diff options
| author | dhewg | 2011-03-12 09:15:27 +0100 |
|---|---|---|
| committer | dhewg | 2011-03-12 09:36:22 +0100 |
| commit | 99c0d825418de549c42f26532eb444cdfa82e507 (patch) | |
| tree | ad50e163970a94b429de4c1bfa7758d55ed30010 /backends/platform/android/gfx.cpp | |
| parent | 4afa2c62b979251cb4d8ff7e5a97f5385a6287fe (diff) | |
| download | scummvm-rg350-99c0d825418de549c42f26532eb444cdfa82e507.tar.gz scummvm-rg350-99c0d825418de549c42f26532eb444cdfa82e507.tar.bz2 scummvm-rg350-99c0d825418de549c42f26532eb444cdfa82e507.zip | |
ANDROID: Cleanup paletted textures
Diffstat (limited to 'backends/platform/android/gfx.cpp')
| -rw-r--r-- | backends/platform/android/gfx.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 327ef06f38..d0fc392681 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -295,7 +295,7 @@ void OSystem_Android::setPalette(const byte *colors, uint start, uint num) { ENTER("%p, %u, %u", colors, start, num); #ifdef USE_RGB_COLOR - assert(_game_texture->getPixelFormat().bytesPerPixel == 1); + assert(_game_texture->hasPalette()); #endif GLTHREADCHECK; @@ -310,7 +310,7 @@ void OSystem_Android::grabPalette(byte *colors, uint start, uint num) { ENTER("%p, %u, %u", colors, start, num); #ifdef USE_RGB_COLOR - assert(_game_texture->getPixelFormat().bytesPerPixel == 1); + assert(_game_texture->hasPalette()); #endif GLTHREADCHECK; @@ -664,7 +664,7 @@ void OSystem_Android::setCursorPalette(const byte *colors, GLTHREADCHECK; - if (_mouse_texture->getPixelFormat().bytesPerPixel != 1) { + if (!_mouse_texture->hasPalette()) { LOGD("switching to paletted mouse cursor"); _mouse_texture = _mouse_texture_palette; @@ -682,7 +682,7 @@ void OSystem_Android::disableCursorPalette(bool disable) { // when disabling the cursor palette, and we're running a clut8 game, // it expects the game palette to be used for the cursor - if (disable && _game_texture->getPixelFormat().bytesPerPixel == 1) { + if (disable && _game_texture->hasPalette()) { byte *src = _game_texture->palette(); byte *dst = _mouse_texture_palette->palette(); |
