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authorMax Horn2010-11-28 14:57:59 +0000
committerMax Horn2010-11-28 14:57:59 +0000
commitd5840b72f9535e303d340cb8f5f164ddb6fc27ee (patch)
tree70b002148eced2d94e20bdbe7926bde5817cd60d /backends/platform/dingux
parent0b5f6d4c979028b78c3b6c33f371b46b31cd0c9b (diff)
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DINGUX: Attempt to fix the new code for this backend
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522
Diffstat (limited to 'backends/platform/dingux')
-rw-r--r--backends/platform/dingux/dingux.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/backends/platform/dingux/dingux.cpp b/backends/platform/dingux/dingux.cpp
index e982934fb7..89a403d5ae 100644
--- a/backends/platform/dingux/dingux.cpp
+++ b/backends/platform/dingux/dingux.cpp
@@ -37,7 +37,6 @@ void OSystem_SDL_Dingux::initBackend() {
// Create the graphics manager
if (_graphicsManager == 0) {
_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
- ((DINGUXSdlEventSource*)_eventSource)->setCurrentGraphMan((DINGUXSdlGraphicsManager*)_graphicsManager);
}
// Call parent implementation of this method