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Diffstat (limited to 'backends/keymapper/keymap-manager.cpp')
-rw-r--r-- | backends/keymapper/keymap-manager.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/backends/keymapper/keymap-manager.cpp b/backends/keymapper/keymap-manager.cpp new file mode 100644 index 0000000000..c8b4420289 --- /dev/null +++ b/backends/keymapper/keymap-manager.cpp @@ -0,0 +1,168 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#include "backends/keymapper/keymap-manager.h" +#include "common/algorithm.h" + +namespace Common { + +void KeymapManager::Domain::setDefaultKeymap(Keymap *map) { + delete _defaultKeymap; + _defaultKeymap = map; +} + +void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) { + KeymapMap::iterator it = _keymaps.find(name); + if (it != _keymaps.end()) + delete _keymaps[name]; + _keymaps[name] = map; +} + +void KeymapManager::Domain::deleteAllKeyMaps() { + KeymapMap::iterator it; + for (it = _keymaps.begin(); it != _keymaps.end(); it++) { + //it->_value->saveMappings(_configDomain, it->_key); + delete it->_value; + } + _keymaps.clear(); + if (_defaultKeymap) { + //_defaultKeymap->saveMappings(_configDomain, "default"); + delete _defaultKeymap; + } +} + +Keymap *KeymapManager::Domain::getDefaultKeymap() { + return _defaultKeymap; +} + +Keymap *KeymapManager::Domain::getKeymap(const String& name) { + KeymapMap::iterator it = _keymaps.find(name); + if (it != _keymaps.end()) + return it->_value; + else + return 0; +} + +KeymapManager::KeymapManager() { + _hardwareKeys = 0; + _globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain)); +} + +KeymapManager::~KeymapManager() { + delete _hardwareKeys; +} + +void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) { + if (_hardwareKeys) + error("Hardware key set already registered!"); + _hardwareKeys = keys; +} + +void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); + assert(dom); + + initKeymap(dom, "default", map); + _globalDomain.setDefaultKeymap(map); +} + +void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); + assert(dom); + + initKeymap(dom, name, map); + _globalDomain.addKeymap(name, map); +} + +void KeymapManager::refreshGameDomain() { + if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { + _gameDomain.deleteAllKeyMaps(); + _gameDomain.setConfigDomain(ConfMan.getActiveDomain()); + } +} + +void KeymapManager::registerDefaultGameKeymap(Keymap *map) { + refreshGameDomain(); + initKeymap(_gameDomain.getConfigDomain(), "default", map); + _gameDomain.setDefaultKeymap(map); +} + +void KeymapManager::registerGameKeymap(const String& name, Keymap *map) { + refreshGameDomain(); + initKeymap(_gameDomain.getConfigDomain(), name, map); + _gameDomain.addKeymap(name, map); +} + +void KeymapManager::initKeymap(ConfigManager::Domain *domain, + const String& name, + Keymap *map) { + map->loadMappings(domain, name, _hardwareKeys); + if (map->isComplete(_hardwareKeys) == false) + automaticMap(map); +} + +void KeymapManager::automaticMap(Keymap *map) { + List<Action*> actions(map->getActions()), unmapped; + List<Action*>::iterator actIt; + List<HardwareKey*> keys = _hardwareKeys->getHardwareKeys(); + List<HardwareKey*>::iterator keyIt, selectedKey; + + // sort by priority + ActionPriorityComp priorityComp; + sort(actions.begin(), actions.end(), priorityComp); + + for (actIt = actions.begin(); actIt != actions.end(); actIt++) { + selectedKey = keys.end(); + Action *act = *actIt; + for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) { + if ((*keyIt)->preferredType == act->type) { + selectedKey = keyIt; + break; + } else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) { + selectedKey = keyIt; + } + } + if (selectedKey != keys.end()) { + act->mapKey(*selectedKey); + keys.erase(selectedKey); + } else + unmapped.push_back(act); + } + + actIt = unmapped.begin(); + keyIt = keys.begin(); + while (actIt != unmapped.end() && keyIt != keys.end()) + (*actIt)->mapKey(*keyIt); + +} + +Keymap *KeymapManager::getKeymap(const String& name) { + Keymap *keymap = _gameDomain.getKeymap(name); + if (!keymap) + _globalDomain.getKeymap(name); + return keymap; +} + +} // end of namespace Common |