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author | dhewg | 2011-04-05 15:07:07 +0200 |
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committer | dhewg | 2011-04-05 15:07:07 +0200 |
commit | ea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch) | |
tree | d34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/texture.cpp | |
parent | 1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff) | |
download | scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.gz scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.bz2 scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.zip |
ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/texture.cpp')
-rw-r--r-- | backends/platform/android/texture.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index 573f8f83e1..2018dfdaab 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -584,5 +584,13 @@ GLESFakePalette565Texture::GLESFakePalette565Texture() : GLESFakePalette565Texture::~GLESFakePalette565Texture() { } +GLESFakePalette5551Texture::GLESFakePalette5551Texture() : + GLESFakePaletteTexture(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, + GLES5551Texture::pixelFormat()) { +} + +GLESFakePalette5551Texture::~GLESFakePalette5551Texture() { +} + #endif |