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authorBastien Bouclet2019-10-28 20:05:24 +0100
committerBastien Bouclet2019-10-28 20:05:24 +0100
commit98f8e05f4edc297cb106853ded1e8b01632dc966 (patch)
treee4bac44c527ff730ca0203a2f16cb5a0d9015c7b /backends/platform/3ds/osystem-graphics.cpp
parentf55a22e127a4cffd49545c7ac5c00597b4f310a6 (diff)
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3DS: Load per-game settings
Diffstat (limited to 'backends/platform/3ds/osystem-graphics.cpp')
-rw-r--r--backends/platform/3ds/osystem-graphics.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp
index c1434177e7..56e5e95a83 100644
--- a/backends/platform/3ds/osystem-graphics.cpp
+++ b/backends/platform/3ds/osystem-graphics.cpp
@@ -144,6 +144,8 @@ int OSystem_3DS::getGraphicsMode() const {
void OSystem_3DS::initSize(uint width, uint height,
const Graphics::PixelFormat *format) {
debug("3ds initsize w:%d h:%d", width, height);
+ loadConfig();
+
_gameWidth = width;
_gameHeight = height;
_gameTopTexture.create(width, height, _pfGameTexture);