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author | Sven Hesse | 2011-08-22 09:45:53 +0200 |
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committer | Sven Hesse | 2011-08-22 09:45:53 +0200 |
commit | b406ba58847780d346093d881eb544a3c7b81506 (patch) | |
tree | 95e031b354a9a040e77283ef497fdc422ffbcdb1 /backends/platform/bada/graphics.h | |
parent | 911de33e8946de479149e9dc7e16385298815b46 (diff) | |
download | scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.tar.gz scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.tar.bz2 scummvm-rg350-b406ba58847780d346093d881eb544a3c7b81506.zip |
BADA: Strip off windows-style line endings
Diffstat (limited to 'backends/platform/bada/graphics.h')
-rw-r--r-- | backends/platform/bada/graphics.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/backends/platform/bada/graphics.h b/backends/platform/bada/graphics.h index 573965bc36..5e49419979 100644 --- a/backends/platform/bada/graphics.h +++ b/backends/platform/bada/graphics.h @@ -1,73 +1,73 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_GRAPHICS_H
-#define BADA_GRAPHICS_H
-
-#include <FBase.h>
-#include <FGraphics.h>
-#include <FApp.h>
-#include <FGraphicsOpengl.h>
-#include <FSystem.h>
-#include <FUi.h>
-
-#include "config.h"
-#include "backends/graphics/opengl/opengl-graphics.h"
-#include "graphics/font.h"
-#include "backends/platform/bada/form.h"
-
-using namespace Osp::Graphics;
-using namespace Osp::Graphics::Opengl;
-using namespace Osp::App;
-
-class BadaGraphicsManager : public OpenGLGraphicsManager {
-public:
- BadaGraphicsManager(BadaAppForm *appForm);
-
- Common::List<Graphics::PixelFormat> getSupportedFormats() const;
- bool hasFeature(OSystem::Feature f);
- void updateScreen();
- void setFeatureState(OSystem::Feature f, bool enable);
- void setReady();
- bool isReady() { return !_initState; }
- const Graphics::Font *getFontOSD();
- bool moveMouse(int16 &x, int16 &y);
-
-private:
- void internUpdateScreen();
- bool loadGFXMode();
- void loadTextures();
- void unloadGFXMode();
- void refreshGameScreen();
- void setInternalMousePosition(int x, int y) {}
- void showSplash();
-
- bool loadEgl();
- BadaAppForm *_appForm;
- EGLDisplay _eglDisplay;
- EGLSurface _eglSurface;
- EGLConfig _eglConfig;
- EGLContext _eglContext;
- bool _initState;
-};
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BADA_GRAPHICS_H +#define BADA_GRAPHICS_H + +#include <FBase.h> +#include <FGraphics.h> +#include <FApp.h> +#include <FGraphicsOpengl.h> +#include <FSystem.h> +#include <FUi.h> + +#include "config.h" +#include "backends/graphics/opengl/opengl-graphics.h" +#include "graphics/font.h" +#include "backends/platform/bada/form.h" + +using namespace Osp::Graphics; +using namespace Osp::Graphics::Opengl; +using namespace Osp::App; + +class BadaGraphicsManager : public OpenGLGraphicsManager { +public: + BadaGraphicsManager(BadaAppForm *appForm); + + Common::List<Graphics::PixelFormat> getSupportedFormats() const; + bool hasFeature(OSystem::Feature f); + void updateScreen(); + void setFeatureState(OSystem::Feature f, bool enable); + void setReady(); + bool isReady() { return !_initState; } + const Graphics::Font *getFontOSD(); + bool moveMouse(int16 &x, int16 &y); + +private: + void internUpdateScreen(); + bool loadGFXMode(); + void loadTextures(); + void unloadGFXMode(); + void refreshGameScreen(); + void setInternalMousePosition(int x, int y) {} + void showSplash(); + + bool loadEgl(); + BadaAppForm *_appForm; + EGLDisplay _eglDisplay; + EGLSurface _eglSurface; + EGLConfig _eglConfig; + EGLContext _eglContext; + bool _initState; +}; + +#endif |