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author | Sven Hesse | 2011-08-22 09:45:53 +0200 |
---|---|---|
committer | Sven Hesse | 2011-08-22 09:45:53 +0200 |
commit | b406ba58847780d346093d881eb544a3c7b81506 (patch) | |
tree | 95e031b354a9a040e77283ef497fdc422ffbcdb1 /backends/platform/bada/form.cpp | |
parent | 911de33e8946de479149e9dc7e16385298815b46 (diff) | |
download | scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.tar.gz scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.tar.bz2 scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.zip |
BADA: Strip off windows-style line endings
Diffstat (limited to 'backends/platform/bada/form.cpp')
-rw-r--r-- | backends/platform/bada/form.cpp | 928 |
1 files changed, 464 insertions, 464 deletions
diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp index 35721dbc5f..418cdc482b 100644 --- a/backends/platform/bada/form.cpp +++ b/backends/platform/bada/form.cpp @@ -1,464 +1,464 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FAppApplication.h>
-
-#include "common/translation.h"
-#include "base/main.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-
-using namespace Osp::Base::Runtime;
-using namespace Osp::Ui;
-using namespace Osp::Ui::Controls;
-
-// number of volume levels
-#define LEVEL_RANGE 5
-
-// round down small Y touch values to 1 to allow the
-// cursor to be positioned at the top of the screen
-#define MIN_TOUCH_Y 10
-
-// block for up to 2.5 seconds during shutdown to
-// allow the game thread to exit gracefully.
-#define EXIT_SLEEP_STEP 10
-#define EXIT_SLEEP 250
-
-//
-// BadaAppForm
-//
-BadaAppForm::BadaAppForm() :
- _gameThread(0),
- _state(InitState),
- _buttonState(LeftButton),
- _shortcut(SetVolume) {
- _eventQueueLock = new Mutex();
- _eventQueueLock->Create();
-}
-
-result BadaAppForm::Construct() {
- result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
- if (IsFailed(r)) {
- return r;
- }
-
- BadaSystem *badaSystem = NULL;
- _gameThread = NULL;
-
- badaSystem = new BadaSystem(this);
- r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
-
- if (!IsFailed(r)) {
- r = badaSystem->Construct();
- }
-
- if (!IsFailed(r)) {
- _gameThread = new Thread();
- r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
- }
-
- if (!IsFailed(r)) {
- r = _gameThread->Construct(*this);
- }
-
- if (IsFailed(r)) {
- if (badaSystem != NULL) {
- delete badaSystem;
- }
- if (_gameThread != NULL) {
- delete _gameThread;
- _gameThread = NULL;
- }
- } else {
- g_system = badaSystem;
- }
-
- return r;
-}
-
-BadaAppForm::~BadaAppForm() {
- logEntered();
-
- if (_gameThread && _state != ErrorState) {
- terminate();
-
- _gameThread->Stop();
- if (_state != ErrorState) {
- _gameThread->Join();
- }
-
- delete _gameThread;
- _gameThread = NULL;
- }
-
- if (_eventQueueLock) {
- delete _eventQueueLock;
- _eventQueueLock = NULL;
- }
-
- logLeaving();
-}
-
-//
-// abort the game thread
-//
-void BadaAppForm::terminate() {
- if (_state == ActiveState) {
- ((BadaSystem *)g_system)->setMute(true);
-
- _eventQueueLock->Acquire();
-
- Common::Event e;
- e.type = Common::EVENT_QUIT;
- _eventQueue.push(e);
- _state = ClosingState;
-
- _eventQueueLock->Release();
-
- // block while thread ends
- AppLog("waiting for shutdown");
- for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) {
- Thread::Sleep(EXIT_SLEEP);
- }
-
- if (_state == ClosingState) {
- // failed to terminate - Join() will freeze
- _state = ErrorState;
- }
- }
-}
-
-void BadaAppForm::exitSystem() {
- _state = ErrorState;
-
- if (_gameThread) {
- _gameThread->Stop();
- delete _gameThread;
- _gameThread = NULL;
- }
-}
-
-result BadaAppForm::OnInitializing(void) {
- logEntered();
-
- SetOrientation(ORIENTATION_LANDSCAPE);
- AddOrientationEventListener(*this);
- AddTouchEventListener(*this);
- AddKeyEventListener(*this);
-
- // set focus to enable receiving key events
- SetFocusable(true);
- SetFocus();
-
- return E_SUCCESS;
-}
-
-result BadaAppForm::OnDraw(void) {
- logEntered();
-
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics && graphics->isReady()) {
- g_system->updateScreen();
- }
- }
-
- return E_SUCCESS;
-}
-
-bool BadaAppForm::pollEvent(Common::Event &event) {
- bool result = false;
-
- _eventQueueLock->Acquire();
- if (!_eventQueue.empty()) {
- event = _eventQueue.pop();
- result = true;
- }
- _eventQueueLock->Release();
-
- return result;
-}
-
-void BadaAppForm::pushEvent(Common::EventType type,
- const Point ¤tPosition) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics) {
- // graphics could be NULL at startup or when
- // displaying the system error screen
- Common::Event e;
- e.type = type;
- e.mouse.x = currentPosition.x;
- e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
-
- bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
-
- _eventQueueLock->Acquire();
-
- if (moved && type != Common::EVENT_MOUSEMOVE) {
- Common::Event moveEvent;
- moveEvent.type = Common::EVENT_MOUSEMOVE;
- moveEvent.mouse = e.mouse;
- _eventQueue.push(moveEvent);
- }
-
- _eventQueue.push(e);
- _eventQueueLock->Release();
- }
-}
-
-void BadaAppForm::pushKey(Common::KeyCode keycode) {
- Common::Event e;
- e.synthetic = false;
- e.kbd.keycode = keycode;
- e.kbd.ascii = keycode;
- e.kbd.flags = 0;
-
- _eventQueueLock->Acquire();
-
- e.type = Common::EVENT_KEYDOWN;
- _eventQueue.push(e);
- e.type = Common::EVENT_KEYUP;
- _eventQueue.push(e);
-
- _eventQueueLock->Release();
-}
-
-void BadaAppForm::OnOrientationChanged(const Control &source,
- OrientationStatus orientationStatus) {
- logEntered();
- if (_state == InitState) {
- _state = ActiveState;
- _gameThread->Start();
- }
-}
-
-Object *BadaAppForm::Run(void) {
- scummvm_main(0, 0);
-
- if (_state == ActiveState) {
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
- }
- _state = DoneState;
- return NULL;
-}
-
-void BadaAppForm::setButtonShortcut() {
- switch (_buttonState) {
- case LeftButton:
- g_system->displayMessageOnOSD(_("Right Click Once"));
- _buttonState = RightButtonOnce;
- break;
- case RightButtonOnce:
- g_system->displayMessageOnOSD(_("Right Click"));
- _buttonState = RightButton;
- break;
- case RightButton:
- g_system->displayMessageOnOSD(_("Move Only"));
- _buttonState = MoveOnly;
- break;
- case MoveOnly:
- g_system->displayMessageOnOSD(_("Left Click"));
- _buttonState = LeftButton;
- break;
- }
-}
-
-void BadaAppForm::setShortcut() {
- // cycle to the next shortcut
- switch (_shortcut) {
- case ControlMouse:
- g_system->displayMessageOnOSD(_("Escape Key"));
- _shortcut = EscapeKey;
- break;
-
- case EscapeKey:
- g_system->displayMessageOnOSD(_("Game Menu"));
- _shortcut = GameMenu;
- break;
-
- case GameMenu:
- g_system->displayMessageOnOSD(_("Show Keypad"));
- _shortcut = ShowKeypad;
- break;
-
- case SetVolume:
- // fallthru
-
- case ShowKeypad:
- g_system->displayMessageOnOSD(_("Control Mouse"));
- _shortcut = ControlMouse;
- break;
- }
-}
-
-void BadaAppForm::setVolume(bool up, bool minMax) {
- int level = ((BadaSystem *)g_system)->setVolume(up, minMax);
- if (level != -1) {
- char message[32];
- char ind[LEVEL_RANGE]; // 1..5 (0=off)
- int j = LEVEL_RANGE - 1; // 0..4
- for (int i = 1; i <= LEVEL_RANGE; i++) {
- ind[j--] = level >= i ? '|' : ' ';
- }
- snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
- ind[0], ind[1], ind[2], ind[3], ind[4]);
- g_system->displayMessageOnOSD(message);
- }
-}
-
-void BadaAppForm::showKeypad() {
- // display the soft keyboard
- _buttonState = LeftButton;
- pushKey(Common::KEYCODE_F7);
-}
-
-void BadaAppForm::OnTouchDoublePressed(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchFocusIn(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchFocusOut(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchLongPressed(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != LeftButton) {
- pushKey(Common::KEYCODE_RETURN);
- }
-}
-
-void BadaAppForm::OnTouchMoved(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
- pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
-}
-
-void BadaAppForm::OnTouchPressed(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchReleased(const Control &source,
- const Point ¤tPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
- currentPosition);
- if (_buttonState == RightButtonOnce) {
- _buttonState = LeftButton;
- }
- // flick to skip dialog
- if (touchInfo.IsFlicked()) {
- pushKey(Common::KEYCODE_PERIOD);
- }
- }
-}
-
-void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
- logEntered();
- switch (keyCode) {
- case KEY_SIDE_UP:
- _shortcut = SetVolume;
- setVolume(true, true);
- return;
-
- case KEY_SIDE_DOWN:
- _shortcut = SetVolume;
- setVolume(false, true);
- return;
-
- case KEY_CAMERA:
- _shortcut = ShowKeypad;
- showKeypad();
- return;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
- switch (keyCode) {
- case KEY_SIDE_UP:
- if (_shortcut != SetVolume) {
- _shortcut = SetVolume;
- } else {
- setVolume(true, false);
- }
- return;
-
- case KEY_SIDE_DOWN:
- switch (_shortcut) {
- case ControlMouse:
- setButtonShortcut();
- break;
-
- case EscapeKey:
- pushKey(Common::KEYCODE_ESCAPE);
- break;
-
- case GameMenu:
- pushKey(Common::KEYCODE_F5);
- break;
-
- case ShowKeypad:
- showKeypad();
- break;
-
- default:
- setVolume(false, false);
- break;
- }
- break;
-
- case KEY_CAMERA:
- setShortcut();
- break;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
-}
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <FAppApplication.h> + +#include "common/translation.h" +#include "base/main.h" + +#include "backends/platform/bada/form.h" +#include "backends/platform/bada/system.h" + +using namespace Osp::Base::Runtime; +using namespace Osp::Ui; +using namespace Osp::Ui::Controls; + +// number of volume levels +#define LEVEL_RANGE 5 + +// round down small Y touch values to 1 to allow the +// cursor to be positioned at the top of the screen +#define MIN_TOUCH_Y 10 + +// block for up to 2.5 seconds during shutdown to +// allow the game thread to exit gracefully. +#define EXIT_SLEEP_STEP 10 +#define EXIT_SLEEP 250 + +// +// BadaAppForm +// +BadaAppForm::BadaAppForm() : + _gameThread(0), + _state(InitState), + _buttonState(LeftButton), + _shortcut(SetVolume) { + _eventQueueLock = new Mutex(); + _eventQueueLock->Create(); +} + +result BadaAppForm::Construct() { + result r = Form::Construct(Controls::FORM_STYLE_NORMAL); + if (IsFailed(r)) { + return r; + } + + BadaSystem *badaSystem = NULL; + _gameThread = NULL; + + badaSystem = new BadaSystem(this); + r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + + if (!IsFailed(r)) { + r = badaSystem->Construct(); + } + + if (!IsFailed(r)) { + _gameThread = new Thread(); + r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + } + + if (!IsFailed(r)) { + r = _gameThread->Construct(*this); + } + + if (IsFailed(r)) { + if (badaSystem != NULL) { + delete badaSystem; + } + if (_gameThread != NULL) { + delete _gameThread; + _gameThread = NULL; + } + } else { + g_system = badaSystem; + } + + return r; +} + +BadaAppForm::~BadaAppForm() { + logEntered(); + + if (_gameThread && _state != ErrorState) { + terminate(); + + _gameThread->Stop(); + if (_state != ErrorState) { + _gameThread->Join(); + } + + delete _gameThread; + _gameThread = NULL; + } + + if (_eventQueueLock) { + delete _eventQueueLock; + _eventQueueLock = NULL; + } + + logLeaving(); +} + +// +// abort the game thread +// +void BadaAppForm::terminate() { + if (_state == ActiveState) { + ((BadaSystem *)g_system)->setMute(true); + + _eventQueueLock->Acquire(); + + Common::Event e; + e.type = Common::EVENT_QUIT; + _eventQueue.push(e); + _state = ClosingState; + + _eventQueueLock->Release(); + + // block while thread ends + AppLog("waiting for shutdown"); + for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) { + Thread::Sleep(EXIT_SLEEP); + } + + if (_state == ClosingState) { + // failed to terminate - Join() will freeze + _state = ErrorState; + } + } +} + +void BadaAppForm::exitSystem() { + _state = ErrorState; + + if (_gameThread) { + _gameThread->Stop(); + delete _gameThread; + _gameThread = NULL; + } +} + +result BadaAppForm::OnInitializing(void) { + logEntered(); + + SetOrientation(ORIENTATION_LANDSCAPE); + AddOrientationEventListener(*this); + AddTouchEventListener(*this); + AddKeyEventListener(*this); + + // set focus to enable receiving key events + SetFocusable(true); + SetFocus(); + + return E_SUCCESS; +} + +result BadaAppForm::OnDraw(void) { + logEntered(); + + if (g_system) { + BadaSystem *system = (BadaSystem *)g_system; + BadaGraphicsManager *graphics = system->getGraphics(); + if (graphics && graphics->isReady()) { + g_system->updateScreen(); + } + } + + return E_SUCCESS; +} + +bool BadaAppForm::pollEvent(Common::Event &event) { + bool result = false; + + _eventQueueLock->Acquire(); + if (!_eventQueue.empty()) { + event = _eventQueue.pop(); + result = true; + } + _eventQueueLock->Release(); + + return result; +} + +void BadaAppForm::pushEvent(Common::EventType type, + const Point ¤tPosition) { + BadaSystem *system = (BadaSystem *)g_system; + BadaGraphicsManager *graphics = system->getGraphics(); + if (graphics) { + // graphics could be NULL at startup or when + // displaying the system error screen + Common::Event e; + e.type = type; + e.mouse.x = currentPosition.x; + e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1; + + bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y); + + _eventQueueLock->Acquire(); + + if (moved && type != Common::EVENT_MOUSEMOVE) { + Common::Event moveEvent; + moveEvent.type = Common::EVENT_MOUSEMOVE; + moveEvent.mouse = e.mouse; + _eventQueue.push(moveEvent); + } + + _eventQueue.push(e); + _eventQueueLock->Release(); + } +} + +void BadaAppForm::pushKey(Common::KeyCode keycode) { + Common::Event e; + e.synthetic = false; + e.kbd.keycode = keycode; + e.kbd.ascii = keycode; + e.kbd.flags = 0; + + _eventQueueLock->Acquire(); + + e.type = Common::EVENT_KEYDOWN; + _eventQueue.push(e); + e.type = Common::EVENT_KEYUP; + _eventQueue.push(e); + + _eventQueueLock->Release(); +} + +void BadaAppForm::OnOrientationChanged(const Control &source, + OrientationStatus orientationStatus) { + logEntered(); + if (_state == InitState) { + _state = ActiveState; + _gameThread->Start(); + } +} + +Object *BadaAppForm::Run(void) { + scummvm_main(0, 0); + + if (_state == ActiveState) { + Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL); + } + _state = DoneState; + return NULL; +} + +void BadaAppForm::setButtonShortcut() { + switch (_buttonState) { + case LeftButton: + g_system->displayMessageOnOSD(_("Right Click Once")); + _buttonState = RightButtonOnce; + break; + case RightButtonOnce: + g_system->displayMessageOnOSD(_("Right Click")); + _buttonState = RightButton; + break; + case RightButton: + g_system->displayMessageOnOSD(_("Move Only")); + _buttonState = MoveOnly; + break; + case MoveOnly: + g_system->displayMessageOnOSD(_("Left Click")); + _buttonState = LeftButton; + break; + } +} + +void BadaAppForm::setShortcut() { + // cycle to the next shortcut + switch (_shortcut) { + case ControlMouse: + g_system->displayMessageOnOSD(_("Escape Key")); + _shortcut = EscapeKey; + break; + + case EscapeKey: + g_system->displayMessageOnOSD(_("Game Menu")); + _shortcut = GameMenu; + break; + + case GameMenu: + g_system->displayMessageOnOSD(_("Show Keypad")); + _shortcut = ShowKeypad; + break; + + case SetVolume: + // fallthru + + case ShowKeypad: + g_system->displayMessageOnOSD(_("Control Mouse")); + _shortcut = ControlMouse; + break; + } +} + +void BadaAppForm::setVolume(bool up, bool minMax) { + int level = ((BadaSystem *)g_system)->setVolume(up, minMax); + if (level != -1) { + char message[32]; + char ind[LEVEL_RANGE]; // 1..5 (0=off) + int j = LEVEL_RANGE - 1; // 0..4 + for (int i = 1; i <= LEVEL_RANGE; i++) { + ind[j--] = level >= i ? '|' : ' '; + } + snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]", + ind[0], ind[1], ind[2], ind[3], ind[4]); + g_system->displayMessageOnOSD(message); + } +} + +void BadaAppForm::showKeypad() { + // display the soft keyboard + _buttonState = LeftButton; + pushKey(Common::KEYCODE_F7); +} + +void BadaAppForm::OnTouchDoublePressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void BadaAppForm::OnTouchFocusIn(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { +} + +void BadaAppForm::OnTouchFocusOut(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { +} + +void BadaAppForm::OnTouchLongPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != LeftButton) { + pushKey(Common::KEYCODE_RETURN); + } +} + +void BadaAppForm::OnTouchMoved(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + pushEvent(Common::EVENT_MOUSEMOVE, currentPosition); +} + +void BadaAppForm::OnTouchPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void BadaAppForm::OnTouchReleased(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, + currentPosition); + if (_buttonState == RightButtonOnce) { + _buttonState = LeftButton; + } + // flick to skip dialog + if (touchInfo.IsFlicked()) { + pushKey(Common::KEYCODE_PERIOD); + } + } +} + +void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) { + logEntered(); + switch (keyCode) { + case KEY_SIDE_UP: + _shortcut = SetVolume; + setVolume(true, true); + return; + + case KEY_SIDE_DOWN: + _shortcut = SetVolume; + setVolume(false, true); + return; + + case KEY_CAMERA: + _shortcut = ShowKeypad; + showKeypad(); + return; + + default: + break; + } +} + +void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) { + switch (keyCode) { + case KEY_SIDE_UP: + if (_shortcut != SetVolume) { + _shortcut = SetVolume; + } else { + setVolume(true, false); + } + return; + + case KEY_SIDE_DOWN: + switch (_shortcut) { + case ControlMouse: + setButtonShortcut(); + break; + + case EscapeKey: + pushKey(Common::KEYCODE_ESCAPE); + break; + + case GameMenu: + pushKey(Common::KEYCODE_F5); + break; + + case ShowKeypad: + showKeypad(); + break; + + default: + setVolume(false, false); + break; + } + break; + + case KEY_CAMERA: + setShortcut(); + break; + + default: + break; + } +} + +void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) { +} |