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author | Michael Ball | 2019-10-27 11:59:25 -0700 |
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committer | Bastien Bouclet | 2019-11-05 05:51:45 +0100 |
commit | 78de5724047f56bd3ecbfb9ab423bb6c943f6589 (patch) | |
tree | 907d06ec001443f28c97d2d39d0acaf4c2b6aee2 /backends/platform/3ds/README.md | |
parent | b342d42ff9b881aa4a719a7079d94fff37705dd6 (diff) | |
download | scummvm-rg350-78de5724047f56bd3ecbfb9ab423bb6c943f6589.tar.gz scummvm-rg350-78de5724047f56bd3ecbfb9ab423bb6c943f6589.tar.bz2 scummvm-rg350-78de5724047f56bd3ecbfb9ab423bb6c943f6589.zip |
3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT
Diffstat (limited to 'backends/platform/3ds/README.md')
-rw-r--r-- | backends/platform/3ds/README.md | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/backends/platform/3ds/README.md b/backends/platform/3ds/README.md index a5e24ee91d..2ee0f71213 100644 --- a/backends/platform/3ds/README.md +++ b/backends/platform/3ds/README.md @@ -12,6 +12,7 @@ Table of Contents: * 2.1 Default key mappings * 2.2 Hover mode * 2.3 Drag mode + * 2.4 Magnify mode 3.0) Supported Games @@ -64,7 +65,8 @@ depending on if you're right or left-handed. | A / D-left | Left-click | | X / D-up | Right-click | | B / D-down | ESC (skips cutscenes and such) | -| L | Use virtual keyboard | +| Y / D-right| Use virtual keyboard | +| L | Toggle magnify mode on/off | | R | Toggle hover/drag modes | | Start | Open game menu | | Select | Open 3DS config menu | @@ -81,6 +83,31 @@ mouse button without using buttons mapped to right/left-click. Every time you touch and release the touchscreen, you are simulating the click and release of the mouse buttons. At the moment, this is only a left-click. +2.4) Magnify mode +----------------- +Due to the low resolutions of the 3DS's two screens (400x240 for the top, and 320x240 +for the bottom), games that run at a higher resolution will inevitably lose some visual +detail from being scaled down. This can result in situations where essential information +is undiscernable, such as text. Magnify mode increases the scale factor of the top screen +back to 1; the bottom screen remains unchanged. The touchscreen can then be used to change +which part of the game display is being magnified. This can all be done even in situations +where the cursor is disabled, such as during full-motion video (FMV) segments. + +When activating magnify mode, touchscreen controls are automatically switched to hover +mode; this is to reduce the risk of the user accidentally inputting a click when changing +the magnified area via dragging the stylus. Clicking can still be done at will as in normal +hover mode. Turning off magnify mode will revert controls back to what was being used +previously (ex: if drag mode was in use prior to activating magnify mode, drag mode will +be reactivated upon exiting magnify mode), as well as restore the top screen's previous +scale factor. + +Currently magnify mode can only be used when the following conditions are met: + - In the 3DS config menu, "Use Screen" is set to "Both" + - A game is currently being played + - The horizontal and/or vertical resolution in-game is greater than that of the top screen + +Magnify mode cannot be used in the Launcher menu. + 3.0) Supported Games -------------------- The full game engine compatibility list can be found here: |