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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends/mixer/sdl/sdl-mixer.h
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends/mixer/sdl/sdl-mixer.h')
-rw-r--r--backends/mixer/sdl/sdl-mixer.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SDL_H
+#define BACKENDS_MIXER_SDL_H
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#include "sound/mixer_intern.h"
+
+/**
+ * SDL mixer manager. It wraps the actual implementation
+ * of the Audio:Mixer used by the engine, and setups
+ * the SDL audio subsystem and the callback for the
+ * audio mixer implementation.
+ */
+class SdlMixerManager {
+public:
+ SdlMixerManager();
+ virtual ~SdlMixerManager();
+
+ /**
+ * Initialize and setups the mixer
+ */
+ virtual void init();
+
+ /**
+ * Get the audio mixer implementation
+ */
+ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
+
+ // Used by LinuxMoto Port
+
+ /**
+ * Pauses the audio system
+ */
+ virtual void suspendAudio();
+
+ /**
+ * Resumes the audio system
+ */
+ virtual int resumeAudio();
+
+protected:
+ /** The mixer implementation */
+ Audio::MixerImpl *_mixer;
+
+ /**
+ * The obtained audio specification after opening the
+ * audio system.
+ */
+ SDL_AudioSpec _obtainedRate;
+
+ /** State of the audio system */
+ bool _audioSuspended;
+
+ /**
+ * Returns the desired audio specification
+ */
+ virtual SDL_AudioSpec getAudioSpec();
+
+ /**
+ * Starts SDL audio
+ */
+ virtual void startAudio();
+
+ /**
+ * Handles the audio callback
+ */
+ virtual void callbackHandler(byte *samples, int len);
+
+ /**
+ * The mixer callback entry point. Static functions can't be overrided
+ * by subclasses, so it invokes the non-static function callbackHandler()
+ */
+ static void sdlCallback(void *this_, byte *samples, int len);
+};
+
+#endif