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Diffstat (limited to 'backends/platform/android/gfx.cpp')
-rw-r--r--backends/platform/android/gfx.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 605f4eb744..327ef06f38 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -300,8 +300,7 @@ void OSystem_Android::setPalette(const byte *colors, uint start, uint num) {
GLTHREADCHECK;
- memcpy(((GLESPaletteTexture *)_game_texture)->palette() + start * 3,
- colors, num * 3);
+ memcpy(_game_texture->palette() + start * 3, colors, num * 3);
if (!_use_mouse_palette)
setCursorPaletteInternal(colors, start, num);
@@ -316,8 +315,7 @@ void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {
GLTHREADCHECK;
- memcpy(colors, ((GLESPaletteTexture *)_game_texture)->palette() + start * 3,
- num * 3);
+ memcpy(colors, _game_texture->palette() + start * 3, num * 3);
}
void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
@@ -685,7 +683,7 @@ void OSystem_Android::disableCursorPalette(bool disable) {
// when disabling the cursor palette, and we're running a clut8 game,
// it expects the game palette to be used for the cursor
if (disable && _game_texture->getPixelFormat().bytesPerPixel == 1) {
- byte *src = ((GLESPaletteTexture *)_game_texture)->palette();
+ byte *src = _game_texture->palette();
byte *dst = _mouse_texture_palette->palette();
for (uint i = 0; i < 256; ++i, src += 3, dst += 4) {