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authorSven Hesse2011-08-22 09:45:53 +0200
committerSven Hesse2011-08-22 09:45:53 +0200
commitb406ba58847780d346093d881eb544a3c7b81506 (patch)
tree95e031b354a9a040e77283ef497fdc422ffbcdb1 /backends/platform/bada
parent911de33e8946de479149e9dc7e16385298815b46 (diff)
downloadscummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.tar.gz
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BADA: Strip off windows-style line endings
Diffstat (limited to 'backends/platform/bada')
-rw-r--r--backends/platform/bada/audio.cpp520
-rw-r--r--backends/platform/bada/audio.h146
-rw-r--r--backends/platform/bada/form.cpp928
-rw-r--r--backends/platform/bada/form.h216
-rw-r--r--backends/platform/bada/graphics.cpp630
-rw-r--r--backends/platform/bada/graphics.h146
-rw-r--r--backends/platform/bada/sscanf.cpp364
-rw-r--r--backends/platform/bada/system.cpp998
8 files changed, 1974 insertions, 1974 deletions
diff --git a/backends/platform/bada/audio.cpp b/backends/platform/bada/audio.cpp
index 4ead7ebde1..7c20f57f10 100644
--- a/backends/platform/bada/audio.cpp
+++ b/backends/platform/bada/audio.cpp
@@ -1,260 +1,260 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FSysSettingInfo.h>
-#include <FAppAppRegistry.h>
-
-#include "backends/platform/bada/audio.h"
-#include "backends/platform/bada/system.h"
-
-#define TIMER_INCREMENT 10
-#define TIMER_INTERVAL 40
-#define MIN_TIMER_INTERVAL 10
-#define MAX_TIMER_INTERVAL 160
-#define INIT_LEVEL 3
-#define CONFIG_KEY L"audiovol"
-
-// sound level pre-sets
-const int levels[] = {0, 1, 10, 45, 70, 99};
-
-AudioThread::AudioThread() :
- _mixer(0),
- _timer(0),
- _audioOut(0),
- _head(0),
- _tail(0),
- _ready(0),
- _interval(TIMER_INTERVAL),
- _playing(-1),
- _muted(true) {
-}
-
-Audio::MixerImpl *AudioThread::Construct(OSystem *system) {
- logEntered();
-
- if (IsFailed(Thread::Construct(THREAD_TYPE_EVENT_DRIVEN,
- DEFAULT_STACK_SIZE,
- THREAD_PRIORITY_HIGH))) {
- AppLog("Failed to create AudioThread");
- return NULL;
- }
-
- _mixer = new Audio::MixerImpl(system, 44100);
- return _mixer;
-}
-
-AudioThread::~AudioThread() {
- logEntered();
-}
-
-bool AudioThread::isSilentMode() {
- bool silentMode;
- String key(L"SilentMode");
- Osp::System::SettingInfo::GetValue(key, silentMode);
- return silentMode;
-}
-
-void AudioThread::setMute(bool on) {
- if (_audioOut && !isSilentMode()) {
- _muted = on;
- if (on) {
- _timer->Cancel();
- } else {
- _timer->Start(_interval);
- }
- }
-}
-
-int AudioThread::setVolume(bool up, bool minMax) {
- int level = -1;
- int numLevels = sizeof(levels) / sizeof(levels[0]);
-
- if (_audioOut && !isSilentMode()) {
- int volume = _audioOut->GetVolume();
- if (minMax) {
- level = up ? numLevels - 1 : 0;
- volume = levels[level];
- } else {
- // adjust volume to be one of the preset values
- for (int i = 0; i < numLevels && level == -1; i++) {
- if (volume == levels[i]) {
- level = i;
- if (up) {
- if (i + 1 < numLevels) {
- level = i + 1;
- }
- } else if (i > 0) {
- level = i - 1;
- }
- }
- }
-
- // default to INIT_LEVEL when current not preset value
- if (level == -1) {
- level = INIT_LEVEL;
- }
- volume = levels[level];
- }
-
- _audioOut->SetVolume(volume);
-
- // remember the chosen setting
- AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
- if (registry) {
- registry->Set(CONFIG_KEY, volume);
- }
- }
- return level;
-}
-
-bool AudioThread::OnStart(void) {
- logEntered();
-
- _audioOut = new Osp::Media::AudioOut();
- if (!_audioOut ||
- IsFailed(_audioOut->Construct(*this))) {
- AppLog("Failed to create AudioOut");
- return false;
- }
-
- int sampleRate = _mixer->getOutputRate();
-
- // ideally we would update _mixer with GetOptimizedSampleRate here
- if (_audioOut->GetOptimizedSampleRate() != sampleRate) {
- AppLog("Non optimal sample rate %d", _audioOut->GetOptimizedSampleRate());
- }
-
- if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE,
- AUDIO_CHANNEL_TYPE_STEREO,
- sampleRate))) {
- AppLog("Failed to prepare AudioOut %d", sampleRate);
- return false;
- }
-
- int bufferSize = _audioOut->GetMinBufferSize();
- for (int i = 0; i < NUM_AUDIO_BUFFERS; i++) {
- if (IsFailed(_audioBuffer[i].Construct(bufferSize))) {
- AppLog("Failed to create audio buffer");
- return false;
- }
- }
-
- _timer = new Timer();
- if (!_timer || IsFailed(_timer->Construct(*this))) {
- AppLog("Failed to create audio timer");
- return false;
- }
-
- if (IsFailed(_timer->Start(_interval))) {
- AppLog("failed to start audio timer");
- return false;
- }
-
- // get the volume from the app-registry
- int volume = levels[INIT_LEVEL];
- AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
- if (registry) {
- if (E_KEY_NOT_FOUND == registry->Get(CONFIG_KEY, volume)) {
- registry->Add(CONFIG_KEY, volume);
- volume = levels[INIT_LEVEL];
- } else {
- AppLog("Setting volume: %d", volume);
- }
- }
-
- _muted = false;
- _mixer->setReady(true);
- _audioOut->SetVolume(isSilentMode() ? 0 : volume);
- _audioOut->Start();
- return true;
-}
-
-void AudioThread::OnStop(void) {
- logEntered();
-
- _mixer->setReady(false);
-
- if (_timer) {
- if (!_muted) {
- _timer->Cancel();
- }
- delete _timer;
- }
-
- if (_audioOut) {
- _audioOut->Reset();
- delete _audioOut;
- }
-}
-
-void AudioThread::OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r) {
- logEntered();
-}
-
-void AudioThread::OnAudioOutInterrupted(Osp::Media::AudioOut &src) {
- logEntered();
-}
-
-void AudioThread::OnAudioOutReleased(Osp::Media::AudioOut &src) {
- logEntered();
- _audioOut->Start();
-}
-
-void AudioThread::OnAudioOutBufferEndReached(Osp::Media::AudioOut &src) {
- if (_ready > 0) {
- _playing = _tail;
- _audioOut->WriteBuffer(_audioBuffer[_tail]);
- _tail = (_tail + 1) % NUM_AUDIO_BUFFERS;
- _ready--;
- } else {
- // audio buffer empty: decrease timer inverval
- _playing = -1;
- _interval -= TIMER_INCREMENT;
- if (_interval < MIN_TIMER_INTERVAL) {
- _interval = MIN_TIMER_INTERVAL;
- }
- }
-}
-
-void AudioThread::OnTimerExpired(Timer &timer) {
- if (_ready < NUM_AUDIO_BUFFERS) {
- uint len = _audioBuffer[_head].GetCapacity();
- int samples = _mixer->mixCallback((byte*)_audioBuffer[_head].GetPointer(), len);
- if (samples) {
- _head = (_head + 1) % NUM_AUDIO_BUFFERS;
- _ready++;
- }
- } else {
- // audio buffer full: increase timer inverval
- _interval += TIMER_INCREMENT;
- if (_interval > MAX_TIMER_INTERVAL) {
- _interval = MAX_TIMER_INTERVAL;
- }
- }
-
- if (_ready && _playing == -1) {
- OnAudioOutBufferEndReached(*_audioOut);
- }
-
- _timer->Start(_interval);
-}
-
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <FSysSettingInfo.h>
+#include <FAppAppRegistry.h>
+
+#include "backends/platform/bada/audio.h"
+#include "backends/platform/bada/system.h"
+
+#define TIMER_INCREMENT 10
+#define TIMER_INTERVAL 40
+#define MIN_TIMER_INTERVAL 10
+#define MAX_TIMER_INTERVAL 160
+#define INIT_LEVEL 3
+#define CONFIG_KEY L"audiovol"
+
+// sound level pre-sets
+const int levels[] = {0, 1, 10, 45, 70, 99};
+
+AudioThread::AudioThread() :
+ _mixer(0),
+ _timer(0),
+ _audioOut(0),
+ _head(0),
+ _tail(0),
+ _ready(0),
+ _interval(TIMER_INTERVAL),
+ _playing(-1),
+ _muted(true) {
+}
+
+Audio::MixerImpl *AudioThread::Construct(OSystem *system) {
+ logEntered();
+
+ if (IsFailed(Thread::Construct(THREAD_TYPE_EVENT_DRIVEN,
+ DEFAULT_STACK_SIZE,
+ THREAD_PRIORITY_HIGH))) {
+ AppLog("Failed to create AudioThread");
+ return NULL;
+ }
+
+ _mixer = new Audio::MixerImpl(system, 44100);
+ return _mixer;
+}
+
+AudioThread::~AudioThread() {
+ logEntered();
+}
+
+bool AudioThread::isSilentMode() {
+ bool silentMode;
+ String key(L"SilentMode");
+ Osp::System::SettingInfo::GetValue(key, silentMode);
+ return silentMode;
+}
+
+void AudioThread::setMute(bool on) {
+ if (_audioOut && !isSilentMode()) {
+ _muted = on;
+ if (on) {
+ _timer->Cancel();
+ } else {
+ _timer->Start(_interval);
+ }
+ }
+}
+
+int AudioThread::setVolume(bool up, bool minMax) {
+ int level = -1;
+ int numLevels = sizeof(levels) / sizeof(levels[0]);
+
+ if (_audioOut && !isSilentMode()) {
+ int volume = _audioOut->GetVolume();
+ if (minMax) {
+ level = up ? numLevels - 1 : 0;
+ volume = levels[level];
+ } else {
+ // adjust volume to be one of the preset values
+ for (int i = 0; i < numLevels && level == -1; i++) {
+ if (volume == levels[i]) {
+ level = i;
+ if (up) {
+ if (i + 1 < numLevels) {
+ level = i + 1;
+ }
+ } else if (i > 0) {
+ level = i - 1;
+ }
+ }
+ }
+
+ // default to INIT_LEVEL when current not preset value
+ if (level == -1) {
+ level = INIT_LEVEL;
+ }
+ volume = levels[level];
+ }
+
+ _audioOut->SetVolume(volume);
+
+ // remember the chosen setting
+ AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
+ if (registry) {
+ registry->Set(CONFIG_KEY, volume);
+ }
+ }
+ return level;
+}
+
+bool AudioThread::OnStart(void) {
+ logEntered();
+
+ _audioOut = new Osp::Media::AudioOut();
+ if (!_audioOut ||
+ IsFailed(_audioOut->Construct(*this))) {
+ AppLog("Failed to create AudioOut");
+ return false;
+ }
+
+ int sampleRate = _mixer->getOutputRate();
+
+ // ideally we would update _mixer with GetOptimizedSampleRate here
+ if (_audioOut->GetOptimizedSampleRate() != sampleRate) {
+ AppLog("Non optimal sample rate %d", _audioOut->GetOptimizedSampleRate());
+ }
+
+ if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE,
+ AUDIO_CHANNEL_TYPE_STEREO,
+ sampleRate))) {
+ AppLog("Failed to prepare AudioOut %d", sampleRate);
+ return false;
+ }
+
+ int bufferSize = _audioOut->GetMinBufferSize();
+ for (int i = 0; i < NUM_AUDIO_BUFFERS; i++) {
+ if (IsFailed(_audioBuffer[i].Construct(bufferSize))) {
+ AppLog("Failed to create audio buffer");
+ return false;
+ }
+ }
+
+ _timer = new Timer();
+ if (!_timer || IsFailed(_timer->Construct(*this))) {
+ AppLog("Failed to create audio timer");
+ return false;
+ }
+
+ if (IsFailed(_timer->Start(_interval))) {
+ AppLog("failed to start audio timer");
+ return false;
+ }
+
+ // get the volume from the app-registry
+ int volume = levels[INIT_LEVEL];
+ AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
+ if (registry) {
+ if (E_KEY_NOT_FOUND == registry->Get(CONFIG_KEY, volume)) {
+ registry->Add(CONFIG_KEY, volume);
+ volume = levels[INIT_LEVEL];
+ } else {
+ AppLog("Setting volume: %d", volume);
+ }
+ }
+
+ _muted = false;
+ _mixer->setReady(true);
+ _audioOut->SetVolume(isSilentMode() ? 0 : volume);
+ _audioOut->Start();
+ return true;
+}
+
+void AudioThread::OnStop(void) {
+ logEntered();
+
+ _mixer->setReady(false);
+
+ if (_timer) {
+ if (!_muted) {
+ _timer->Cancel();
+ }
+ delete _timer;
+ }
+
+ if (_audioOut) {
+ _audioOut->Reset();
+ delete _audioOut;
+ }
+}
+
+void AudioThread::OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r) {
+ logEntered();
+}
+
+void AudioThread::OnAudioOutInterrupted(Osp::Media::AudioOut &src) {
+ logEntered();
+}
+
+void AudioThread::OnAudioOutReleased(Osp::Media::AudioOut &src) {
+ logEntered();
+ _audioOut->Start();
+}
+
+void AudioThread::OnAudioOutBufferEndReached(Osp::Media::AudioOut &src) {
+ if (_ready > 0) {
+ _playing = _tail;
+ _audioOut->WriteBuffer(_audioBuffer[_tail]);
+ _tail = (_tail + 1) % NUM_AUDIO_BUFFERS;
+ _ready--;
+ } else {
+ // audio buffer empty: decrease timer inverval
+ _playing = -1;
+ _interval -= TIMER_INCREMENT;
+ if (_interval < MIN_TIMER_INTERVAL) {
+ _interval = MIN_TIMER_INTERVAL;
+ }
+ }
+}
+
+void AudioThread::OnTimerExpired(Timer &timer) {
+ if (_ready < NUM_AUDIO_BUFFERS) {
+ uint len = _audioBuffer[_head].GetCapacity();
+ int samples = _mixer->mixCallback((byte*)_audioBuffer[_head].GetPointer(), len);
+ if (samples) {
+ _head = (_head + 1) % NUM_AUDIO_BUFFERS;
+ _ready++;
+ }
+ } else {
+ // audio buffer full: increase timer inverval
+ _interval += TIMER_INCREMENT;
+ if (_interval > MAX_TIMER_INTERVAL) {
+ _interval = MAX_TIMER_INTERVAL;
+ }
+ }
+
+ if (_ready && _playing == -1) {
+ OnAudioOutBufferEndReached(*_audioOut);
+ }
+
+ _timer->Start(_interval);
+}
+
diff --git a/backends/platform/bada/audio.h b/backends/platform/bada/audio.h
index 9279593afd..a6debef5a8 100644
--- a/backends/platform/bada/audio.h
+++ b/backends/platform/bada/audio.h
@@ -1,73 +1,73 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_AUDIO_H
-#define BADA_AUDIO_H
-
-#include <FBase.h>
-#include <FMedia.h>
-#include <FIo.h>
-#include <FBaseByteBuffer.h>
-
-#include "config.h"
-#include "common/scummsys.h"
-#include "common/system.h"
-#include "audio/mixer_intern.h"
-
-using namespace Osp::Base;
-using namespace Osp::Base::Collection;
-using namespace Osp::Base::Runtime;
-using namespace Osp::Media;
-using namespace Osp::Io;
-
-#define NUM_AUDIO_BUFFERS 2
-
-class AudioThread: public Osp::Media::IAudioOutEventListener,
- public Osp::Base::Runtime::ITimerEventListener,
- public Osp::Base::Runtime::Thread {
-public:
- AudioThread(void);
- ~AudioThread(void);
-
- Audio::MixerImpl *Construct(OSystem *system);
- bool isSilentMode();
- void setMute(bool on);
- int setVolume(bool up, bool minMax);
-
- bool OnStart(void);
- void OnStop(void);
- void OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r);
- void OnAudioOutInterrupted(Osp::Media::AudioOut &src);
- void OnAudioOutReleased(Osp::Media::AudioOut &src);
- void OnAudioOutBufferEndReached(Osp::Media::AudioOut &src);
- void OnTimerExpired(Timer &timer);
-
-private:
- Audio::MixerImpl *_mixer;
- Osp::Base::Runtime::Timer *_timer;
- Osp::Media::AudioOut *_audioOut;
- Osp::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
- int _head, _tail, _ready, _interval, _playing;
- bool _muted;
-};
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BADA_AUDIO_H
+#define BADA_AUDIO_H
+
+#include <FBase.h>
+#include <FMedia.h>
+#include <FIo.h>
+#include <FBaseByteBuffer.h>
+
+#include "config.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "audio/mixer_intern.h"
+
+using namespace Osp::Base;
+using namespace Osp::Base::Collection;
+using namespace Osp::Base::Runtime;
+using namespace Osp::Media;
+using namespace Osp::Io;
+
+#define NUM_AUDIO_BUFFERS 2
+
+class AudioThread: public Osp::Media::IAudioOutEventListener,
+ public Osp::Base::Runtime::ITimerEventListener,
+ public Osp::Base::Runtime::Thread {
+public:
+ AudioThread(void);
+ ~AudioThread(void);
+
+ Audio::MixerImpl *Construct(OSystem *system);
+ bool isSilentMode();
+ void setMute(bool on);
+ int setVolume(bool up, bool minMax);
+
+ bool OnStart(void);
+ void OnStop(void);
+ void OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r);
+ void OnAudioOutInterrupted(Osp::Media::AudioOut &src);
+ void OnAudioOutReleased(Osp::Media::AudioOut &src);
+ void OnAudioOutBufferEndReached(Osp::Media::AudioOut &src);
+ void OnTimerExpired(Timer &timer);
+
+private:
+ Audio::MixerImpl *_mixer;
+ Osp::Base::Runtime::Timer *_timer;
+ Osp::Media::AudioOut *_audioOut;
+ Osp::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
+ int _head, _tail, _ready, _interval, _playing;
+ bool _muted;
+};
+
+#endif
diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp
index 35721dbc5f..418cdc482b 100644
--- a/backends/platform/bada/form.cpp
+++ b/backends/platform/bada/form.cpp
@@ -1,464 +1,464 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FAppApplication.h>
-
-#include "common/translation.h"
-#include "base/main.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-
-using namespace Osp::Base::Runtime;
-using namespace Osp::Ui;
-using namespace Osp::Ui::Controls;
-
-// number of volume levels
-#define LEVEL_RANGE 5
-
-// round down small Y touch values to 1 to allow the
-// cursor to be positioned at the top of the screen
-#define MIN_TOUCH_Y 10
-
-// block for up to 2.5 seconds during shutdown to
-// allow the game thread to exit gracefully.
-#define EXIT_SLEEP_STEP 10
-#define EXIT_SLEEP 250
-
-//
-// BadaAppForm
-//
-BadaAppForm::BadaAppForm() :
- _gameThread(0),
- _state(InitState),
- _buttonState(LeftButton),
- _shortcut(SetVolume) {
- _eventQueueLock = new Mutex();
- _eventQueueLock->Create();
-}
-
-result BadaAppForm::Construct() {
- result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
- if (IsFailed(r)) {
- return r;
- }
-
- BadaSystem *badaSystem = NULL;
- _gameThread = NULL;
-
- badaSystem = new BadaSystem(this);
- r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
-
- if (!IsFailed(r)) {
- r = badaSystem->Construct();
- }
-
- if (!IsFailed(r)) {
- _gameThread = new Thread();
- r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
- }
-
- if (!IsFailed(r)) {
- r = _gameThread->Construct(*this);
- }
-
- if (IsFailed(r)) {
- if (badaSystem != NULL) {
- delete badaSystem;
- }
- if (_gameThread != NULL) {
- delete _gameThread;
- _gameThread = NULL;
- }
- } else {
- g_system = badaSystem;
- }
-
- return r;
-}
-
-BadaAppForm::~BadaAppForm() {
- logEntered();
-
- if (_gameThread && _state != ErrorState) {
- terminate();
-
- _gameThread->Stop();
- if (_state != ErrorState) {
- _gameThread->Join();
- }
-
- delete _gameThread;
- _gameThread = NULL;
- }
-
- if (_eventQueueLock) {
- delete _eventQueueLock;
- _eventQueueLock = NULL;
- }
-
- logLeaving();
-}
-
-//
-// abort the game thread
-//
-void BadaAppForm::terminate() {
- if (_state == ActiveState) {
- ((BadaSystem *)g_system)->setMute(true);
-
- _eventQueueLock->Acquire();
-
- Common::Event e;
- e.type = Common::EVENT_QUIT;
- _eventQueue.push(e);
- _state = ClosingState;
-
- _eventQueueLock->Release();
-
- // block while thread ends
- AppLog("waiting for shutdown");
- for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) {
- Thread::Sleep(EXIT_SLEEP);
- }
-
- if (_state == ClosingState) {
- // failed to terminate - Join() will freeze
- _state = ErrorState;
- }
- }
-}
-
-void BadaAppForm::exitSystem() {
- _state = ErrorState;
-
- if (_gameThread) {
- _gameThread->Stop();
- delete _gameThread;
- _gameThread = NULL;
- }
-}
-
-result BadaAppForm::OnInitializing(void) {
- logEntered();
-
- SetOrientation(ORIENTATION_LANDSCAPE);
- AddOrientationEventListener(*this);
- AddTouchEventListener(*this);
- AddKeyEventListener(*this);
-
- // set focus to enable receiving key events
- SetFocusable(true);
- SetFocus();
-
- return E_SUCCESS;
-}
-
-result BadaAppForm::OnDraw(void) {
- logEntered();
-
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics && graphics->isReady()) {
- g_system->updateScreen();
- }
- }
-
- return E_SUCCESS;
-}
-
-bool BadaAppForm::pollEvent(Common::Event &event) {
- bool result = false;
-
- _eventQueueLock->Acquire();
- if (!_eventQueue.empty()) {
- event = _eventQueue.pop();
- result = true;
- }
- _eventQueueLock->Release();
-
- return result;
-}
-
-void BadaAppForm::pushEvent(Common::EventType type,
- const Point &currentPosition) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics) {
- // graphics could be NULL at startup or when
- // displaying the system error screen
- Common::Event e;
- e.type = type;
- e.mouse.x = currentPosition.x;
- e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
-
- bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
-
- _eventQueueLock->Acquire();
-
- if (moved && type != Common::EVENT_MOUSEMOVE) {
- Common::Event moveEvent;
- moveEvent.type = Common::EVENT_MOUSEMOVE;
- moveEvent.mouse = e.mouse;
- _eventQueue.push(moveEvent);
- }
-
- _eventQueue.push(e);
- _eventQueueLock->Release();
- }
-}
-
-void BadaAppForm::pushKey(Common::KeyCode keycode) {
- Common::Event e;
- e.synthetic = false;
- e.kbd.keycode = keycode;
- e.kbd.ascii = keycode;
- e.kbd.flags = 0;
-
- _eventQueueLock->Acquire();
-
- e.type = Common::EVENT_KEYDOWN;
- _eventQueue.push(e);
- e.type = Common::EVENT_KEYUP;
- _eventQueue.push(e);
-
- _eventQueueLock->Release();
-}
-
-void BadaAppForm::OnOrientationChanged(const Control &source,
- OrientationStatus orientationStatus) {
- logEntered();
- if (_state == InitState) {
- _state = ActiveState;
- _gameThread->Start();
- }
-}
-
-Object *BadaAppForm::Run(void) {
- scummvm_main(0, 0);
-
- if (_state == ActiveState) {
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
- }
- _state = DoneState;
- return NULL;
-}
-
-void BadaAppForm::setButtonShortcut() {
- switch (_buttonState) {
- case LeftButton:
- g_system->displayMessageOnOSD(_("Right Click Once"));
- _buttonState = RightButtonOnce;
- break;
- case RightButtonOnce:
- g_system->displayMessageOnOSD(_("Right Click"));
- _buttonState = RightButton;
- break;
- case RightButton:
- g_system->displayMessageOnOSD(_("Move Only"));
- _buttonState = MoveOnly;
- break;
- case MoveOnly:
- g_system->displayMessageOnOSD(_("Left Click"));
- _buttonState = LeftButton;
- break;
- }
-}
-
-void BadaAppForm::setShortcut() {
- // cycle to the next shortcut
- switch (_shortcut) {
- case ControlMouse:
- g_system->displayMessageOnOSD(_("Escape Key"));
- _shortcut = EscapeKey;
- break;
-
- case EscapeKey:
- g_system->displayMessageOnOSD(_("Game Menu"));
- _shortcut = GameMenu;
- break;
-
- case GameMenu:
- g_system->displayMessageOnOSD(_("Show Keypad"));
- _shortcut = ShowKeypad;
- break;
-
- case SetVolume:
- // fallthru
-
- case ShowKeypad:
- g_system->displayMessageOnOSD(_("Control Mouse"));
- _shortcut = ControlMouse;
- break;
- }
-}
-
-void BadaAppForm::setVolume(bool up, bool minMax) {
- int level = ((BadaSystem *)g_system)->setVolume(up, minMax);
- if (level != -1) {
- char message[32];
- char ind[LEVEL_RANGE]; // 1..5 (0=off)
- int j = LEVEL_RANGE - 1; // 0..4
- for (int i = 1; i <= LEVEL_RANGE; i++) {
- ind[j--] = level >= i ? '|' : ' ';
- }
- snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
- ind[0], ind[1], ind[2], ind[3], ind[4]);
- g_system->displayMessageOnOSD(message);
- }
-}
-
-void BadaAppForm::showKeypad() {
- // display the soft keyboard
- _buttonState = LeftButton;
- pushKey(Common::KEYCODE_F7);
-}
-
-void BadaAppForm::OnTouchDoublePressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchFocusIn(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchFocusOut(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchLongPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != LeftButton) {
- pushKey(Common::KEYCODE_RETURN);
- }
-}
-
-void BadaAppForm::OnTouchMoved(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
-}
-
-void BadaAppForm::OnTouchPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchReleased(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != MoveOnly) {
- pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
- currentPosition);
- if (_buttonState == RightButtonOnce) {
- _buttonState = LeftButton;
- }
- // flick to skip dialog
- if (touchInfo.IsFlicked()) {
- pushKey(Common::KEYCODE_PERIOD);
- }
- }
-}
-
-void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
- logEntered();
- switch (keyCode) {
- case KEY_SIDE_UP:
- _shortcut = SetVolume;
- setVolume(true, true);
- return;
-
- case KEY_SIDE_DOWN:
- _shortcut = SetVolume;
- setVolume(false, true);
- return;
-
- case KEY_CAMERA:
- _shortcut = ShowKeypad;
- showKeypad();
- return;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
- switch (keyCode) {
- case KEY_SIDE_UP:
- if (_shortcut != SetVolume) {
- _shortcut = SetVolume;
- } else {
- setVolume(true, false);
- }
- return;
-
- case KEY_SIDE_DOWN:
- switch (_shortcut) {
- case ControlMouse:
- setButtonShortcut();
- break;
-
- case EscapeKey:
- pushKey(Common::KEYCODE_ESCAPE);
- break;
-
- case GameMenu:
- pushKey(Common::KEYCODE_F5);
- break;
-
- case ShowKeypad:
- showKeypad();
- break;
-
- default:
- setVolume(false, false);
- break;
- }
- break;
-
- case KEY_CAMERA:
- setShortcut();
- break;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
-}
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <FAppApplication.h>
+
+#include "common/translation.h"
+#include "base/main.h"
+
+#include "backends/platform/bada/form.h"
+#include "backends/platform/bada/system.h"
+
+using namespace Osp::Base::Runtime;
+using namespace Osp::Ui;
+using namespace Osp::Ui::Controls;
+
+// number of volume levels
+#define LEVEL_RANGE 5
+
+// round down small Y touch values to 1 to allow the
+// cursor to be positioned at the top of the screen
+#define MIN_TOUCH_Y 10
+
+// block for up to 2.5 seconds during shutdown to
+// allow the game thread to exit gracefully.
+#define EXIT_SLEEP_STEP 10
+#define EXIT_SLEEP 250
+
+//
+// BadaAppForm
+//
+BadaAppForm::BadaAppForm() :
+ _gameThread(0),
+ _state(InitState),
+ _buttonState(LeftButton),
+ _shortcut(SetVolume) {
+ _eventQueueLock = new Mutex();
+ _eventQueueLock->Create();
+}
+
+result BadaAppForm::Construct() {
+ result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
+ if (IsFailed(r)) {
+ return r;
+ }
+
+ BadaSystem *badaSystem = NULL;
+ _gameThread = NULL;
+
+ badaSystem = new BadaSystem(this);
+ r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
+
+ if (!IsFailed(r)) {
+ r = badaSystem->Construct();
+ }
+
+ if (!IsFailed(r)) {
+ _gameThread = new Thread();
+ r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
+ }
+
+ if (!IsFailed(r)) {
+ r = _gameThread->Construct(*this);
+ }
+
+ if (IsFailed(r)) {
+ if (badaSystem != NULL) {
+ delete badaSystem;
+ }
+ if (_gameThread != NULL) {
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+ } else {
+ g_system = badaSystem;
+ }
+
+ return r;
+}
+
+BadaAppForm::~BadaAppForm() {
+ logEntered();
+
+ if (_gameThread && _state != ErrorState) {
+ terminate();
+
+ _gameThread->Stop();
+ if (_state != ErrorState) {
+ _gameThread->Join();
+ }
+
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+
+ if (_eventQueueLock) {
+ delete _eventQueueLock;
+ _eventQueueLock = NULL;
+ }
+
+ logLeaving();
+}
+
+//
+// abort the game thread
+//
+void BadaAppForm::terminate() {
+ if (_state == ActiveState) {
+ ((BadaSystem *)g_system)->setMute(true);
+
+ _eventQueueLock->Acquire();
+
+ Common::Event e;
+ e.type = Common::EVENT_QUIT;
+ _eventQueue.push(e);
+ _state = ClosingState;
+
+ _eventQueueLock->Release();
+
+ // block while thread ends
+ AppLog("waiting for shutdown");
+ for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) {
+ Thread::Sleep(EXIT_SLEEP);
+ }
+
+ if (_state == ClosingState) {
+ // failed to terminate - Join() will freeze
+ _state = ErrorState;
+ }
+ }
+}
+
+void BadaAppForm::exitSystem() {
+ _state = ErrorState;
+
+ if (_gameThread) {
+ _gameThread->Stop();
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+}
+
+result BadaAppForm::OnInitializing(void) {
+ logEntered();
+
+ SetOrientation(ORIENTATION_LANDSCAPE);
+ AddOrientationEventListener(*this);
+ AddTouchEventListener(*this);
+ AddKeyEventListener(*this);
+
+ // set focus to enable receiving key events
+ SetFocusable(true);
+ SetFocus();
+
+ return E_SUCCESS;
+}
+
+result BadaAppForm::OnDraw(void) {
+ logEntered();
+
+ if (g_system) {
+ BadaSystem *system = (BadaSystem *)g_system;
+ BadaGraphicsManager *graphics = system->getGraphics();
+ if (graphics && graphics->isReady()) {
+ g_system->updateScreen();
+ }
+ }
+
+ return E_SUCCESS;
+}
+
+bool BadaAppForm::pollEvent(Common::Event &event) {
+ bool result = false;
+
+ _eventQueueLock->Acquire();
+ if (!_eventQueue.empty()) {
+ event = _eventQueue.pop();
+ result = true;
+ }
+ _eventQueueLock->Release();
+
+ return result;
+}
+
+void BadaAppForm::pushEvent(Common::EventType type,
+ const Point &currentPosition) {
+ BadaSystem *system = (BadaSystem *)g_system;
+ BadaGraphicsManager *graphics = system->getGraphics();
+ if (graphics) {
+ // graphics could be NULL at startup or when
+ // displaying the system error screen
+ Common::Event e;
+ e.type = type;
+ e.mouse.x = currentPosition.x;
+ e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
+
+ bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
+
+ _eventQueueLock->Acquire();
+
+ if (moved && type != Common::EVENT_MOUSEMOVE) {
+ Common::Event moveEvent;
+ moveEvent.type = Common::EVENT_MOUSEMOVE;
+ moveEvent.mouse = e.mouse;
+ _eventQueue.push(moveEvent);
+ }
+
+ _eventQueue.push(e);
+ _eventQueueLock->Release();
+ }
+}
+
+void BadaAppForm::pushKey(Common::KeyCode keycode) {
+ Common::Event e;
+ e.synthetic = false;
+ e.kbd.keycode = keycode;
+ e.kbd.ascii = keycode;
+ e.kbd.flags = 0;
+
+ _eventQueueLock->Acquire();
+
+ e.type = Common::EVENT_KEYDOWN;
+ _eventQueue.push(e);
+ e.type = Common::EVENT_KEYUP;
+ _eventQueue.push(e);
+
+ _eventQueueLock->Release();
+}
+
+void BadaAppForm::OnOrientationChanged(const Control &source,
+ OrientationStatus orientationStatus) {
+ logEntered();
+ if (_state == InitState) {
+ _state = ActiveState;
+ _gameThread->Start();
+ }
+}
+
+Object *BadaAppForm::Run(void) {
+ scummvm_main(0, 0);
+
+ if (_state == ActiveState) {
+ Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
+ }
+ _state = DoneState;
+ return NULL;
+}
+
+void BadaAppForm::setButtonShortcut() {
+ switch (_buttonState) {
+ case LeftButton:
+ g_system->displayMessageOnOSD(_("Right Click Once"));
+ _buttonState = RightButtonOnce;
+ break;
+ case RightButtonOnce:
+ g_system->displayMessageOnOSD(_("Right Click"));
+ _buttonState = RightButton;
+ break;
+ case RightButton:
+ g_system->displayMessageOnOSD(_("Move Only"));
+ _buttonState = MoveOnly;
+ break;
+ case MoveOnly:
+ g_system->displayMessageOnOSD(_("Left Click"));
+ _buttonState = LeftButton;
+ break;
+ }
+}
+
+void BadaAppForm::setShortcut() {
+ // cycle to the next shortcut
+ switch (_shortcut) {
+ case ControlMouse:
+ g_system->displayMessageOnOSD(_("Escape Key"));
+ _shortcut = EscapeKey;
+ break;
+
+ case EscapeKey:
+ g_system->displayMessageOnOSD(_("Game Menu"));
+ _shortcut = GameMenu;
+ break;
+
+ case GameMenu:
+ g_system->displayMessageOnOSD(_("Show Keypad"));
+ _shortcut = ShowKeypad;
+ break;
+
+ case SetVolume:
+ // fallthru
+
+ case ShowKeypad:
+ g_system->displayMessageOnOSD(_("Control Mouse"));
+ _shortcut = ControlMouse;
+ break;
+ }
+}
+
+void BadaAppForm::setVolume(bool up, bool minMax) {
+ int level = ((BadaSystem *)g_system)->setVolume(up, minMax);
+ if (level != -1) {
+ char message[32];
+ char ind[LEVEL_RANGE]; // 1..5 (0=off)
+ int j = LEVEL_RANGE - 1; // 0..4
+ for (int i = 1; i <= LEVEL_RANGE; i++) {
+ ind[j--] = level >= i ? '|' : ' ';
+ }
+ snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
+ ind[0], ind[1], ind[2], ind[3], ind[4]);
+ g_system->displayMessageOnOSD(message);
+ }
+}
+
+void BadaAppForm::showKeypad() {
+ // display the soft keyboard
+ _buttonState = LeftButton;
+ pushKey(Common::KEYCODE_F7);
+}
+
+void BadaAppForm::OnTouchDoublePressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+ if (_buttonState != MoveOnly) {
+ pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
+ currentPosition);
+ pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
+ currentPosition);
+ }
+}
+
+void BadaAppForm::OnTouchFocusIn(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+}
+
+void BadaAppForm::OnTouchFocusOut(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+}
+
+void BadaAppForm::OnTouchLongPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+ if (_buttonState != LeftButton) {
+ pushKey(Common::KEYCODE_RETURN);
+ }
+}
+
+void BadaAppForm::OnTouchMoved(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+ pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
+}
+
+void BadaAppForm::OnTouchPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+ if (_buttonState != MoveOnly) {
+ pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
+ currentPosition);
+ }
+}
+
+void BadaAppForm::OnTouchReleased(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo) {
+ if (_buttonState != MoveOnly) {
+ pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
+ currentPosition);
+ if (_buttonState == RightButtonOnce) {
+ _buttonState = LeftButton;
+ }
+ // flick to skip dialog
+ if (touchInfo.IsFlicked()) {
+ pushKey(Common::KEYCODE_PERIOD);
+ }
+ }
+}
+
+void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
+ logEntered();
+ switch (keyCode) {
+ case KEY_SIDE_UP:
+ _shortcut = SetVolume;
+ setVolume(true, true);
+ return;
+
+ case KEY_SIDE_DOWN:
+ _shortcut = SetVolume;
+ setVolume(false, true);
+ return;
+
+ case KEY_CAMERA:
+ _shortcut = ShowKeypad;
+ showKeypad();
+ return;
+
+ default:
+ break;
+ }
+}
+
+void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
+ switch (keyCode) {
+ case KEY_SIDE_UP:
+ if (_shortcut != SetVolume) {
+ _shortcut = SetVolume;
+ } else {
+ setVolume(true, false);
+ }
+ return;
+
+ case KEY_SIDE_DOWN:
+ switch (_shortcut) {
+ case ControlMouse:
+ setButtonShortcut();
+ break;
+
+ case EscapeKey:
+ pushKey(Common::KEYCODE_ESCAPE);
+ break;
+
+ case GameMenu:
+ pushKey(Common::KEYCODE_F5);
+ break;
+
+ case ShowKeypad:
+ showKeypad();
+ break;
+
+ default:
+ setVolume(false, false);
+ break;
+ }
+ break;
+
+ case KEY_CAMERA:
+ setShortcut();
+ break;
+
+ default:
+ break;
+ }
+}
+
+void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
+}
diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h
index aa134615b7..ec04f19559 100644
--- a/backends/platform/bada/form.h
+++ b/backends/platform/bada/form.h
@@ -1,108 +1,108 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_FORM_H
-#define BADA_FORM_H
-
-#include <FApp.h>
-#include <FUi.h>
-#include <FSystem.h>
-#include <FBase.h>
-#include <FUiITouchEventListener.h>
-#include <FUiITextEventListener.h>
-
-#include "config.h"
-#include "common/scummsys.h"
-#include "common/events.h"
-#include "common/queue.h"
-#include "common/mutex.h"
-
-//
-// BadaAppForm
-//
-class BadaAppForm : public Osp::Ui::Controls::Form,
- public Osp::Ui::IOrientationEventListener,
- public Osp::Ui::ITouchEventListener,
- public Osp::Ui::IKeyEventListener,
- public Osp::Base::Runtime::IRunnable {
-public:
- BadaAppForm();
- ~BadaAppForm();
-
- result Construct();
- bool pollEvent(Common::Event &event);
- bool isClosing() { return _state == ClosingState; }
- void pushKey(Common::KeyCode keycode);
- void exitSystem();
-
-private:
- Object *Run();
- result OnInitializing(void);
- result OnDraw(void);
- void OnOrientationChanged(const Osp::Ui::Control &source,
- Osp::Ui::OrientationStatus orientationStatus);
- void OnTouchDoublePressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusIn(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusOut(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchLongPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchMoved(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchReleased(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnKeyLongPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyReleased(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
-
- void pushEvent(Common::EventType type,
- const Osp::Graphics::Point &currentPosition);
- void terminate();
- void setButtonShortcut();
- void setShortcut();
- void setVolume(bool up, bool minMax);
- void showKeypad();
-
- // event handling
- Osp::Base::Runtime::Thread *_gameThread;
- Osp::Base::Runtime::Mutex *_eventQueueLock;
- Common::Queue<Common::Event> _eventQueue;
- enum {InitState, ActiveState, ClosingState, DoneState, ErrorState} _state;
- enum {LeftButton, RightButtonOnce, RightButton, MoveOnly} _buttonState;
- enum {ControlMouse, EscapeKey, GameMenu, ShowKeypad, SetVolume} _shortcut;
-};
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BADA_FORM_H
+#define BADA_FORM_H
+
+#include <FApp.h>
+#include <FUi.h>
+#include <FSystem.h>
+#include <FBase.h>
+#include <FUiITouchEventListener.h>
+#include <FUiITextEventListener.h>
+
+#include "config.h"
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/queue.h"
+#include "common/mutex.h"
+
+//
+// BadaAppForm
+//
+class BadaAppForm : public Osp::Ui::Controls::Form,
+ public Osp::Ui::IOrientationEventListener,
+ public Osp::Ui::ITouchEventListener,
+ public Osp::Ui::IKeyEventListener,
+ public Osp::Base::Runtime::IRunnable {
+public:
+ BadaAppForm();
+ ~BadaAppForm();
+
+ result Construct();
+ bool pollEvent(Common::Event &event);
+ bool isClosing() { return _state == ClosingState; }
+ void pushKey(Common::KeyCode keycode);
+ void exitSystem();
+
+private:
+ Object *Run();
+ result OnInitializing(void);
+ result OnDraw(void);
+ void OnOrientationChanged(const Osp::Ui::Control &source,
+ Osp::Ui::OrientationStatus orientationStatus);
+ void OnTouchDoublePressed(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchFocusIn(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchFocusOut(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchLongPressed(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchMoved(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchPressed(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnTouchReleased(const Osp::Ui::Control &source,
+ const Osp::Graphics::Point &currentPosition,
+ const Osp::Ui::TouchEventInfo &touchInfo);
+ void OnKeyLongPressed(const Osp::Ui::Control &source,
+ Osp::Ui::KeyCode keyCode);
+ void OnKeyPressed(const Osp::Ui::Control &source,
+ Osp::Ui::KeyCode keyCode);
+ void OnKeyReleased(const Osp::Ui::Control &source,
+ Osp::Ui::KeyCode keyCode);
+
+ void pushEvent(Common::EventType type,
+ const Osp::Graphics::Point &currentPosition);
+ void terminate();
+ void setButtonShortcut();
+ void setShortcut();
+ void setVolume(bool up, bool minMax);
+ void showKeypad();
+
+ // event handling
+ Osp::Base::Runtime::Thread *_gameThread;
+ Osp::Base::Runtime::Mutex *_eventQueueLock;
+ Common::Queue<Common::Event> _eventQueue;
+ enum {InitState, ActiveState, ClosingState, DoneState, ErrorState} _state;
+ enum {LeftButton, RightButtonOnce, RightButton, MoveOnly} _buttonState;
+ enum {ControlMouse, EscapeKey, GameMenu, ShowKeypad, SetVolume} _shortcut;
+};
+
+#endif
diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp
index 81176b13d3..7c4fc03ac1 100644
--- a/backends/platform/bada/graphics.cpp
+++ b/backends/platform/bada/graphics.cpp
@@ -1,315 +1,315 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "graphics/fontman.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/graphics.h"
-
-//
-// BadaGraphicsManager
-//
-BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :
- _appForm(appForm),
- _eglDisplay(EGL_DEFAULT_DISPLAY),
- _eglSurface(EGL_NO_SURFACE),
- _eglConfig(0),
- _eglContext(EGL_NO_CONTEXT),
- _initState(true) {
- assert(appForm != NULL);
- _videoMode.fullscreen = true;
- _videoMode.antialiasing = true;
-}
-
-const Graphics::Font *BadaGraphicsManager::getFontOSD() {
- return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
-}
-
-bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
- int16 currentX = _cursorState.x;
- int16 currentY = _cursorState.y;
-
- // save the current hardware coordinates
- _cursorState.x = x;
- _cursorState.y = y;
-
- // return x/y as game coordinates
- adjustMousePosition(x, y);
-
- // convert current x/y to game coordinates
- adjustMousePosition(currentX, currentY);
-
- // return whether game coordinates have changed
- return (currentX != x || currentY != y);
-}
-
-Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const {
- logEntered();
-
- Common::List<Graphics::PixelFormat> res;
- res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
- res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
- res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
- res.push_back(Graphics::PixelFormat::createFormatCLUT8());
- return res;
-}
-
-bool BadaGraphicsManager::hasFeature(OSystem::Feature f) {
- bool result = (f == OSystem::kFeatureFullscreenMode ||
- f == OSystem::kFeatureVirtualKeyboard ||
- OpenGLGraphicsManager::hasFeature(f));
- return result;
-}
-
-void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- OpenGLGraphicsManager::setFeatureState(f, enable);
-}
-
-void BadaGraphicsManager::setReady() {
- _initState = false;
-}
-
-void BadaGraphicsManager::updateScreen() {
- if (_transactionMode == kTransactionNone) {
- internUpdateScreen();
- }
-}
-
-bool BadaGraphicsManager::loadEgl() {
- logEntered();
-
- EGLint numConfigs = 1;
- EGLint eglConfigList[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- EGL_ALPHA_SIZE, 0,
- EGL_DEPTH_SIZE, 8,
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
- EGL_NONE
- };
-
- EGLint eglContextList[] = {
- EGL_CONTEXT_CLIENT_VERSION, 1,
- EGL_NONE
- };
-
- eglBindAPI(EGL_OPENGL_ES_API);
-
- if (_eglDisplay) {
- unloadGFXMode();
- }
-
- _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
- if (EGL_NO_DISPLAY == _eglDisplay) {
- systemError("eglGetDisplay() failed");
- return false;
- }
-
- if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglInitialize() failed");
- return false;
- }
-
- if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList,
- &_eglConfig, 1, &numConfigs) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglChooseConfig() failed");
- return false;
- }
-
- if (!numConfigs) {
- systemError("eglChooseConfig() failed. Matching config does not exist \n");
- return false;
- }
-
- _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig,
- (EGLNativeWindowType)_appForm, NULL);
- if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
- systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
- return false;
- }
-
- _eglContext = eglCreateContext(_eglDisplay, _eglConfig,
- EGL_NO_CONTEXT, eglContextList);
- if (EGL_NO_CONTEXT == _eglContext ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglCreateContext() failed");
- return false;
- }
-
- if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglMakeCurrent() failed");
- return false;
- }
-
- logLeaving();
- return true;
-}
-
-bool BadaGraphicsManager::loadGFXMode() {
- logEntered();
-
- if (!loadEgl()) {
- unloadGFXMode();
- return false;
- }
-
- int x, y, width, height;
- _appForm->GetBounds(x, y, width, height);
- _videoMode.overlayWidth = _videoMode.hardwareWidth = width;
- _videoMode.overlayHeight = _videoMode.hardwareHeight = height;
- _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher
-
- AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- return OpenGLGraphicsManager::loadGFXMode();
-}
-
-void BadaGraphicsManager::loadTextures() {
- logEntered();
-
- OpenGLGraphicsManager::loadTextures();
-
- // prevent image skew in some games, see:
- // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall
- // note: this did not solve the pixel border problem in refreshGameScreen()
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-}
-
-void BadaGraphicsManager::internUpdateScreen() {
- if (!_initState) {
- OpenGLGraphicsManager::internUpdateScreen();
- eglSwapBuffers(_eglDisplay, _eglSurface);
- } else {
- showSplash();
- }
-}
-
-void BadaGraphicsManager::unloadGFXMode() {
- logEntered();
-
- if (EGL_NO_DISPLAY != _eglDisplay) {
- eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
-
- if (_eglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(_eglDisplay, _eglContext);
- _eglContext = EGL_NO_CONTEXT;
- }
-
- if (_eglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(_eglDisplay, _eglSurface);
- _eglSurface = EGL_NO_SURFACE;
- }
-
- eglTerminate(_eglDisplay);
- _eglDisplay = EGL_NO_DISPLAY;
- }
-
- _eglConfig = NULL;
-
- OpenGLGraphicsManager::unloadGFXMode();
- logLeaving();
-}
-
-void BadaGraphicsManager::refreshGameScreen() {
- if (_screenNeedsRedraw)
- _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
-
- int x = _screenDirtyRect.left;
- int y = _screenDirtyRect.top;
- int w = _screenDirtyRect.width();
- int h = _screenDirtyRect.height();
-
- if (_screenData.format.bytesPerPixel == 1) {
- // Create a temporary RGB888 surface
- int sw = w;
- int sh = h;
-
- if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) {
- // The extra border prevents random pixels from appearing in the right and bottom
- // screen column/row. Not sure whether this should be applied to opengl-graphics.cpp
- sw = w + 1;
- sh = h + 1;
- }
-
- byte *surface = new byte[sw * sh * 3];
-
- // Convert the paletted buffer to RGB888
- const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch;
- src += x * _screenData.format.bytesPerPixel;
- byte *dst = surface;
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- dst[0] = _gamePalette[src[j] * 3];
- dst[1] = _gamePalette[src[j] * 3 + 1];
- dst[2] = _gamePalette[src[j] * 3 + 2];
- dst += 3;
- }
- src += _screenData.pitch;
- }
-
- // Update the texture
- _gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh);
-
- // Free the temp surface
- delete[] surface;
- } else {
- // Update the texture
- _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch +
- x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h);
- }
-
- _screenNeedsRedraw = false;
- _screenDirtyRect = Common::Rect();
-}
-
-// display a simple splash screen until launcher is ready
-void BadaGraphicsManager::showSplash() {
- Canvas canvas;
- canvas.Construct();
- canvas.SetBackgroundColor(Color::COLOR_BLACK);
- canvas.Clear();
-
- int x = _videoMode.hardwareWidth / 3;
- int y = _videoMode.hardwareHeight / 3;
-
- Font *pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_GREEN);
- canvas.DrawText(Point(x, y), L"ScummVM");
- delete pFont;
-
- pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_WHITE);
- canvas.DrawText(Point(x + 70, y + 50), L"Loading ...");
- delete pFont;
-
- canvas.Show();
-
-}
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/fontman.h"
+
+#include "backends/platform/bada/form.h"
+#include "backends/platform/bada/system.h"
+#include "backends/platform/bada/graphics.h"
+
+//
+// BadaGraphicsManager
+//
+BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :
+ _appForm(appForm),
+ _eglDisplay(EGL_DEFAULT_DISPLAY),
+ _eglSurface(EGL_NO_SURFACE),
+ _eglConfig(0),
+ _eglContext(EGL_NO_CONTEXT),
+ _initState(true) {
+ assert(appForm != NULL);
+ _videoMode.fullscreen = true;
+ _videoMode.antialiasing = true;
+}
+
+const Graphics::Font *BadaGraphicsManager::getFontOSD() {
+ return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
+}
+
+bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
+ int16 currentX = _cursorState.x;
+ int16 currentY = _cursorState.y;
+
+ // save the current hardware coordinates
+ _cursorState.x = x;
+ _cursorState.y = y;
+
+ // return x/y as game coordinates
+ adjustMousePosition(x, y);
+
+ // convert current x/y to game coordinates
+ adjustMousePosition(currentX, currentY);
+
+ // return whether game coordinates have changed
+ return (currentX != x || currentY != y);
+}
+
+Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const {
+ logEntered();
+
+ Common::List<Graphics::PixelFormat> res;
+ res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
+ res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+ res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+ res.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return res;
+}
+
+bool BadaGraphicsManager::hasFeature(OSystem::Feature f) {
+ bool result = (f == OSystem::kFeatureFullscreenMode ||
+ f == OSystem::kFeatureVirtualKeyboard ||
+ OpenGLGraphicsManager::hasFeature(f));
+ return result;
+}
+
+void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ OpenGLGraphicsManager::setFeatureState(f, enable);
+}
+
+void BadaGraphicsManager::setReady() {
+ _initState = false;
+}
+
+void BadaGraphicsManager::updateScreen() {
+ if (_transactionMode == kTransactionNone) {
+ internUpdateScreen();
+ }
+}
+
+bool BadaGraphicsManager::loadEgl() {
+ logEntered();
+
+ EGLint numConfigs = 1;
+ EGLint eglConfigList[] = {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 6,
+ EGL_BLUE_SIZE, 5,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
+ EGL_NONE
+ };
+
+ EGLint eglContextList[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 1,
+ EGL_NONE
+ };
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ if (_eglDisplay) {
+ unloadGFXMode();
+ }
+
+ _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
+ if (EGL_NO_DISPLAY == _eglDisplay) {
+ systemError("eglGetDisplay() failed");
+ return false;
+ }
+
+ if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) ||
+ EGL_SUCCESS != eglGetError()) {
+ systemError("eglInitialize() failed");
+ return false;
+ }
+
+ if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList,
+ &_eglConfig, 1, &numConfigs) ||
+ EGL_SUCCESS != eglGetError()) {
+ systemError("eglChooseConfig() failed");
+ return false;
+ }
+
+ if (!numConfigs) {
+ systemError("eglChooseConfig() failed. Matching config does not exist \n");
+ return false;
+ }
+
+ _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig,
+ (EGLNativeWindowType)_appForm, NULL);
+ if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
+ systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
+ return false;
+ }
+
+ _eglContext = eglCreateContext(_eglDisplay, _eglConfig,
+ EGL_NO_CONTEXT, eglContextList);
+ if (EGL_NO_CONTEXT == _eglContext ||
+ EGL_SUCCESS != eglGetError()) {
+ systemError("eglCreateContext() failed");
+ return false;
+ }
+
+ if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) ||
+ EGL_SUCCESS != eglGetError()) {
+ systemError("eglMakeCurrent() failed");
+ return false;
+ }
+
+ logLeaving();
+ return true;
+}
+
+bool BadaGraphicsManager::loadGFXMode() {
+ logEntered();
+
+ if (!loadEgl()) {
+ unloadGFXMode();
+ return false;
+ }
+
+ int x, y, width, height;
+ _appForm->GetBounds(x, y, width, height);
+ _videoMode.overlayWidth = _videoMode.hardwareWidth = width;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight = height;
+ _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher
+
+ AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ return OpenGLGraphicsManager::loadGFXMode();
+}
+
+void BadaGraphicsManager::loadTextures() {
+ logEntered();
+
+ OpenGLGraphicsManager::loadTextures();
+
+ // prevent image skew in some games, see:
+ // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall
+ // note: this did not solve the pixel border problem in refreshGameScreen()
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+}
+
+void BadaGraphicsManager::internUpdateScreen() {
+ if (!_initState) {
+ OpenGLGraphicsManager::internUpdateScreen();
+ eglSwapBuffers(_eglDisplay, _eglSurface);
+ } else {
+ showSplash();
+ }
+}
+
+void BadaGraphicsManager::unloadGFXMode() {
+ logEntered();
+
+ if (EGL_NO_DISPLAY != _eglDisplay) {
+ eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
+
+ if (_eglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(_eglDisplay, _eglContext);
+ _eglContext = EGL_NO_CONTEXT;
+ }
+
+ if (_eglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(_eglDisplay, _eglSurface);
+ _eglSurface = EGL_NO_SURFACE;
+ }
+
+ eglTerminate(_eglDisplay);
+ _eglDisplay = EGL_NO_DISPLAY;
+ }
+
+ _eglConfig = NULL;
+
+ OpenGLGraphicsManager::unloadGFXMode();
+ logLeaving();
+}
+
+void BadaGraphicsManager::refreshGameScreen() {
+ if (_screenNeedsRedraw)
+ _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
+
+ int x = _screenDirtyRect.left;
+ int y = _screenDirtyRect.top;
+ int w = _screenDirtyRect.width();
+ int h = _screenDirtyRect.height();
+
+ if (_screenData.format.bytesPerPixel == 1) {
+ // Create a temporary RGB888 surface
+ int sw = w;
+ int sh = h;
+
+ if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) {
+ // The extra border prevents random pixels from appearing in the right and bottom
+ // screen column/row. Not sure whether this should be applied to opengl-graphics.cpp
+ sw = w + 1;
+ sh = h + 1;
+ }
+
+ byte *surface = new byte[sw * sh * 3];
+
+ // Convert the paletted buffer to RGB888
+ const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch;
+ src += x * _screenData.format.bytesPerPixel;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 3];
+ dst[1] = _gamePalette[src[j] * 3 + 1];
+ dst[2] = _gamePalette[src[j] * 3 + 2];
+ dst += 3;
+ }
+ src += _screenData.pitch;
+ }
+
+ // Update the texture
+ _gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh);
+
+ // Free the temp surface
+ delete[] surface;
+ } else {
+ // Update the texture
+ _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch +
+ x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h);
+ }
+
+ _screenNeedsRedraw = false;
+ _screenDirtyRect = Common::Rect();
+}
+
+// display a simple splash screen until launcher is ready
+void BadaGraphicsManager::showSplash() {
+ Canvas canvas;
+ canvas.Construct();
+ canvas.SetBackgroundColor(Color::COLOR_BLACK);
+ canvas.Clear();
+
+ int x = _videoMode.hardwareWidth / 3;
+ int y = _videoMode.hardwareHeight / 3;
+
+ Font *pFont = new Font();
+ pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55);
+ canvas.SetFont(*pFont);
+ canvas.SetForegroundColor(Color::COLOR_GREEN);
+ canvas.DrawText(Point(x, y), L"ScummVM");
+ delete pFont;
+
+ pFont = new Font();
+ pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35);
+ canvas.SetFont(*pFont);
+ canvas.SetForegroundColor(Color::COLOR_WHITE);
+ canvas.DrawText(Point(x + 70, y + 50), L"Loading ...");
+ delete pFont;
+
+ canvas.Show();
+
+}
diff --git a/backends/platform/bada/graphics.h b/backends/platform/bada/graphics.h
index 573965bc36..5e49419979 100644
--- a/backends/platform/bada/graphics.h
+++ b/backends/platform/bada/graphics.h
@@ -1,73 +1,73 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_GRAPHICS_H
-#define BADA_GRAPHICS_H
-
-#include <FBase.h>
-#include <FGraphics.h>
-#include <FApp.h>
-#include <FGraphicsOpengl.h>
-#include <FSystem.h>
-#include <FUi.h>
-
-#include "config.h"
-#include "backends/graphics/opengl/opengl-graphics.h"
-#include "graphics/font.h"
-#include "backends/platform/bada/form.h"
-
-using namespace Osp::Graphics;
-using namespace Osp::Graphics::Opengl;
-using namespace Osp::App;
-
-class BadaGraphicsManager : public OpenGLGraphicsManager {
-public:
- BadaGraphicsManager(BadaAppForm *appForm);
-
- Common::List<Graphics::PixelFormat> getSupportedFormats() const;
- bool hasFeature(OSystem::Feature f);
- void updateScreen();
- void setFeatureState(OSystem::Feature f, bool enable);
- void setReady();
- bool isReady() { return !_initState; }
- const Graphics::Font *getFontOSD();
- bool moveMouse(int16 &x, int16 &y);
-
-private:
- void internUpdateScreen();
- bool loadGFXMode();
- void loadTextures();
- void unloadGFXMode();
- void refreshGameScreen();
- void setInternalMousePosition(int x, int y) {}
- void showSplash();
-
- bool loadEgl();
- BadaAppForm *_appForm;
- EGLDisplay _eglDisplay;
- EGLSurface _eglSurface;
- EGLConfig _eglConfig;
- EGLContext _eglContext;
- bool _initState;
-};
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BADA_GRAPHICS_H
+#define BADA_GRAPHICS_H
+
+#include <FBase.h>
+#include <FGraphics.h>
+#include <FApp.h>
+#include <FGraphicsOpengl.h>
+#include <FSystem.h>
+#include <FUi.h>
+
+#include "config.h"
+#include "backends/graphics/opengl/opengl-graphics.h"
+#include "graphics/font.h"
+#include "backends/platform/bada/form.h"
+
+using namespace Osp::Graphics;
+using namespace Osp::Graphics::Opengl;
+using namespace Osp::App;
+
+class BadaGraphicsManager : public OpenGLGraphicsManager {
+public:
+ BadaGraphicsManager(BadaAppForm *appForm);
+
+ Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+ bool hasFeature(OSystem::Feature f);
+ void updateScreen();
+ void setFeatureState(OSystem::Feature f, bool enable);
+ void setReady();
+ bool isReady() { return !_initState; }
+ const Graphics::Font *getFontOSD();
+ bool moveMouse(int16 &x, int16 &y);
+
+private:
+ void internUpdateScreen();
+ bool loadGFXMode();
+ void loadTextures();
+ void unloadGFXMode();
+ void refreshGameScreen();
+ void setInternalMousePosition(int x, int y) {}
+ void showSplash();
+
+ bool loadEgl();
+ BadaAppForm *_appForm;
+ EGLDisplay _eglDisplay;
+ EGLSurface _eglSurface;
+ EGLConfig _eglConfig;
+ EGLContext _eglContext;
+ bool _initState;
+};
+
+#endif
diff --git a/backends/platform/bada/sscanf.cpp b/backends/platform/bada/sscanf.cpp
index 8eab3ee5d1..421c23b288 100644
--- a/backends/platform/bada/sscanf.cpp
+++ b/backends/platform/bada/sscanf.cpp
@@ -1,182 +1,182 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <ctype.h>
-
-//
-// simple sscanf replacement to match scummvm usage patterns
-//
-
-bool scanInt(const char **in, va_list *ap, int max) {
- while (**in && (**in == ' ' || **in == '0')) {
- (*in)++;
- }
-
- int *arg = va_arg(*ap, int*);
- char *end;
- long n = strtol(*in, &end, 0);
-
- bool err = false;
- if (end == *in || (max > 0 && (end - *in) > max)) {
- err = true;
- } else {
- *arg = (int)n;
- *in = end;
- }
- return err;
-}
-
-bool scanHex(const char **in, va_list *ap) {
- unsigned *arg = va_arg(*ap, unsigned*);
- char *end;
- long n = strtol(*in, &end, 16);
- if (end == *in) {
- return true;
- }
-
- *in = end;
- *arg = (unsigned) n;
- return false;
-}
-
-bool scanString(const char **in, va_list *ap) {
- char *arg = va_arg(*ap, char*);
- while (**in && **in != ' ' && **in != '\n' && **in != '\t') {
- *arg = **in;
- arg++;
- (*in)++;
- }
- *arg = '\0';
- (*in)++;
- return false;
-}
-
-bool scanStringUntil(const char **in, va_list *ap, char c_end) {
- char *arg = va_arg(*ap, char*);
- while (**in && **in != c_end) {
- *arg = **in;
- *arg++;
- (*in)++;
- }
- *arg = 0;
- (*in)++;
- return false;
-}
-
-bool scanChar(const char **in, va_list *ap) {
- char *arg = va_arg(*ap, char*);
- if (**in) {
- *arg = **in;
- (*in)++;
- }
- return false;
-}
-
-extern "C" int simple_sscanf(const char *input, const char *format, ...) {
- va_list ap;
- int result = 0;
- const char *next = input;
-
- va_start(ap, format);
-
- while (*format) {
- if (*format == '%') {
- format++;
- int max = 0;
- while (isdigit(*format)) {
- max = (max * 10) + (*format - '0');
- format++;
- }
-
- bool err = false;
- switch (*format++) {
- case 'c':
- err = scanChar(&next, &ap);
- break;
- case 'd':
- case 'u':
- err = scanInt(&next, &ap, max);
- break;
- case 'x':
- err = scanHex(&next, &ap);
- break;
- case 's':
- err = scanString(&next, &ap);
- break;
- case '[':
- // assume %[^c]
- if ('^' != *format) {
- err = true;
- } else {
- format++;
- if (*format && *(format+1) == ']') {
- err = scanStringUntil(&next, &ap, *format);
- format += 2;
- } else {
- err = true;
- }
- }
- break;
- default:
- err = true;
- break;
- }
-
- if (err) {
- break;
- } else {
- result++;
- }
- } else if (*format++ != *next++) {
- // match input
- break;
- }
- }
-
- va_end(ap);
- return result;
-}
-
-#if defined(TEST)
-int main(int argc, char *pArgv[]) {
- int x,y,h;
- char buffer[100];
- unsigned u;
- char c;
- strcpy(buffer, "hello");
- char *b = buffer;
-
- // strcpy(buffer, "in the buffer something");
- if (simple_sscanf("CAT 123x-10 0x100 FONT large 1 enough\n 123456.AUD $",
- "CAT %dx%d %x FONT %[^\n] %06u.AUD %c",
- &x, &y, &h, b, &u, &c) != 6) {
- printf("Failed\n");
- } else {
- printf("Success %d %d %d %s %d '%c'\n", x, y, h, buffer, u, c);
- }
- return 0;
-}
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <ctype.h>
+
+//
+// simple sscanf replacement to match scummvm usage patterns
+//
+
+bool scanInt(const char **in, va_list *ap, int max) {
+ while (**in && (**in == ' ' || **in == '0')) {
+ (*in)++;
+ }
+
+ int *arg = va_arg(*ap, int*);
+ char *end;
+ long n = strtol(*in, &end, 0);
+
+ bool err = false;
+ if (end == *in || (max > 0 && (end - *in) > max)) {
+ err = true;
+ } else {
+ *arg = (int)n;
+ *in = end;
+ }
+ return err;
+}
+
+bool scanHex(const char **in, va_list *ap) {
+ unsigned *arg = va_arg(*ap, unsigned*);
+ char *end;
+ long n = strtol(*in, &end, 16);
+ if (end == *in) {
+ return true;
+ }
+
+ *in = end;
+ *arg = (unsigned) n;
+ return false;
+}
+
+bool scanString(const char **in, va_list *ap) {
+ char *arg = va_arg(*ap, char*);
+ while (**in && **in != ' ' && **in != '\n' && **in != '\t') {
+ *arg = **in;
+ arg++;
+ (*in)++;
+ }
+ *arg = '\0';
+ (*in)++;
+ return false;
+}
+
+bool scanStringUntil(const char **in, va_list *ap, char c_end) {
+ char *arg = va_arg(*ap, char*);
+ while (**in && **in != c_end) {
+ *arg = **in;
+ *arg++;
+ (*in)++;
+ }
+ *arg = 0;
+ (*in)++;
+ return false;
+}
+
+bool scanChar(const char **in, va_list *ap) {
+ char *arg = va_arg(*ap, char*);
+ if (**in) {
+ *arg = **in;
+ (*in)++;
+ }
+ return false;
+}
+
+extern "C" int simple_sscanf(const char *input, const char *format, ...) {
+ va_list ap;
+ int result = 0;
+ const char *next = input;
+
+ va_start(ap, format);
+
+ while (*format) {
+ if (*format == '%') {
+ format++;
+ int max = 0;
+ while (isdigit(*format)) {
+ max = (max * 10) + (*format - '0');
+ format++;
+ }
+
+ bool err = false;
+ switch (*format++) {
+ case 'c':
+ err = scanChar(&next, &ap);
+ break;
+ case 'd':
+ case 'u':
+ err = scanInt(&next, &ap, max);
+ break;
+ case 'x':
+ err = scanHex(&next, &ap);
+ break;
+ case 's':
+ err = scanString(&next, &ap);
+ break;
+ case '[':
+ // assume %[^c]
+ if ('^' != *format) {
+ err = true;
+ } else {
+ format++;
+ if (*format && *(format+1) == ']') {
+ err = scanStringUntil(&next, &ap, *format);
+ format += 2;
+ } else {
+ err = true;
+ }
+ }
+ break;
+ default:
+ err = true;
+ break;
+ }
+
+ if (err) {
+ break;
+ } else {
+ result++;
+ }
+ } else if (*format++ != *next++) {
+ // match input
+ break;
+ }
+ }
+
+ va_end(ap);
+ return result;
+}
+
+#if defined(TEST)
+int main(int argc, char *pArgv[]) {
+ int x,y,h;
+ char buffer[100];
+ unsigned u;
+ char c;
+ strcpy(buffer, "hello");
+ char *b = buffer;
+
+ // strcpy(buffer, "in the buffer something");
+ if (simple_sscanf("CAT 123x-10 0x100 FONT large 1 enough\n 123456.AUD $",
+ "CAT %dx%d %x FONT %[^\n] %06u.AUD %c",
+ &x, &y, &h, b, &u, &c) != 6) {
+ printf("Failed\n");
+ } else {
+ printf("Success %d %d %d %s %d '%c'\n", x, y, h, buffer, u, c);
+ }
+ return 0;
+}
+#endif
diff --git a/backends/platform/bada/system.cpp b/backends/platform/bada/system.cpp
index 4503b8fa6b..bc921e0dff 100644
--- a/backends/platform/bada/system.cpp
+++ b/backends/platform/bada/system.cpp
@@ -1,499 +1,499 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FUiCtrlMessageBox.h>
-
-#include "common/config-manager.h"
-#include "common/file.h"
-#include "engines/engine.h"
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-#include "graphics/fonts/bdf.h"
-#include "backends/saves/default/default-saves.h"
-#include "backends/events/default/default-events.h"
-#include "backends/audiocd/default/default-audiocd.h"
-#include "backends/mutex/mutex.h"
-#include "backends/fs/fs-factory.h"
-#include "backends/timer/bada/timer.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/graphics.h"
-#include "backends/platform/bada/audio.h"
-
-using namespace Osp::Base;
-using namespace Osp::Base::Runtime;
-using namespace Osp::Ui::Controls;
-
-#define DEFAULT_CONFIG_FILE "/Home/scummvm.ini"
-#define MUTEX_BUFFER_SIZE 5
-
-//
-// BadaFilesystemFactory
-//
-class BadaFilesystemFactory : public FilesystemFactory {
- AbstractFSNode *makeRootFileNode() const;
- AbstractFSNode *makeCurrentDirectoryFileNode() const;
- AbstractFSNode *makeFileNodePath(const Common::String &path) const;
-};
-
-AbstractFSNode *BadaFilesystemFactory::makeRootFileNode() const {
- return new BadaFilesystemNode("/");
-}
-
-AbstractFSNode *BadaFilesystemFactory::makeCurrentDirectoryFileNode() const {
- return new BadaFilesystemNode("/Home");
-}
-
-AbstractFSNode *BadaFilesystemFactory::makeFileNodePath(const Common::String &path) const {
- AppAssert(!path.empty());
- return new BadaFilesystemNode(path);
-}
-
-//
-// BadaSaveFileManager
-//
-struct BadaSaveFileManager : public DefaultSaveFileManager {
- bool removeSavefile(const Common::String &filename);
-};
-
-bool BadaSaveFileManager::removeSavefile(const Common::String &filename) {
- Common::String savePathName = getSavePath();
-
- checkPath(Common::FSNode(savePathName));
- if (getError().getCode() != Common::kNoError) {
- return false;
- }
-
- // recreate FSNode since checkPath may have changed/created the directory
- Common::FSNode savePath(savePathName);
- Common::FSNode file = savePath.getChild(filename);
-
- String unicodeFileName;
- StringUtil::Utf8ToString(file.getPath().c_str(), unicodeFileName);
-
- switch (Osp::Io::File::Remove(unicodeFileName)) {
- case E_SUCCESS:
- return true;
-
- case E_ILLEGAL_ACCESS:
- setError(Common::kWritePermissionDenied, "Search or write permission denied: " +
- file.getName());
- break;
-
- default:
- setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() +
- "' does not exist or path is invalid");
- break;
- }
-
- return false;
-}
-
-//
-// BadaMutexManager
-//
-struct BadaMutexManager : public MutexManager {
- BadaMutexManager();
- ~BadaMutexManager();
- OSystem::MutexRef createMutex();
- void lockMutex(OSystem::MutexRef mutex);
- void unlockMutex(OSystem::MutexRef mutex);
- void deleteMutex(OSystem::MutexRef mutex);
-private:
- Mutex *buffer[MUTEX_BUFFER_SIZE];
-};
-
-BadaMutexManager::BadaMutexManager() {
- for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- buffer[i] = NULL;
- }
-}
-
-BadaMutexManager::~BadaMutexManager() {
- for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] != NULL) {
- delete buffer[i];
- }
- }
-}
-
-OSystem::MutexRef BadaMutexManager::createMutex() {
- Mutex *mutex = new Mutex();
- mutex->Create();
-
- for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] == NULL) {
- buffer[i] = mutex;
- break;
- }
- }
-
- return (OSystem::MutexRef) mutex;
-}
-
-void BadaMutexManager::lockMutex(OSystem::MutexRef mutex) {
- Mutex *m = (Mutex*)mutex;
- m->Acquire();
-}
-
-void BadaMutexManager::unlockMutex(OSystem::MutexRef mutex) {
- Mutex *m = (Mutex*)mutex;
- m->Release();
-}
-
-void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) {
- Mutex *m = (Mutex*)mutex;
-
- for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] == m) {
- buffer[i] = NULL;
- }
- }
-
- delete m;
-}
-
-//
-// BadaEventManager
-//
-struct BadaEventManager : public DefaultEventManager {
- BadaEventManager(Common::EventSource *boss);
- void init();
- int shouldQuit() const;
-};
-
-BadaEventManager::BadaEventManager(Common::EventSource *boss) :
- DefaultEventManager(boss) {
-}
-
-void BadaEventManager::init() {
- DefaultEventManager::init();
-
- // theme and vkbd should have now loaded - clear the splash screen
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics) {
- graphics->setReady();
- graphics->updateScreen();
- }
-}
-
-int BadaEventManager::shouldQuit() const {
- BadaSystem *system = (BadaSystem *)g_system;
- return DefaultEventManager::shouldQuit() || system->isClosing();
-}
-
-//
-// BadaSystem
-//
-BadaSystem::BadaSystem(BadaAppForm *appForm) :
- _appForm(appForm),
- _audioThread(0),
- _epoch(0) {
-}
-
-result BadaSystem::Construct(void) {
- logEntered();
-
- _fsFactory = new BadaFilesystemFactory();
- if (!_fsFactory) {
- return E_OUT_OF_MEMORY;
- }
-
- return E_SUCCESS;
-}
-
-BadaSystem::~BadaSystem() {
- logEntered();
-}
-
-result BadaSystem::initModules() {
- logEntered();
-
- _mutexManager = new BadaMutexManager();
- if (!_mutexManager) {
- return E_OUT_OF_MEMORY;
- }
-
- _timerManager = new BadaTimerManager();
- if (!_timerManager) {
- return E_OUT_OF_MEMORY;
- }
-
- _savefileManager = new BadaSaveFileManager();
- if (!_savefileManager) {
- return E_OUT_OF_MEMORY;
- }
-
- _graphicsManager = (GraphicsManager*) new BadaGraphicsManager(_appForm);
- if (!_graphicsManager) {
- return E_OUT_OF_MEMORY;
- }
-
- // depends on _graphicsManager when ENABLE_VKEYBD enabled
- _eventManager = new BadaEventManager(this);
- if (!_eventManager) {
- return E_OUT_OF_MEMORY;
- }
-
- _audioThread = new AudioThread();
- if (!_audioThread) {
- return E_OUT_OF_MEMORY;
- }
-
- _mixer = _audioThread->Construct(this);
- if (!_mixer) {
- return E_OUT_OF_MEMORY;
- }
-
- _audiocdManager = (AudioCDManager*) new DefaultAudioCDManager();
- if (!_audiocdManager) {
- return E_OUT_OF_MEMORY;
- }
-
- if (IsFailed(_audioThread->Start())) {
- AppLog("Failed to start audio thread");
- return E_OUT_OF_MEMORY;
- }
-
- logLeaving();
- return E_SUCCESS;
-}
-
-void BadaSystem::initBackend() {
- logEntered();
-
- // allow translations and game .DAT files to be found
- ConfMan.set("extrapath", "/Res");
-
- // use the mobile device theme
- ConfMan.set("gui_theme", "/Res/scummmobile");
-
- // allow bada virtual keypad pack to be found
- ConfMan.set("vkeybdpath", "/Res/vkeybd_bada");
- ConfMan.set("vkeybd_pack_name", "vkeybd_bada");
-
- // set default save path to writable area
- if (!ConfMan.hasKey("savepath")) {
- ConfMan.set("savepath", "/Home/Share");
- }
-
- // default to no auto-save
- if (!ConfMan.hasKey("autosave_period")) {
- ConfMan.setInt("autosave_period", 0);
- }
-
- ConfMan.registerDefault("fullscreen", true);
- ConfMan.registerDefault("aspect_ratio", true);
- ConfMan.setBool("confirm_exit", false);
-
- Osp::System::SystemTime::GetTicks(_epoch);
-
- if (E_SUCCESS != initModules()) {
- AppLog("initModules failed");
- } else {
- OSystem::initBackend();
- }
-
- // replace kBigGUIFont using the large font from the scummmobile theme
- Common::File fontFile;
- Common::String fileName = "/Res/scummmobile/helvB14-ASCII.fcc";
- BadaFilesystemNode file(fileName);
- if (file.exists()) {
- Common::SeekableReadStream *stream = file.createReadStream();
- if (stream) {
- if (fontFile.open(stream, fileName)) {
- Graphics::BdfFont *font = Graphics::BdfFont::loadFromCache(fontFile);
- if (font) {
- // use this font for the vkbd and on-screen messages
- FontMan.setFont(Graphics::FontManager::kBigGUIFont, font);
- }
- }
- }
- }
-
- logLeaving();
-}
-
-void BadaSystem::destroyBackend() {
- closeAudio();
-
- delete _graphicsManager;
- _graphicsManager = 0;
-
- delete _savefileManager;
- _savefileManager = 0;
-
- delete _fsFactory;
- _fsFactory = 0;
-
- delete _mixer;
- _mixer = 0;
-
- delete _audiocdManager;
- _audiocdManager = 0;
-
- delete _timerManager;
- _timerManager = 0;
-
- delete _eventManager;
- _eventManager = 0;
-
- delete _mutexManager;
- _mutexManager = 0;
-}
-
-bool BadaSystem::pollEvent(Common::Event &event) {
- return _appForm->pollEvent(event);
-}
-
-uint32 BadaSystem::getMillis() {
- long long result, ticks = 0;
- Osp::System::SystemTime::GetTicks(ticks);
- result = ticks - _epoch;
- return result;
-}
-
-void BadaSystem::delayMillis(uint msecs) {
- if (!_appForm->isClosing()) {
- Thread::Sleep(msecs);
- }
-}
-
-void BadaSystem::updateScreen() {
- if (_graphicsManager != NULL) {
- _graphicsManager->updateScreen();
- }
-}
-
-void BadaSystem::getTimeAndDate(TimeDate &td) const {
- DateTime currentTime;
-
- if (E_SUCCESS == Osp::System::SystemTime::GetCurrentTime(currentTime)) {
- td.tm_sec = currentTime.GetSecond();
- td.tm_min = currentTime.GetMinute();
- td.tm_hour = currentTime.GetHour();
- td.tm_mday = currentTime.GetDay();
- td.tm_mon = currentTime.GetMonth();
- td.tm_year = currentTime.GetYear();
- }
-}
-
-void BadaSystem::fatalError() {
- systemError("ScummVM: Fatal internal error.");
-}
-
-void BadaSystem::exitSystem() {
- if (_appForm) {
- closeAudio();
- closeGraphics();
- _appForm->exitSystem();
- }
-}
-
-void BadaSystem::logMessage(LogMessageType::Type type, const char *message) {
- if (type == LogMessageType::kError) {
- systemError(message);
- } else {
- AppLog(message);
- }
-}
-
-Common::SeekableReadStream *BadaSystem::createConfigReadStream() {
- BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
- return file.createReadStream();
-}
-
-Common::WriteStream *BadaSystem::createConfigWriteStream() {
- BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
- return file.createWriteStream();
-}
-
-void BadaSystem::closeAudio() {
- if (_audioThread) {
- _audioThread->Stop();
- _audioThread->Join();
- delete _audioThread;
- _audioThread = 0;
- }
-}
-
-void BadaSystem::closeGraphics() {
- if (_graphicsManager) {
- delete _graphicsManager;
- _graphicsManager = 0;
- }
-}
-
-void BadaSystem::setMute(bool on) {
- if (_audioThread) {
- _audioThread->setMute(on);
- }
-}
-
-int BadaSystem::setVolume(bool up, bool minMax) {
- int level = -1;
- if (_audioThread) {
- level = _audioThread->setVolume(up, minMax);
- }
- return level;
-}
-
-//
-// create the ScummVM system
-//
-BadaAppForm *systemStart(Osp::App::Application *app) {
- logEntered();
-
- BadaAppForm *appForm = new BadaAppForm();
- if (!appForm) {
- AppLog("Failed to create appForm");
- return NULL;
- }
-
- if (E_SUCCESS != appForm->Construct() ||
- E_SUCCESS != app->GetAppFrame()->GetFrame()->AddControl(*appForm)) {
- delete appForm;
- AppLog("Failed to construct appForm");
- return NULL;
- }
-
- return appForm;
-}
-
-//
-// display a fatal error notification
-//
-void systemError(const char *message) {
- AppLog("Fatal system error: %s", message);
-
- ArrayList *args = new ArrayList();
- args->Construct();
- args->Add(*(new String(message)));
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR, args);
-
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- system->exitSystem();
- }
-}
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <FUiCtrlMessageBox.h>
+
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "engines/engine.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/fonts/bdf.h"
+#include "backends/saves/default/default-saves.h"
+#include "backends/events/default/default-events.h"
+#include "backends/audiocd/default/default-audiocd.h"
+#include "backends/mutex/mutex.h"
+#include "backends/fs/fs-factory.h"
+#include "backends/timer/bada/timer.h"
+
+#include "backends/platform/bada/form.h"
+#include "backends/platform/bada/system.h"
+#include "backends/platform/bada/graphics.h"
+#include "backends/platform/bada/audio.h"
+
+using namespace Osp::Base;
+using namespace Osp::Base::Runtime;
+using namespace Osp::Ui::Controls;
+
+#define DEFAULT_CONFIG_FILE "/Home/scummvm.ini"
+#define MUTEX_BUFFER_SIZE 5
+
+//
+// BadaFilesystemFactory
+//
+class BadaFilesystemFactory : public FilesystemFactory {
+ AbstractFSNode *makeRootFileNode() const;
+ AbstractFSNode *makeCurrentDirectoryFileNode() const;
+ AbstractFSNode *makeFileNodePath(const Common::String &path) const;
+};
+
+AbstractFSNode *BadaFilesystemFactory::makeRootFileNode() const {
+ return new BadaFilesystemNode("/");
+}
+
+AbstractFSNode *BadaFilesystemFactory::makeCurrentDirectoryFileNode() const {
+ return new BadaFilesystemNode("/Home");
+}
+
+AbstractFSNode *BadaFilesystemFactory::makeFileNodePath(const Common::String &path) const {
+ AppAssert(!path.empty());
+ return new BadaFilesystemNode(path);
+}
+
+//
+// BadaSaveFileManager
+//
+struct BadaSaveFileManager : public DefaultSaveFileManager {
+ bool removeSavefile(const Common::String &filename);
+};
+
+bool BadaSaveFileManager::removeSavefile(const Common::String &filename) {
+ Common::String savePathName = getSavePath();
+
+ checkPath(Common::FSNode(savePathName));
+ if (getError().getCode() != Common::kNoError) {
+ return false;
+ }
+
+ // recreate FSNode since checkPath may have changed/created the directory
+ Common::FSNode savePath(savePathName);
+ Common::FSNode file = savePath.getChild(filename);
+
+ String unicodeFileName;
+ StringUtil::Utf8ToString(file.getPath().c_str(), unicodeFileName);
+
+ switch (Osp::Io::File::Remove(unicodeFileName)) {
+ case E_SUCCESS:
+ return true;
+
+ case E_ILLEGAL_ACCESS:
+ setError(Common::kWritePermissionDenied, "Search or write permission denied: " +
+ file.getName());
+ break;
+
+ default:
+ setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() +
+ "' does not exist or path is invalid");
+ break;
+ }
+
+ return false;
+}
+
+//
+// BadaMutexManager
+//
+struct BadaMutexManager : public MutexManager {
+ BadaMutexManager();
+ ~BadaMutexManager();
+ OSystem::MutexRef createMutex();
+ void lockMutex(OSystem::MutexRef mutex);
+ void unlockMutex(OSystem::MutexRef mutex);
+ void deleteMutex(OSystem::MutexRef mutex);
+private:
+ Mutex *buffer[MUTEX_BUFFER_SIZE];
+};
+
+BadaMutexManager::BadaMutexManager() {
+ for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
+ buffer[i] = NULL;
+ }
+}
+
+BadaMutexManager::~BadaMutexManager() {
+ for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
+ if (buffer[i] != NULL) {
+ delete buffer[i];
+ }
+ }
+}
+
+OSystem::MutexRef BadaMutexManager::createMutex() {
+ Mutex *mutex = new Mutex();
+ mutex->Create();
+
+ for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
+ if (buffer[i] == NULL) {
+ buffer[i] = mutex;
+ break;
+ }
+ }
+
+ return (OSystem::MutexRef) mutex;
+}
+
+void BadaMutexManager::lockMutex(OSystem::MutexRef mutex) {
+ Mutex *m = (Mutex*)mutex;
+ m->Acquire();
+}
+
+void BadaMutexManager::unlockMutex(OSystem::MutexRef mutex) {
+ Mutex *m = (Mutex*)mutex;
+ m->Release();
+}
+
+void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) {
+ Mutex *m = (Mutex*)mutex;
+
+ for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
+ if (buffer[i] == m) {
+ buffer[i] = NULL;
+ }
+ }
+
+ delete m;
+}
+
+//
+// BadaEventManager
+//
+struct BadaEventManager : public DefaultEventManager {
+ BadaEventManager(Common::EventSource *boss);
+ void init();
+ int shouldQuit() const;
+};
+
+BadaEventManager::BadaEventManager(Common::EventSource *boss) :
+ DefaultEventManager(boss) {
+}
+
+void BadaEventManager::init() {
+ DefaultEventManager::init();
+
+ // theme and vkbd should have now loaded - clear the splash screen
+ BadaSystem *system = (BadaSystem *)g_system;
+ BadaGraphicsManager *graphics = system->getGraphics();
+ if (graphics) {
+ graphics->setReady();
+ graphics->updateScreen();
+ }
+}
+
+int BadaEventManager::shouldQuit() const {
+ BadaSystem *system = (BadaSystem *)g_system;
+ return DefaultEventManager::shouldQuit() || system->isClosing();
+}
+
+//
+// BadaSystem
+//
+BadaSystem::BadaSystem(BadaAppForm *appForm) :
+ _appForm(appForm),
+ _audioThread(0),
+ _epoch(0) {
+}
+
+result BadaSystem::Construct(void) {
+ logEntered();
+
+ _fsFactory = new BadaFilesystemFactory();
+ if (!_fsFactory) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ return E_SUCCESS;
+}
+
+BadaSystem::~BadaSystem() {
+ logEntered();
+}
+
+result BadaSystem::initModules() {
+ logEntered();
+
+ _mutexManager = new BadaMutexManager();
+ if (!_mutexManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _timerManager = new BadaTimerManager();
+ if (!_timerManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _savefileManager = new BadaSaveFileManager();
+ if (!_savefileManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _graphicsManager = (GraphicsManager*) new BadaGraphicsManager(_appForm);
+ if (!_graphicsManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ // depends on _graphicsManager when ENABLE_VKEYBD enabled
+ _eventManager = new BadaEventManager(this);
+ if (!_eventManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _audioThread = new AudioThread();
+ if (!_audioThread) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _mixer = _audioThread->Construct(this);
+ if (!_mixer) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ _audiocdManager = (AudioCDManager*) new DefaultAudioCDManager();
+ if (!_audiocdManager) {
+ return E_OUT_OF_MEMORY;
+ }
+
+ if (IsFailed(_audioThread->Start())) {
+ AppLog("Failed to start audio thread");
+ return E_OUT_OF_MEMORY;
+ }
+
+ logLeaving();
+ return E_SUCCESS;
+}
+
+void BadaSystem::initBackend() {
+ logEntered();
+
+ // allow translations and game .DAT files to be found
+ ConfMan.set("extrapath", "/Res");
+
+ // use the mobile device theme
+ ConfMan.set("gui_theme", "/Res/scummmobile");
+
+ // allow bada virtual keypad pack to be found
+ ConfMan.set("vkeybdpath", "/Res/vkeybd_bada");
+ ConfMan.set("vkeybd_pack_name", "vkeybd_bada");
+
+ // set default save path to writable area
+ if (!ConfMan.hasKey("savepath")) {
+ ConfMan.set("savepath", "/Home/Share");
+ }
+
+ // default to no auto-save
+ if (!ConfMan.hasKey("autosave_period")) {
+ ConfMan.setInt("autosave_period", 0);
+ }
+
+ ConfMan.registerDefault("fullscreen", true);
+ ConfMan.registerDefault("aspect_ratio", true);
+ ConfMan.setBool("confirm_exit", false);
+
+ Osp::System::SystemTime::GetTicks(_epoch);
+
+ if (E_SUCCESS != initModules()) {
+ AppLog("initModules failed");
+ } else {
+ OSystem::initBackend();
+ }
+
+ // replace kBigGUIFont using the large font from the scummmobile theme
+ Common::File fontFile;
+ Common::String fileName = "/Res/scummmobile/helvB14-ASCII.fcc";
+ BadaFilesystemNode file(fileName);
+ if (file.exists()) {
+ Common::SeekableReadStream *stream = file.createReadStream();
+ if (stream) {
+ if (fontFile.open(stream, fileName)) {
+ Graphics::BdfFont *font = Graphics::BdfFont::loadFromCache(fontFile);
+ if (font) {
+ // use this font for the vkbd and on-screen messages
+ FontMan.setFont(Graphics::FontManager::kBigGUIFont, font);
+ }
+ }
+ }
+ }
+
+ logLeaving();
+}
+
+void BadaSystem::destroyBackend() {
+ closeAudio();
+
+ delete _graphicsManager;
+ _graphicsManager = 0;
+
+ delete _savefileManager;
+ _savefileManager = 0;
+
+ delete _fsFactory;
+ _fsFactory = 0;
+
+ delete _mixer;
+ _mixer = 0;
+
+ delete _audiocdManager;
+ _audiocdManager = 0;
+
+ delete _timerManager;
+ _timerManager = 0;
+
+ delete _eventManager;
+ _eventManager = 0;
+
+ delete _mutexManager;
+ _mutexManager = 0;
+}
+
+bool BadaSystem::pollEvent(Common::Event &event) {
+ return _appForm->pollEvent(event);
+}
+
+uint32 BadaSystem::getMillis() {
+ long long result, ticks = 0;
+ Osp::System::SystemTime::GetTicks(ticks);
+ result = ticks - _epoch;
+ return result;
+}
+
+void BadaSystem::delayMillis(uint msecs) {
+ if (!_appForm->isClosing()) {
+ Thread::Sleep(msecs);
+ }
+}
+
+void BadaSystem::updateScreen() {
+ if (_graphicsManager != NULL) {
+ _graphicsManager->updateScreen();
+ }
+}
+
+void BadaSystem::getTimeAndDate(TimeDate &td) const {
+ DateTime currentTime;
+
+ if (E_SUCCESS == Osp::System::SystemTime::GetCurrentTime(currentTime)) {
+ td.tm_sec = currentTime.GetSecond();
+ td.tm_min = currentTime.GetMinute();
+ td.tm_hour = currentTime.GetHour();
+ td.tm_mday = currentTime.GetDay();
+ td.tm_mon = currentTime.GetMonth();
+ td.tm_year = currentTime.GetYear();
+ }
+}
+
+void BadaSystem::fatalError() {
+ systemError("ScummVM: Fatal internal error.");
+}
+
+void BadaSystem::exitSystem() {
+ if (_appForm) {
+ closeAudio();
+ closeGraphics();
+ _appForm->exitSystem();
+ }
+}
+
+void BadaSystem::logMessage(LogMessageType::Type type, const char *message) {
+ if (type == LogMessageType::kError) {
+ systemError(message);
+ } else {
+ AppLog(message);
+ }
+}
+
+Common::SeekableReadStream *BadaSystem::createConfigReadStream() {
+ BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
+ return file.createReadStream();
+}
+
+Common::WriteStream *BadaSystem::createConfigWriteStream() {
+ BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
+ return file.createWriteStream();
+}
+
+void BadaSystem::closeAudio() {
+ if (_audioThread) {
+ _audioThread->Stop();
+ _audioThread->Join();
+ delete _audioThread;
+ _audioThread = 0;
+ }
+}
+
+void BadaSystem::closeGraphics() {
+ if (_graphicsManager) {
+ delete _graphicsManager;
+ _graphicsManager = 0;
+ }
+}
+
+void BadaSystem::setMute(bool on) {
+ if (_audioThread) {
+ _audioThread->setMute(on);
+ }
+}
+
+int BadaSystem::setVolume(bool up, bool minMax) {
+ int level = -1;
+ if (_audioThread) {
+ level = _audioThread->setVolume(up, minMax);
+ }
+ return level;
+}
+
+//
+// create the ScummVM system
+//
+BadaAppForm *systemStart(Osp::App::Application *app) {
+ logEntered();
+
+ BadaAppForm *appForm = new BadaAppForm();
+ if (!appForm) {
+ AppLog("Failed to create appForm");
+ return NULL;
+ }
+
+ if (E_SUCCESS != appForm->Construct() ||
+ E_SUCCESS != app->GetAppFrame()->GetFrame()->AddControl(*appForm)) {
+ delete appForm;
+ AppLog("Failed to construct appForm");
+ return NULL;
+ }
+
+ return appForm;
+}
+
+//
+// display a fatal error notification
+//
+void systemError(const char *message) {
+ AppLog("Fatal system error: %s", message);
+
+ ArrayList *args = new ArrayList();
+ args->Construct();
+ args->Add(*(new String(message)));
+ Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR, args);
+
+ if (g_system) {
+ BadaSystem *system = (BadaSystem *)g_system;
+ system->exitSystem();
+ }
+}