aboutsummaryrefslogtreecommitdiff
path: root/backends/keymapper/remap-dialog.cpp
diff options
context:
space:
mode:
authorStephen Kennedy2008-08-18 14:45:42 +0000
committerStephen Kennedy2008-08-18 14:45:42 +0000
commit565fa728e7956bd1a8aecd55ee7ae6928fb5dd99 (patch)
treee400478e0ef900f7f027053d120973996803b401 /backends/keymapper/remap-dialog.cpp
parent049ac6c42b83dba3bf165e5be7c3416d1f7d959f (diff)
downloadscummvm-rg350-565fa728e7956bd1a8aecd55ee7ae6928fb5dd99.tar.gz
scummvm-rg350-565fa728e7956bd1a8aecd55ee7ae6928fb5dd99.tar.bz2
scummvm-rg350-565fa728e7956bd1a8aecd55ee7ae6928fb5dd99.zip
Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
Diffstat (limited to 'backends/keymapper/remap-dialog.cpp')
-rw-r--r--backends/keymapper/remap-dialog.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp
index 09d976a766..2becfe3f59 100644
--- a/backends/keymapper/remap-dialog.cpp
+++ b/backends/keymapper/remap-dialog.cpp
@@ -61,8 +61,8 @@ void RemapDialog::open() {
divider = true;
}
- KeymapManager::Domain *_globalKeymaps = &_keymapper->getManager()->getGlobalDomain();
- KeymapManager::Domain *_gameKeymaps = 0;
+ Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain();
+ Keymapper::Domain *_gameKeymaps = 0;
int keymapCount = 0;
if (_globalKeymaps->count() == 0)
@@ -71,7 +71,7 @@ void RemapDialog::open() {
keymapCount += _globalKeymaps->count();
if (ConfMan.getActiveDomain() != 0) {
- _gameKeymaps = &_keymapper->getManager()->getGameDomain();
+ _gameKeymaps = &_keymapper->getGameDomain();
if (_gameKeymaps->count() == 0)
_gameKeymaps = 0;
else
@@ -80,7 +80,7 @@ void RemapDialog::open() {
_keymapTable = (Keymap**)malloc(sizeof(Keymap*) * keymapCount);
- KeymapManager::Domain::iterator it;
+ Keymapper::Domain::iterator it;
uint32 idx = 0;
if (_globalKeymaps) {
if (divider) _kmPopUp->appendEntry("");
@@ -238,7 +238,7 @@ void RemapDialog::handleTickle() {
void RemapDialog::loadKeymap() {
_currentActions.clear();
if (_activeKeymaps->size() > 0 && _kmPopUp->getSelected() == 0) {
- List<const HardwareKey*> freeKeys (_keymapper->getManager()->getHardwareKeySet()->getHardwareKeys());
+ List<const HardwareKey*> freeKeys (_keymapper->getHardwareKeySet()->getHardwareKeys());
// add most active keymap's keys
Keymapper::MapRecord top = _activeKeymaps->top();