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authorAlexander Tkachev2016-06-15 21:36:20 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit6126435b64442ae838953e095191230737391dca (patch)
tree23f640819ee8b187cbf7358947e82d3be2267825 /backends/networking/sdl_net/client.h
parent0af97e59bc63538d18d2241285b68ed287ccd87c (diff)
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CLOUD: Add Networking::Client
Keeps current client's state
Diffstat (limited to 'backends/networking/sdl_net/client.h')
-rw-r--r--backends/networking/sdl_net/client.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/client.h b/backends/networking/sdl_net/client.h
new file mode 100644
index 0000000000..74c700e447
--- /dev/null
+++ b/backends/networking/sdl_net/client.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H
+#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+typedef struct _TCPsocket *TCPsocket;
+
+namespace Networking {
+
+enum ClientState {
+ INVALID,
+ READING_HEADERS,
+ READ_HEADERS
+};
+
+class Client {
+ ClientState _state;
+ SDLNet_SocketSet _set;
+ TCPsocket _socket;
+ Common::String _headers;
+
+ void checkIfHeadersEnded();
+
+public:
+ Client();
+ Client(SDLNet_SocketSet set, TCPsocket socket);
+ virtual ~Client();
+
+ void open(SDLNet_SocketSet set, TCPsocket socket);
+ void readHeaders();
+ void close();
+
+ ClientState state();
+ Common::String headers();
+};
+
+} // End of namespace Networking
+
+#endif