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author | dhewg | 2011-03-12 09:13:33 +0100 |
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committer | dhewg | 2011-03-12 09:36:22 +0100 |
commit | 4afa2c62b979251cb4d8ff7e5a97f5385a6287fe (patch) | |
tree | babb10d93c788652de23c91bbb1522c18df6b44a /backends/platform/android/gfx.cpp | |
parent | 0b8c57be8482f58d6c5a9ff54102c440cf399dc4 (diff) | |
download | scummvm-rg350-4afa2c62b979251cb4d8ff7e5a97f5385a6287fe.tar.gz scummvm-rg350-4afa2c62b979251cb4d8ff7e5a97f5385a6287fe.tar.bz2 scummvm-rg350-4afa2c62b979251cb4d8ff7e5a97f5385a6287fe.zip |
ANDROID: Get rid of ugly casts
Diffstat (limited to 'backends/platform/android/gfx.cpp')
-rw-r--r-- | backends/platform/android/gfx.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 605f4eb744..327ef06f38 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -300,8 +300,7 @@ void OSystem_Android::setPalette(const byte *colors, uint start, uint num) { GLTHREADCHECK; - memcpy(((GLESPaletteTexture *)_game_texture)->palette() + start * 3, - colors, num * 3); + memcpy(_game_texture->palette() + start * 3, colors, num * 3); if (!_use_mouse_palette) setCursorPaletteInternal(colors, start, num); @@ -316,8 +315,7 @@ void OSystem_Android::grabPalette(byte *colors, uint start, uint num) { GLTHREADCHECK; - memcpy(colors, ((GLESPaletteTexture *)_game_texture)->palette() + start * 3, - num * 3); + memcpy(colors, _game_texture->palette() + start * 3, num * 3); } void OSystem_Android::copyRectToScreen(const byte *buf, int pitch, @@ -685,7 +683,7 @@ void OSystem_Android::disableCursorPalette(bool disable) { // when disabling the cursor palette, and we're running a clut8 game, // it expects the game palette to be used for the cursor if (disable && _game_texture->getPixelFormat().bytesPerPixel == 1) { - byte *src = ((GLESPaletteTexture *)_game_texture)->palette(); + byte *src = _game_texture->palette(); byte *dst = _mouse_texture_palette->palette(); for (uint i = 0; i < 256; ++i, src += 3, dst += 4) { |