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author | Alexander Tkachev | 2016-06-15 21:36:20 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | 6126435b64442ae838953e095191230737391dca (patch) | |
tree | 23f640819ee8b187cbf7358947e82d3be2267825 /backends/networking/sdl_net/client.h | |
parent | 0af97e59bc63538d18d2241285b68ed287ccd87c (diff) | |
download | scummvm-rg350-6126435b64442ae838953e095191230737391dca.tar.gz scummvm-rg350-6126435b64442ae838953e095191230737391dca.tar.bz2 scummvm-rg350-6126435b64442ae838953e095191230737391dca.zip |
CLOUD: Add Networking::Client
Keeps current client's state
Diffstat (limited to 'backends/networking/sdl_net/client.h')
-rw-r--r-- | backends/networking/sdl_net/client.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/client.h b/backends/networking/sdl_net/client.h new file mode 100644 index 0000000000..74c700e447 --- /dev/null +++ b/backends/networking/sdl_net/client.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H +#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H + +#include "common/scummsys.h" +#include "common/str.h" + +typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; +typedef struct _TCPsocket *TCPsocket; + +namespace Networking { + +enum ClientState { + INVALID, + READING_HEADERS, + READ_HEADERS +}; + +class Client { + ClientState _state; + SDLNet_SocketSet _set; + TCPsocket _socket; + Common::String _headers; + + void checkIfHeadersEnded(); + +public: + Client(); + Client(SDLNet_SocketSet set, TCPsocket socket); + virtual ~Client(); + + void open(SDLNet_SocketSet set, TCPsocket socket); + void readHeaders(); + void close(); + + ClientState state(); + Common::String headers(); +}; + +} // End of namespace Networking + +#endif |