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authordhewg2011-03-05 10:02:56 +0100
committerdhewg2011-03-05 11:00:36 +0100
commit68378150beb96159db7d959d9625107b721eef57 (patch)
treec16836d4aa47ffd00564819f2d84e591e51cec8e /backends/platform/android/android.cpp
parentdbaad1a89633fe51eabb64a910568fe3995734ec (diff)
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ANDROID: Remove some vtable overhead on textures
Diffstat (limited to 'backends/platform/android/android.cpp')
-rw-r--r--backends/platform/android/android.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index 239ecd4138..43b618d37b 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -326,9 +326,9 @@ void OSystem_Android::initBackend() {
initSurface();
initViewport();
- _game_texture = new GLESPaletteTexture();
+ _game_texture = new GLESPalette888Texture();
_overlay_texture = new GLES4444Texture();
- _mouse_texture = new GLESPaletteATexture();
+ _mouse_texture = new GLESPalette8888Texture();
// renice this thread to boost the audio thread
if (setpriority(PRIO_PROCESS, 0, 19) < 0)