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| author | Stephen Kennedy | 2008-08-07 16:38:39 +0000 | 
|---|---|---|
| committer | Stephen Kennedy | 2008-08-07 16:38:39 +0000 | 
| commit | 2645ca48ad9bc219b43ab88cc5b071952297a992 (patch) | |
| tree | d1383869820354fb99560d630c0d694535d5ad61 /backends/keymapper/keymap-manager.cpp | |
| parent | 66e4e3ec1a038bc653bb1c04893c39033ac3fb62 (diff) | |
| download | scummvm-rg350-2645ca48ad9bc219b43ab88cc5b071952297a992.tar.gz scummvm-rg350-2645ca48ad9bc219b43ab88cc5b071952297a992.tar.bz2 scummvm-rg350-2645ca48ad9bc219b43ab88cc5b071952297a992.zip | |
* Moved VK code into backends/vkeybd
* Moved Keymapper code into backends/keymapper
svn-id: r33681
Diffstat (limited to 'backends/keymapper/keymap-manager.cpp')
| -rw-r--r-- | backends/keymapper/keymap-manager.cpp | 168 | 
1 files changed, 168 insertions, 0 deletions
| diff --git a/backends/keymapper/keymap-manager.cpp b/backends/keymapper/keymap-manager.cpp new file mode 100644 index 0000000000..c8b4420289 --- /dev/null +++ b/backends/keymapper/keymap-manager.cpp @@ -0,0 +1,168 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#include "backends/keymapper/keymap-manager.h" +#include "common/algorithm.h" + +namespace Common { + +void KeymapManager::Domain::setDefaultKeymap(Keymap *map) { +	delete _defaultKeymap; +	_defaultKeymap = map; +} + +void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) { +	KeymapMap::iterator it = _keymaps.find(name); +	if (it != _keymaps.end()) +		delete _keymaps[name]; +	_keymaps[name] = map; +} + +void KeymapManager::Domain::deleteAllKeyMaps() { +	KeymapMap::iterator it; +	for (it = _keymaps.begin(); it != _keymaps.end(); it++) { +		//it->_value->saveMappings(_configDomain, it->_key); +		delete it->_value; +	} +	_keymaps.clear(); +	if (_defaultKeymap) { +		//_defaultKeymap->saveMappings(_configDomain, "default"); +		delete _defaultKeymap; +	} +} + +Keymap *KeymapManager::Domain::getDefaultKeymap() { +	return _defaultKeymap; +} + +Keymap *KeymapManager::Domain::getKeymap(const String& name) { +	KeymapMap::iterator it = _keymaps.find(name); +	if (it != _keymaps.end()) +		return it->_value; +	else +		return 0; +} + +KeymapManager::KeymapManager() { +	_hardwareKeys = 0; +	_globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain)); +} +	 +KeymapManager::~KeymapManager() { +	delete _hardwareKeys; +} + +void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) { +	if (_hardwareKeys) +		error("Hardware key set already registered!"); +	_hardwareKeys = keys; +} + +void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) { +	ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); +	assert(dom); + +	initKeymap(dom, "default", map); +	_globalDomain.setDefaultKeymap(map); +} + +void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) { +	ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); +	assert(dom); + +	initKeymap(dom, name, map); +	_globalDomain.addKeymap(name, map); +} + +void KeymapManager::refreshGameDomain() { +	if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { +		_gameDomain.deleteAllKeyMaps(); +		_gameDomain.setConfigDomain(ConfMan.getActiveDomain()); +	} +} + +void KeymapManager::registerDefaultGameKeymap(Keymap *map) { +	refreshGameDomain(); +	initKeymap(_gameDomain.getConfigDomain(), "default", map); +	_gameDomain.setDefaultKeymap(map); +} + +void KeymapManager::registerGameKeymap(const String& name, Keymap *map) { +	refreshGameDomain(); +	initKeymap(_gameDomain.getConfigDomain(), name, map); +	_gameDomain.addKeymap(name, map); +} + +void KeymapManager::initKeymap(ConfigManager::Domain *domain,  +							   const String& name,  +							   Keymap *map) { +	map->loadMappings(domain, name, _hardwareKeys); +	if (map->isComplete(_hardwareKeys) == false) +		automaticMap(map); +} + +void KeymapManager::automaticMap(Keymap *map) { +	List<Action*> actions(map->getActions()), unmapped; +	List<Action*>::iterator actIt; +	List<HardwareKey*> keys = _hardwareKeys->getHardwareKeys(); +	List<HardwareKey*>::iterator keyIt, selectedKey; + +	// sort by priority +	ActionPriorityComp priorityComp; +	sort(actions.begin(), actions.end(), priorityComp); + +	for (actIt = actions.begin(); actIt != actions.end(); actIt++) { +		selectedKey = keys.end(); +		Action *act = *actIt; +		for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) { +			if ((*keyIt)->preferredType == act->type) { +				selectedKey = keyIt; +				break; +			} else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) { +				selectedKey = keyIt; +			} +		} +		if (selectedKey != keys.end()) { +			act->mapKey(*selectedKey); +			keys.erase(selectedKey); +		} else +			unmapped.push_back(act); +	} + +	actIt = unmapped.begin(); +	keyIt = keys.begin(); +	while (actIt != unmapped.end() && keyIt != keys.end()) +		(*actIt)->mapKey(*keyIt); + +} + +Keymap *KeymapManager::getKeymap(const String& name) { +	Keymap *keymap = _gameDomain.getKeymap(name); +	if (!keymap) +		_globalDomain.getKeymap(name); +	return keymap; +} + +} // end of namespace Common | 
