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authordhewg2011-04-05 15:07:07 +0200
committerdhewg2011-04-05 15:07:07 +0200
commitea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch)
treed34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/texture.h
parent1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff)
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ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/texture.h')
-rw-r--r--backends/platform/android/texture.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h
index 925418721b..d825357760 100644
--- a/backends/platform/android/texture.h
+++ b/backends/platform/android/texture.h
@@ -330,6 +330,12 @@ public:
virtual ~GLESFakePalette565Texture();
};
+class GLESFakePalette5551Texture : public GLESFakePaletteTexture {
+public:
+ GLESFakePalette5551Texture();
+ virtual ~GLESFakePalette5551Texture();
+};
+
#endif
#endif