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author | Jamieson Christian | 2003-05-17 17:20:27 +0000 |
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committer | Jamieson Christian | 2003-05-17 17:20:27 +0000 |
commit | c88e0b5301d49c916b1cb90d61d877cb6d67c162 (patch) | |
tree | e8d1bdf8254d1c83e0381689438844c2fe97465c /backends/midi/adlib.cpp | |
parent | a6d1c3e15123d8092108f92a5bd3a6c057588783 (diff) | |
download | scummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.tar.gz scummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.tar.bz2 scummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.zip |
Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjorn for the material that led to the solution.
svn-id: r7610
Diffstat (limited to 'backends/midi/adlib.cpp')
-rw-r--r-- | backends/midi/adlib.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/midi/adlib.cpp b/backends/midi/adlib.cpp index 59bb789f67..769ad3e0d2 100644 --- a/backends/midi/adlib.cpp +++ b/backends/midi/adlib.cpp @@ -928,7 +928,7 @@ void MidiDriver_ADLIB::send (uint32 b) { uint32 MidiDriver_ADLIB::property (int prop, uint32 param) { switch (prop) { - case PROP_SMALLHEADER: // Indicates older game, use different operator volume algorithm + case PROP_OLD_ADLIB: // Older games used a different operator volume algorithm _game_SmallHeader = (param > 0); return 1; } |