diff options
author | dhewg | 2011-04-05 15:07:07 +0200 |
---|---|---|
committer | dhewg | 2011-04-05 15:07:07 +0200 |
commit | ea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch) | |
tree | d34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/texture.h | |
parent | 1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff) | |
download | scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.gz scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.bz2 scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.zip |
ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/texture.h')
-rw-r--r-- | backends/platform/android/texture.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h index 925418721b..d825357760 100644 --- a/backends/platform/android/texture.h +++ b/backends/platform/android/texture.h @@ -330,6 +330,12 @@ public: virtual ~GLESFakePalette565Texture(); }; +class GLESFakePalette5551Texture : public GLESFakePaletteTexture { +public: + GLESFakePalette5551Texture(); + virtual ~GLESFakePalette5551Texture(); +}; + #endif #endif |