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authordhewg2011-03-02 22:26:15 +0100
committerdhewg2011-03-02 23:18:35 +0100
commitc2d4cce429baa56b5a0962a854ece6163270995f (patch)
treef9bc843af90c3f8c7e4b978849ba6e7860fc0339 /backends/platform/android/android.cpp
parent25ef065a4172443eebdd1031c8a387f30f930ec4 (diff)
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ANDROID: On pause, put all threads in a coma
Since not every engine respects pauseEngine(), or they're in a state where it simply gets ignored, put all threads in a group coma. Without this, code still kept looping and wasting cpu cycles, while the user might want to do use her/his droid for something else.
Diffstat (limited to 'backends/platform/android/android.cpp')
-rw-r--r--backends/platform/android/android.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index 484f6886ec..d4a2253c30 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -151,6 +151,12 @@ void *OSystem_Android::timerThreadFunc(void *arg) {
tv.tv_nsec = 100 * 1000 * 1000; // 100ms
while (!system->_timer_thread_exit) {
+ if (JNI::pause) {
+ LOGD("timer thread going to sleep");
+ sem_wait(&JNI::pause_sem);
+ LOGD("timer thread woke up");
+ }
+
timer->handler();
nanosleep(&tv, 0);
}
@@ -192,6 +198,12 @@ void *OSystem_Android::audioThreadFunc(void *arg) {
uint silence_count = 33;
while (!system->_audio_thread_exit) {
+ if (JNI::pause) {
+ LOGD("audio thread going to sleep");
+ sem_wait(&JNI::pause_sem);
+ LOGD("audio thread woke up");
+ }
+
buf = (byte *)env->GetPrimitiveArrayCritical(bufa, 0);
assert(buf);
@@ -401,6 +413,19 @@ bool OSystem_Android::pollEvent(Common::Event &event) {
_screen_changeid = JNI::surface_changeid;
JNI::deinitSurface();
}
+
+ if (JNI::pause) {
+ // release some resources
+ // TODO
+ // free textures? they're garbled anyway since no engine
+ // respects EVENT_SCREEN_CHANGED
+ LOGD("deinitialiting surface");
+ JNI::deinitSurface();
+
+ LOGD("main thread going to sleep");
+ sem_wait(&JNI::pause_sem);
+ LOGD("main thread woke up");
+ }
}
lockMutex(_event_queue_lock);