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author | dhewg | 2011-03-07 21:49:51 +0100 |
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committer | dhewg | 2011-03-07 23:42:20 +0100 |
commit | e71fb5b0eb9c9c68bf328d557f09a3191e0c8b8f (patch) | |
tree | 3e44ff61a7299e1822805f0ac5870a4aa2c7141a /backends/platform/android/android.cpp | |
parent | 920bae62c07d4248869637ff6896f09db5163c66 (diff) | |
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ANDROID: Move the overlay initialization
There's no point in doing that in initSize() every time
Diffstat (limited to 'backends/platform/android/android.cpp')
-rw-r--r-- | backends/platform/android/android.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index 0cfe7c9a22..2be435c701 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -333,6 +333,8 @@ void OSystem_Android::initBackend() { _mouse_texture_palette = new GLESPalette8888Texture(); _mouse_texture = _mouse_texture_palette; + initOverlay(); + // renice this thread to boost the audio thread if (setpriority(PRIO_PROCESS, 0, 19) < 0) warning("couldn't renice the main thread"); |