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authorD G Turner2014-02-14 15:34:22 +0000
committerD G Turner2014-02-14 15:34:22 +0000
commitc5e7aa8e93cbc1bea8442ac88a4e6db9873763e2 (patch)
treedc0bbae9f7d31701a00d0e9c9d7f57084c68408b /backends/mixer
parent6d38d25af3168c3b56f11179afa1f51ccaffeda1 (diff)
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SDL: Add warning if "waveout" driver is being used for audio.
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
Diffstat (limited to 'backends/mixer')
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index cebeac23bc..c5c717f75c 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -63,6 +63,10 @@ void SdlMixerManager::init() {
sdlDriverName[0] = '\0';
SDL_AudioDriverName(sdlDriverName, maxNameLen);
debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
+
+ // Warning if SDL on Windows is using the fallback waveout driver, rather than the nominal DX DirectSound driver, which can cause issues with audio.
+ if (strcmp(sdlDriverName, "waveout") == 0)
+ warning("Using the fallback \"waveout\" SDL audio driver instead of \"dsound\" can cause audio lag. Fix your DirectX setup and/or SDL.dll to avoid this.");
// Get the desired audio specs
SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);