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author | dhewg | 2011-03-12 09:33:45 +0100 |
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committer | dhewg | 2011-03-12 09:36:23 +0100 |
commit | 0cdaff65c104f11954167048455d4258d053e1cd (patch) | |
tree | 4b9fbe9dc1762b675d5bfb29470e185f60bad36d /backends/platform/android/texture.cpp | |
parent | caf21a357bef24ced14d8b67c7f3f6687a767570 (diff) | |
download | scummvm-rg350-0cdaff65c104f11954167048455d4258d053e1cd.tar.gz scummvm-rg350-0cdaff65c104f11954167048455d4258d053e1cd.tar.bz2 scummvm-rg350-0cdaff65c104f11954167048455d4258d053e1cd.zip |
ANDROID: Use 16bit pixel formats on CLUT8 textures
This reduces the CPU usage on 640x480 games by ~5% on my droid when
reuploading the textures to the GPU
Diffstat (limited to 'backends/platform/android/texture.cpp')
0 files changed, 0 insertions, 0 deletions