aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/dingux/dingux.h
diff options
context:
space:
mode:
authorD G Turner2012-04-20 21:50:26 +0100
committerD G Turner2012-04-21 01:55:03 +0100
commitc4b08c0b98331af3d92d3d2fce6b55b3b25adcc8 (patch)
treea44139027882ddadd54678b4f9a7b11812bdd89a /backends/platform/dingux/dingux.h
parentc5363006edf0744adfd0b48a67389213b8bea9ba (diff)
downloadscummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.tar.gz
scummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.tar.bz2
scummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.zip
CRUISE: Move cursor update to upper "idle" loop in main function.
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
Diffstat (limited to 'backends/platform/dingux/dingux.h')
0 files changed, 0 insertions, 0 deletions