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authordhewg2011-04-05 15:07:07 +0200
committerdhewg2011-04-05 15:07:07 +0200
commitea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch)
treed34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/texture.cpp
parent1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff)
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ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/texture.cpp')
-rw-r--r--backends/platform/android/texture.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp
index 573f8f83e1..2018dfdaab 100644
--- a/backends/platform/android/texture.cpp
+++ b/backends/platform/android/texture.cpp
@@ -584,5 +584,13 @@ GLESFakePalette565Texture::GLESFakePalette565Texture() :
GLESFakePalette565Texture::~GLESFakePalette565Texture() {
}
+GLESFakePalette5551Texture::GLESFakePalette5551Texture() :
+ GLESFakePaletteTexture(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
+ GLES5551Texture::pixelFormat()) {
+}
+
+GLESFakePalette5551Texture::~GLESFakePalette5551Texture() {
+}
+
#endif