), "default", map);
+ _gameDomain.setDefaultKeymap(map);
+}
+
+void KeymapManager::registerGameKeymap(const String& name, Keymap *map) {
+ refreshGameDomain();
+ initKeymap(_gameDomain.getConfigDomain(), name, map);
+ _gameDomain.addKeymap(name, map);
+}
+
+void KeymapManager::initKeymap(ConfigManager::Domain *domain,
+ const String& name,
+ Keymap *map) {
+ map->loadMappings(domain, name, _hardwareKeys);
+ if (map->isComplete(_hardwareKeys) == false)
+ automaticMap(map);
+}
+
+void KeymapManager::automaticMap(Keymap *map) {
+ List<Action*> actions(map->getActions()), unmapped;
+ List<Action*>::iterator actIt;
+ List<HardwareKey*> keys = _hardwareKeys->getHardwareKeys();
+ List<HardwareKey*>::iterator keyIt, selectedKey;
+
+ // sort by priority
+ ActionPriorityComp priorityComp;
+ sort(actions.begin(), actions.end(), priorityComp);
+
+ for (actIt = actions.begin(); actIt != actions.end(); actIt++) {
+ selectedKey = keys.end();
+ Action *act = *actIt;
+ for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) {
+ if ((*keyIt)->preferredType == act->type) {
+ selectedKey = keyIt;
+ break;
+ } else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) {
+ selectedKey = keyIt;
+ }
+ }
+ if (selectedKey != keys.end()) {
+ act->mapKey(*selectedKey);
+ keys.erase(selectedKey);
+ } else
+ unmapped.push_back(act);
+ }
+
+ actIt = unmapped.begin();
+ keyIt = keys.begin();
+ while (actIt != unmapped.end() && keyIt != keys.end())
+ (*actIt)->mapKey(*keyIt);
+
+}
+
+Keymap *KeymapManager::getKeymap(const String& name) {
+ Keymap *keymap = _gameDomain.getKeymap(name);
+ if (!keymap)
+ _globalDomain.getKeymap(name);
+ return keymap;
+}
+
+} // end of namespace Common