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authorJames Brown2006-07-09 13:10:45 +0000
committerJames Brown2006-07-09 13:10:45 +0000
commit0e66c43c709c81d2f7351f3b53bca74e6896a0be (patch)
treee50bd67dcf5669b559927b4ddab57ceaa4b1e59d /backends/platform/ds/arm9/source
parentf35f4a4d1c41a8d186621b912b985dd5d796632a (diff)
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Fix some more duplicated files, and unify case for rpc include
svn-id: r23459
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r--backends/platform/ds/arm9/source/cdaudio.cpp487
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp1943
-rw-r--r--backends/platform/ds/arm9/source/dsmain.h120
-rw-r--r--backends/platform/ds/arm9/source/gbampsave.cpp186
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp484
-rw-r--r--backends/platform/ds/arm9/source/portdefs.cpp41
-rw-r--r--backends/platform/ds/arm9/source/ramsave.cpp459
-rw-r--r--backends/platform/ds/arm9/source/scummconsole.c561
-rw-r--r--backends/platform/ds/arm9/source/scummhelp.cpp86
9 files changed, 2 insertions, 4365 deletions
diff --git a/backends/platform/ds/arm9/source/cdaudio.cpp b/backends/platform/ds/arm9/source/cdaudio.cpp
index a6e4455b22..c2846a0d95 100644
--- a/backends/platform/ds/arm9/source/cdaudio.cpp
+++ b/backends/platform/ds/arm9/source/cdaudio.cpp
@@ -22,7 +22,7 @@
#include "ds-fs.h"
#include "config-manager.h"
#include "dsmain.h"
-#include "nds/scummvm_ipc.h"
+#include "NDS/scummvm_ipc.h"
#include "console2.h"
#define WAV_FORMAT_IMA_ADPCM 0x14
@@ -481,488 +481,3 @@ bool isPlaying() {
}
}
-
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-#include "stdafx.h"
-#include "cdaudio.h"
-#include "ds-fs.h"
-#include "config-manager.h"
-#include "dsmain.h"
-#include "nds/scummvm_ipc.h"
-#include "console2.h"
-
-#define WAV_FORMAT_IMA_ADPCM 0x14
-#define BUFFER_SIZE 8192
-#define BUFFER_CHUNK_SIZE (BUFFER_SIZE >> 2)
-
-namespace DS {
-namespace CD {
-
-struct WaveHeader {
-
- char riff[4]; // 'RIFF'
- u32 size; // Size of the file
- char wave[4]; // 'WAVE'
-
- // fmt chunk
- char fmt[4]; // 'fmt '
- u32 fmtSize; // Chunk size
- u16 fmtFormatTag; // Format of this file
- u16 fmtChannels; // Num channels
- u32 fmtSamPerSec; // Samples per second
- u32 fmtBytesPerSec; // Bytes per second
- u16 fmtBlockAlign; // Block alignment
- u16 fmtBitsPerSam; // Bits per sample
-
- u16 fmtExtraData; // Number of extra fmt bytes
- u16 fmtExtra; // Samples per block (only for IMA-ADPCM files)
-} __attribute__ ((packed));
-
-struct chunkHeader {
- char name[4];
- u32 size;
-} __attribute__ ((packed));
-
-struct Header {
- s16 firstSample;
- char stepTableIndex;
- char reserved;
-} __attribute__ ((packed));
-
-struct decoderFormat {
- s16 initial;
- unsigned char tableIndex;
- unsigned char test;
- unsigned char sample[1024];
-} __attribute__ ((packed));
-
-bool active = false;
-WaveHeader waveHeader;
-Header blockHeader;
-FILE* file;
-int fillPos;
-bool isPlayingFlag = false;
-
-s16* audioBuffer;
-u32 sampleNum;
-s16* decompressionBuffer;
-int numLoops;
-int blockCount;
-int dataChunkStart;
-int blocksLeft;
-
-
-// These are from Microsoft's document on DVI ADPCM
-const int stepTab[ 89 ] = {
-7, 8, 9, 10, 11, 12, 13, 14,
-16, 17, 19, 21, 23, 25, 28, 31,
-34, 37, 41, 45, 50, 55, 60, 66,
-73, 80, 88, 97, 107, 118, 130, 143,
-157, 173, 190, 209, 230, 253, 279, 307,
-337, 371, 408, 449, 494, 544, 598, 658,
-724, 796, 876, 963, 1060, 1166, 1282, 1411,
-1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
-3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
-7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
-15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
-32767 };
-
-const int indexTab[ 16 ] = { -1, -1, -1, -1, 2, 4, 6, 8,
--1, -1, -1, -1, 2, 4, 6, 8 };
-
-void playNextBlock();
-void decompressBlock();
-
-
-void allocBuffers() {
-
-}
-
-void setActive(bool active) {
- active = active;
-}
-
-bool getActive() {
- return active;
-}
-
-void playTrack(int track, int numLoops, int startFrame, int duration) {
- Common::String path = ConfMan.get("path");
-
- if (isPlayingFlag) {
- stopTrack();
- }
-
-
-
-
-
- char str[100];
- sprintf(str, "/track%d.wav", track);
- path = path + str;
-
-
- //1820160
-
- file = DS::std_fopen(path.c_str(), "rb");
-
- if (!file) {
- consolePrintf("Failed to open %s!\n", path.c_str());
- return;
- }
-
-
- DS::std_fread((const void *) &waveHeader, sizeof(waveHeader), 1, file);
-
- consolePrintf("Playing track %d\n", track);
- consolePrintf("Format: %d\n", waveHeader.fmtFormatTag);
- consolePrintf("Rate : %d\n", waveHeader.fmtSamPerSec);
- consolePrintf("Bits : %d\n", waveHeader.fmtBitsPerSam);
- consolePrintf("BlkSz : %d\n", waveHeader.fmtExtra);
-
- if ((waveHeader.fmtFormatTag != 17) && (waveHeader.fmtFormatTag != 20)) {
- consolePrintf("Wave file is in the wrong format! You must use IMA-ADPCM 4-bit mono.\n");
- return;
- }
-
- for (int r = 0; r < 8; r++) {
- IPC->adpcm.buffer[r] = (u8 * volatile) (decoderFormat *) malloc(waveHeader.fmtBlockAlign);
- IPC->adpcm.filled[r] = false;
- IPC->adpcm.arm7Dirty[r] = false;
- }
-
- // Skip chunks until we reach the data chunk
- chunkHeader chunk;
- DS::std_fread((const void *) &chunk, sizeof(chunkHeader), 1, file);
-
- while (!((chunk.name[0] == 'd') && (chunk.name[1] == 'a') && (chunk.name[2] == 't') && (chunk.name[3] == 'a'))) {
- DS::std_fseek(file, chunk.size, SEEK_CUR);
- DS::std_fread((const void *) &chunk, sizeof(chunkHeader), 1, file);
- }
-
- dataChunkStart = DS::std_ftell(file);
-
-
- static bool started = false;
- sampleNum = 0;
- blockCount = 0;
-
- IPC->streamFillNeeded[0] = true;
- IPC->streamFillNeeded[1] = true;
- IPC->streamFillNeeded[2] = true;
- IPC->streamFillNeeded[3] = true;
- if (!started) {
- fillPos = 0;
- audioBuffer = (s16 *) malloc(BUFFER_SIZE * 2);
- decompressionBuffer = (s16 *) malloc(waveHeader.fmtExtra * 2);
- started = true;
-// consolePrintf("****Starting buffer*****\n");
- memset(audioBuffer, 0, BUFFER_SIZE * 2);
- memset(decompressionBuffer, 0, waveHeader.fmtExtra * 2);
- DS::playSound(audioBuffer, BUFFER_SIZE * 2, false, false, waveHeader.fmtSamPerSec);
-
- }
- fillPos = (IPC->streamPlayingSection + 1) & 3;
- isPlayingFlag = true;
-
-
- // Startframe is a 75Hz timer. Dunno why, since nothing else
- // seems to run at that rate.
- int tenths = (startFrame * 10) / 75;
-
- // Seek to the nearest block start to the start time
- int samples = (tenths * waveHeader.fmtSamPerSec) / 10;
- int block = samples / waveHeader.fmtExtra;
-
-
- if (duration == 0) {
- blocksLeft = 0;
- } else {
- blocksLeft = ((((duration * 100) / 75) * (waveHeader.fmtSamPerSec)) / (waveHeader.fmtExtra) / 100) + 10;
- }
-// consolePrintf("Playing %d blocks (%d)\n\n", blocksLeft, duration);
-
- // No need to seek if we're starting from the beginning
- if (block != 0) {
- DS::std_fseek(file, dataChunkStart + block * waveHeader.fmtBlockAlign, SEEK_SET);
-// consolePrintf("Startframe: %d msec: %d (%d,%d)\n", startFrame, tenthssec, samples, block);
- }
-
-
- //decompressBlock();
- playNextBlock();
- numLoops = numLoops;
-}
-
-void update() {
- playNextBlock();
-}
-
-void decompressBlock() {
- int block[2048];
- bool loop = false;
-
- blockCount++;
-
- if (blockCount < 10) return;
-
-
- do {
- DS::std_fread((const void *) &blockHeader, sizeof(blockHeader), 1, file);
-
- DS::std_fread(&block[0], waveHeader.fmtBlockAlign - sizeof(blockHeader), 1, file);
-
- if (DS::std_feof(file) ) {
- // Reached end of file, so loop
-
-
- if ((numLoops == -1) || (numLoops > 1)) {
- // Seek file to first packet
- if (numLoops != -1) {
- numLoops--;
- }
- DS::std_fseek(file, dataChunkStart, SEEK_SET);
- loop = true;
- } else {
- // Fill decompression buffer with zeros to prevent glitching
- for (int r = 0; r < waveHeader.fmtExtra; r++) {
- decompressionBuffer[r] = 0;
- }
-// consolePrintf("Stopping music\n");
- stopTrack();
- return;
- }
-
- } else {
- loop = false;
- }
-
- } while (loop);
-
-
- if (blocksLeft > 0) {
- blocksLeft--;
- // consolePrintf("%d ", blocksLeft);
- if (blocksLeft == 0) {
- stopTrack();
- return;
- }
- }
-
- // First sample is in header
- decompressionBuffer[0] = blockHeader.firstSample;
-
- // Set up initial table indeces
- int stepTableIndex = blockHeader.stepTableIndex;
- int prevSample = blockHeader.firstSample;
-
-// consolePrintf("Decompressing block step=%d fs=%d\n", stepTableIndex, prevSample);
-
- for (int r = 0; r < waveHeader.fmtExtra - 1; r++) {
-
- int word = block[r >> 3];
- int offset = 0;
-
- switch (7 - (r & 0x0007)) {
- case 0: {
- offset = (word & 0xF0000000) >> 28;
- break;
- }
-
- case 1: {
- offset = (word & 0x0F000000) >> 24;
- break;
- }
-
- case 2: {
- offset = (word & 0x00F00000) >> 20;
- break;
- }
-
- case 3: {
- offset = (word & 0x000F0000) >> 16;
- break;
- }
-
- case 4: {
- offset = (word & 0x0000F000) >> 12;
- break;
- }
-
- case 5: {
- offset = (word & 0x00000F00) >> 8;
- break;
- }
-
- case 6: {
- offset = (word & 0x000000F0) >> 4;
- break;
- }
-
- case 7: {
- offset = (word & 0x0000000F);
- break;
- }
- }
-
- int diff = 0;
-
- if (offset & 4) {
- diff = diff + stepTab[stepTableIndex];
- }
-
- if (offset & 2) {
- diff = diff + (stepTab[stepTableIndex] >> 1);
- }
-
- if (offset & 1) {
- diff = diff + (stepTab[stepTableIndex] >> 2);
- }
-
- diff = diff + (stepTab[stepTableIndex] >> 3);
-
- if (offset & 8) {
- diff = -diff;
- }
-
- int newSample = prevSample + diff;
-
- if (newSample > 32767) newSample = 32767;
- if (newSample < -32768) newSample = -32768;
-
- decompressionBuffer[r + 1] = newSample;
-
- prevSample = newSample;
-
- stepTableIndex += indexTab[offset];
-
- if (stepTableIndex > 88) stepTableIndex = 88;
- if (stepTableIndex < 0) stepTableIndex = 0;
-
-
- }
-}
-
-void playNextBlock() {
- if (!isPlayingFlag) return;
- int lastBlockId = -1;
-
- while (IPC->adpcm.semaphore); // Wait for buffer to become free if needed
- IPC->adpcm.semaphore = true; // Lock the buffer structure to prevent clashing with the ARM7
-// DC_FlushAll();
-
- //-8644, 25088
- for (int block = fillPos + 1; block < fillPos + 4; block++) {
-
- int blockId = block & 3;
-
- if (IPC->streamFillNeeded[blockId]) {
-
- IPC->streamFillNeeded[blockId] = false;
-// DC_FlushAll();
-
-/* if (!(REG_KEYINPUT & KEY_R)) {
- //consolePrintf("Align: %d First: %d Step:%d Res:%d\n", waveHeader.fmtBlockAlign, blockHeader.firstSample, blockHeader.stepTableIndex, blockHeader.reserved);
- consolePrintf("Filling buffer %d\n", blockId);
- }*/
- for (int r = blockId * BUFFER_CHUNK_SIZE; r < (blockId + 1) * BUFFER_CHUNK_SIZE; r++) {
- if (isPlayingFlag) {
- audioBuffer[r] = decompressionBuffer[sampleNum++];
- if (sampleNum >= waveHeader.fmtExtra) {
- decompressBlock();
- sampleNum = 0;
- }
- }
- }
-
- lastBlockId = blockId;
- IPC->streamFillNeeded[blockId] = false;
-// DC_FlushAll();
-
- }
-
-
-
- }
-
-
-
- if (lastBlockId != -1) {
- fillPos = lastBlockId;
-/* if (!(REG_KEYINPUT & KEY_R)) {
- consolePrintf("Frame fill done\n");
- }*/
- }
- IPC->adpcm.semaphore = false; // Release the buffer structure
-// DC_FlushAll();
-}
-
-void stopTrack() {
- if (!isPlayingFlag) return;
-
- DS::std_fclose(file);
-
- isPlayingFlag = false;
-
- for (int r = 0; r < BUFFER_SIZE; r++) {
- audioBuffer[r] = 0;
- }
-
- for (int r= 0; r < waveHeader.fmtExtra; r++) {
- decompressionBuffer[r] = 0;
- }
-// DS::stopSound(1);
-
-// free(audioBuffer);
-// free(decompressionBuffer);
-
- DC_FlushAll();
-}
-
-bool checkCD() {
- // Need to check whethe CD audio files are present - do this by trying to open Track1.wav.
- consolePrintf("Attempted to open cd drive\n");
-
- Common::String path = ConfMan.get("path");
- path = path + "/track2.wav";
- // 6577 153 154
- consolePrintf("Looking for %s...", path.c_str());
-
- FILE* file;
- if ((file = DS::std_fopen(path.c_str(), "r"))) {
- consolePrintf("Success!\n");
- setActive(true);
- DS::std_fclose(file);
- return true;
- } else {
- setActive(false);
- consolePrintf("Failed!\n");
- return false;
- }
-}
-
-bool isPlaying() {
- return isPlayingFlag;
-}
-
-}
-}
-
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index b42d9ed15e..fbe4c08c9a 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -1942,1947 +1942,4 @@ int main(void)
int main() {
DS::main();
}
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-
-#include <nds.h>
-
-#include <ARM9/console.h> //basic print funcionality
-
-#include <stdlib.h>
-#include "dsmain.h"
-#include "string.h"
-#include "system.h"
-#include "osystem_ds.h"
-#include "icons_raw.h"
-#include "gba_nds_fat.h"
-#include "disc_io.h"
-#include "config-manager.h"
-#include "engines/scumm/scumm.h"
-#include "keyboard_raw.h"
-#include "keyboard_pal_raw.h"
-#define V16(a, b) ((a << 12) | b)
-#include "touchkeyboard.h"
-#include "registers_alt.h"
-//#include "compact_flash.h"
-#include "dsoptions.h"
-
-namespace DS {
-
-// From console.c in NDSLib
-
-//location of cursor
-extern u8 row;
-extern u8 col;
-
-// Mouse mode
-enum MouseMode {
- MOUSE_LEFT, MOUSE_RIGHT, MOUSE_HOVER, MOUSE_NUM_MODES
-};
-
-// Defines
-#define FRAME_TIME 17
-#define SCUMM_GAME_HEIGHT 142
-#define SCUMM_GAME_WIDTH 232
-
-int textureID;
-u16* texture;
-
-int frameCount;
-int currentTimeMillis;
-
-// Timer Callback
-int callbackInterval;
-int callbackTimer;
-OSystem::TimerProc callback;
-
-// Scaled
-bool scaledMode;
-int scX;
-int scY;
-
-int subScX;
-int subScY;
-int subScTargetX;
-int subScTargetY;
-int subScreenWidth = SCUMM_GAME_WIDTH;
-int subScreenHeight = SCUMM_GAME_HEIGHT;
-int subScreenScale = 256;
-
-
-
-// Sound
-int bufferSize;
-s16* soundBuffer;
-int bufferFrame;
-int bufferRate;
-int bufferSamples;
-bool soundHiPart;
-
-// Events
-int lastEventFrame;
-bool indyFightState;
-bool indyFightRight;
-
-OSystem::SoundProc soundCallback;
-void* soundParam;
-int lastCallbackFrame;
-bool bufferFirstHalf;
-bool bufferSecondHalf;
-
-// Saved buffers
-u8* savedBuffer = NULL;
-bool highBuffer;
-bool displayModeIs8Bit;
-
-// Game id
-u8 gameID;
-
-bool consoleEnable = true;
-bool gameScreenSwap = false;
-
-MouseMode mouseMode;
-
-// Sprites
-SpriteEntry sprites[128];
-SpriteEntry spritesMain[128];
-int tweak;
-
-// Shake
-int shakePos = 0;
-
-// Keyboard
-bool keyboardEnable = false;
-bool leftHandedMode = false;
-bool keyboardIcon = false;
-
-// Touch
-int touchScX, touchScY, touchX, touchY;
-
-// Dragging
-int dragStartX, dragStartY;
-bool dragging = false;
-int dragScX, dragScY;
-
-// Interface styles
-char gameName[32];
-
-// 8-bit surface size
-int gameWidth = 320;
-int gameHeight = 200;
-
-enum controlType {
- CONT_SCUMM_ORIGINAL,
- CONT_SCUMM_SAMNMAX,
- CONT_SKY,
- CONT_SIMON,
-};
-
-struct gameListType {
- char gameId[16];
- controlType control;
-};
-
-#define NUM_SUPPORTED_GAMES 15
-
-gameListType gameList[NUM_SUPPORTED_GAMES] = {
- // Unknown game - use normal SCUMM controls
- {"unknown", CONT_SCUMM_ORIGINAL},
-
- // SCUMM games
- {"maniac", CONT_SCUMM_ORIGINAL},
- {"zak", CONT_SCUMM_ORIGINAL},
- {"loom", CONT_SCUMM_ORIGINAL},
- {"indy3", CONT_SCUMM_ORIGINAL},
- {"atlantis", CONT_SCUMM_ORIGINAL},
- {"monkey", CONT_SCUMM_ORIGINAL},
- {"monkey2", CONT_SCUMM_ORIGINAL},
- {"tentacle", CONT_SCUMM_ORIGINAL},
- {"samnmax", CONT_SCUMM_SAMNMAX},
-
- // Non-SCUMM games
- {"sky", CONT_SKY},
- {"simon1", CONT_SIMON},
- {"simon2", CONT_SIMON},
- {"gob1", CONT_SCUMM_ORIGINAL},
- {"queen", CONT_SCUMM_ORIGINAL}
-};
-
-gameListType* currentGame = NULL;
-
-// Stylus
-#define ABS(x) ((x)>0?(x):-(x))
-
-bool penDown;
-bool penHeld;
-bool penReleased;
-bool penDownLastFrame;
-f32 penX, penY;
-int keysDownSaved;
-int keysReleasedSaved;
-
-bool penDownSaved;
-bool penReleasedSaved;
-int penDownFrames;
-int touchXOffset = 0;
-int touchYOffset = 0;
-
-u16 savedPalEntry255 = RGB15(31, 31, 31);
-
-
-extern "C" int scummvm_main(int argc, char *argv[]);
-void updateStatus();
-
-TransferSound soundControl;
-
-//plays an 8 bit mono sample at 11025Hz
-void playSound(const void* data, u32 length, bool loop, bool adpcm, int rate)
-{
-
- if (!IPC->soundData) {
- soundControl.count = 0;
- }
-
- soundControl.data[soundControl.count].data = data;
- soundControl.data[soundControl.count].len = length | (loop? 0x80000000: 0x00000000);
- soundControl.data[soundControl.count].rate = rate; // 367 samples per frame
- soundControl.data[soundControl.count].pan = 64;
- soundControl.data[soundControl.count].vol = 127;
- soundControl.data[soundControl.count].format = adpcm? 2: 0;
-
- soundControl.count++;
-
- DC_FlushAll();
- IPC->soundData = &soundControl;
-}
-
-void stopSound(int channel) {
- playSound(NULL, 0, false, false, -channel);
-}
-
-void updateOAM() {
- DC_FlushAll();
- dmaCopy(sprites, OAM_SUB, 128 * sizeof(SpriteEntry));
- dmaCopy(spritesMain, OAM, 128 * sizeof(SpriteEntry));
-}
-
-void setGameSize(int width, int height) {
- gameWidth = width;
- gameHeight = height;
-}
-
-int getGameWidth() {
- return gameWidth;
-}
-
-int getGameHeight() {
- return gameHeight;
-}
-
-void initSprites() {
- for(int i = 0; i < 128; i++) {
- sprites[i].attribute[0] = ATTR0_DISABLED;
- sprites[i].attribute[1] = 0;
- sprites[i].attribute[2] = 0;
- sprites[i].attribute[3] = 0;
- }
-
- for(int i = 0; i < 128; i++) {
- spritesMain[i].attribute[0] = ATTR0_DISABLED;
- spritesMain[i].attribute[1] = 0;
- spritesMain[i].attribute[2] = 0;
- spritesMain[i].attribute[3] = 0;
- }
-
- updateOAM();
-}
-
-
-void saveGameBackBuffer() {
-#ifdef DISABLE_SCUMM
- if (savedBuffer == NULL) savedBuffer = new u8[gameWidth * gameHeight];
- for (int r = 0; r < 200; r++) {
- memcpy(savedBuffer + (r * gameWidth), ((u8 *) (get8BitBackBuffer())) + (r * 512), gameWidth);
- }
-#endif
-}
-
-void restoreGameBackBuffer() {
-#ifdef DISABLE_SCUMM
- if (savedBuffer) {
- for (int r = 0; r < 200; r++) {
- memcpy(((u8 *) (BG_GFX_SUB)) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
- memcpy(((u8 *) (get8BitBackBuffer())) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
- }
- delete savedBuffer;
- savedBuffer = NULL;
- }
-#endif
-
-#ifndef DISABLE_SCUMM
- memset(get8BitBackBuffer(), 0, 512 * 256);
- memset(BG_GFX_SUB, 0, 512 * 256);
- if (Scumm::g_scumm) {
- Scumm::g_scumm->markRectAsDirty(Scumm::kMainVirtScreen, 0, gameWidth - 1, 0, gameHeight - 1, 1);
- Scumm::g_scumm->markRectAsDirty(Scumm::kTextVirtScreen, 0, gameWidth - 1, 0, gameHeight - 1, 1);
- Scumm::g_scumm->markRectAsDirty(Scumm::kVerbVirtScreen, 0, gameWidth - 1, 0, gameHeight - 1, 1);
- }
-#endif
-
-}
-
-
-void initGame() {
- // This is a good time to check for left handed mode since the mode change is done as the game starts.
- // There's probably a better way, but hey.
-// consolePrintf("initing game\n");
-
- setOptions();
-
- //strcpy(gameName, ConfMan.getActiveDomain().c_str());
- strcpy(gameName, ConfMan.get("gameid").c_str());
-// consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]);
-
- currentGame = &gameList[0]; // Default game
-
- for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) {
- if (!stricmp(gameName, gameList[r].gameId)) {
- currentGame = &gameList[r];
-// consolePrintf("Game list num: %d\n", currentGame);
- }
- }
-
-
-}
-
-void setLeftHanded(bool enable) {
- leftHandedMode = enable;
-}
-
-void setTouchXOffset(int x) {
- touchXOffset = x;
-}
-
-void setTouchYOffset(int y) {
- touchYOffset = y;
-}
-
-void setUnscaledMode(bool enable) {
- scaledMode = !enable;
-}
-
-void displayMode8Bit() {
-
- u16 buffer[32 * 32];
-
- setKeyboardEnable(false);
-
- if (!displayModeIs8Bit) {
- for (int r = 0; r < 32 * 32; r++) {
- buffer[r] = ((u16 *) SCREEN_BASE_BLOCK_SUB(4))[r];
- }
- }
-
-
-
- videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
- videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
-
- vramSetBankA(VRAM_A_MAIN_BG_0x6000000);
- vramSetBankB(VRAM_B_MAIN_BG_0x6020000);
-
- vramSetBankC(VRAM_C_SUB_BG_0x6200000);
- vramSetBankD(VRAM_D_MAIN_BG_0x6040000);
-
- vramSetBankH(VRAM_H_LCD);
-
- BG3_CR = BG_BMP8_512x256 | BG_BMP_BASE(8);
-
-
-
- BG3_XDX = (int) (((float) (gameWidth) / 256.0f) * 256);
- BG3_XDY = 0;
- BG3_YDX = 0;
- BG3_YDY = (int) ((200.0f / 192.0f) * 256);
-
- SUB_BG3_CR = BG_BMP8_512x256;
-
-
-
- SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256);
- SUB_BG3_XDY = 0;
- SUB_BG3_YDX = 0;
- SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);
-
-
- // Do text stuff
- BG0_CR = BG_MAP_BASE(0) | BG_TILE_BASE(1);
- BG0_Y0 = 0;
-
- // Restore palette entry used by text in the front-end
- PALETTE_SUB[255] = savedPalEntry255;
-
- consoleInitDefault((u16*)SCREEN_BASE_BLOCK(0), (u16*)CHAR_BASE_BLOCK(1), 16);
- consolePrintSet(0, 23);
-
- if (!displayModeIs8Bit) {
- for (int r = 0; r < 32 * 32; r++) {
- ((u16 *) SCREEN_BASE_BLOCK(0))[r] = buffer[r];
- }
-// dmaCopyHalfWords(3, (u16 *) SCREEN_BASE_BLOCK(0), buffer, 32 * 32 * 2);
- }
-
-
- if (!displayModeIs8Bit) restoreGameBackBuffer();
- displayModeIs8Bit = true;
-
- POWER_CR &= ~POWER_SWAP_LCDS;
-
- keyboardEnable = false;
- initGame();
-
-}
-
-void setGameID(int id) {
- gameID = id;
-}
-
-void dummyHandler() {
- REG_IF = IRQ_VBLANK;
-}
-
-void checkSleepMode() {
- if (IPC->performArm9SleepMode) {
-
- consolePrintf("ARM9 Entering sleep mode\n");
-
- int intSave = REG_IE;
- irqSet(IRQ_VBLANK, dummyHandler);
-// int irqHandlerSave = (int) IRQ_HANDLER;
- REG_IE = IRQ_VBLANK;
- //IRQ_HANDLER = dummyHandler;
-
- int powerSave = POWER_CR;
- POWER_CR &= ~POWER_ALL;
-
- while (IPC->performArm9SleepMode) {
- swiWaitForVBlank();
- }
-
- POWER_CR = powerSave;
-// IRQ_HANDLER = (void (*)()) irqHandlerSave;
- irqSet(IRQ_VBLANK, VBlankHandler);
- REG_IE = intSave;
-
- consolePrintf("ARM9 Waking from sleep mode\n");
- }
-}
-
-void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor) {
- if (currentGame->control != CONT_SCUMM_SAMNMAX)
- return;
-
- uint16 border = RGB15(24,24,24) | 0x8000;
-
-
- int off = 48*64;
- memset(SPRITE_GFX_SUB+off, 0, 64*64*2);
-
- int pos = 190 - (w+2);
-
-
-
- // make border
- for (uint i=0; i<w+2; i++) {
- SPRITE_GFX_SUB[off+i] = border;
- SPRITE_GFX_SUB[off+(31)*64+i] = border;
- }
- for (uint i=1; i<31; i++) {
- SPRITE_GFX_SUB[off+(i*64)] = border;
- SPRITE_GFX_SUB[off+(i*64)+(w+1)] = border;
- }
-
- int offset = (32 - h) >> 1;
-
- for (uint y=0; y<h; y++) {
- for (uint x=0; x<w; x++) {
- int color = icon[y*w+x];
- if (color == keycolor) {
- SPRITE_GFX_SUB[off+(y+1+offset)*64+(x+1)] = 0x8000; // black background
- } else {
- SPRITE_GFX_SUB[off+(y+1+offset)*64+(x+1)] = BG_PALETTE[color] | 0x8000;
- }
- }
- }
-
- sprites[1].attribute[0] = ATTR0_BMP | 150;
- sprites[1].attribute[1] = ATTR1_SIZE_64 | pos;
- sprites[1].attribute[2] = ATTR2_ALPHA(1) | 48;
-}
-
-
-
-
-void displayMode16Bit() {
-
- u16 buffer[32 * 32 * 2];
-
-
- if (displayModeIs8Bit) {
- saveGameBackBuffer();
- for (int r = 0; r < 32 * 32; r++) {
- buffer[r] = ((u16 *) SCREEN_BASE_BLOCK(0))[r];
- }
- }
-
-
- videoSetMode(MODE_5_2D | /*DISPLAY_BG0_ACTIVE |*/ DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP);
- videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE |/* DISPLAY_BG1_ACTIVE |*/ DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
-
- vramSetBankA(VRAM_A_MAIN_BG);
- vramSetBankB(VRAM_B_MAIN_BG);
- vramSetBankC(VRAM_C_MAIN_BG);
- vramSetBankD(VRAM_D_MAIN_BG);
- vramSetBankH(VRAM_H_SUB_BG);
-
- BG3_CR = BG_BMP16_512x256;
- highBuffer = false;
-
- BG3_XDX = (int) (1.25f * 256);
- BG3_XDY = 0;
- BG3_YDX = 0;
- BG3_YDY = (int) ((200.0f / 192.0f) * 256);
-
- memset(BG_GFX, 0, 512 * 256 * 2);
-
- savedPalEntry255 = PALETTE_SUB[255];
- PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255
-
- // Do text stuff
- SUB_BG0_CR = BG_MAP_BASE(4) | BG_TILE_BASE(0);
- SUB_BG0_Y0 = 0;
-
- consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(4), (u16*)CHAR_BASE_BLOCK_SUB(0), 16);
-
- if (displayModeIs8Bit) {
- //dmaCopyHalfWords(3, (u16 *) SCREEN_BASE_BLOCK_SUB(0), buffer, 32 * 32 * 2);
- for (int r = 0; r < 32 * 32; r++) {
- ((u16 *) SCREEN_BASE_BLOCK_SUB(4))[r] = buffer[r];
- }
- }
-
- consolePrintSet(0, 23);
- consolePrintf("\n");
-
- // Show keyboard
- SUB_BG1_CR = BG_TILE_BASE(1) | BG_MAP_BASE(12);
- //drawKeyboard(1, 12);
-
- POWER_CR &= ~POWER_SWAP_LCDS;
-
-
-
- displayModeIs8Bit = false;
-}
-
-
-void displayMode16BitFlipBuffer() {
- if (!displayModeIs8Bit) {
- u16* back = get16BitBackBuffer();
-
-// highBuffer = !highBuffer;
-// BG3_CR = BG_BMP16_512x256 | BG_BMP_RAM(highBuffer? 1: 0);
-
- for (int r = 0; r < 512 * 256; r++) {
- *(BG_GFX + r) = *(back + r);
- }
- }
-}
-
-void setShakePos(int shakePos) {
- shakePos = shakePos;
-}
-
-
-u16* get16BitBackBuffer() {
- return BG_GFX + 0x20000;
-}
-
-u16* get8BitBackBuffer() {
- return BG_GFX + 0x10000; // 16bit qty!
-}
-
-void setSoundProc(OSystem::SoundProc proc, void* param) {
-// consolePrintf("Set sound callback");
- soundCallback = proc;
- soundParam = param;
-}
-
-// The sound system in ScummVM seems to always return stereo interleaved samples.
-// Here, I'm treating an 11Khz stereo stream as a 22Khz mono stream, which works sorta ok, but is
-// a horrible bodge. Any advice on how to change the engine to output mono would be greatly
-// appreciated.
-void doSoundCallback() {
- if ((soundCallback)) {
- lastCallbackFrame = frameCount;
-
- for (int r = IPC->playingSection; r < IPC->playingSection + 4; r++) {
- int chunk = r & 3;
-
- if (IPC->fillNeeded[chunk]) {
- IPC->fillNeeded[chunk] = false;
- DC_FlushAll();
- soundCallback(soundParam, (byte *) (soundBuffer + ((bufferSamples >> 2) * chunk)), bufferSamples >> 1);
- IPC->fillNeeded[chunk] = false;
- DC_FlushAll();
- }
-
- }
-
- }
-}
-
-void doTimerCallback() {
- if (callback) {
- if (callbackTimer <= 0) {
- callbackTimer += callbackInterval;
- callback(callbackInterval);
- }
- }
-}
-
-void soundUpdate() {
- if ((bufferFrame == 0)) {
-// playSound(soundBuffer, (bufferSamples * 2), true);
- }
-// consolePrintf("%x\n", IPC->test);
-
-
- if (bufferFrame == 0) {
-// bufferFirstHalf = true;
- }
- if (bufferFrame == bufferSize >> 1) {
- //bufferSecondHalf = true;
- }
-
- bufferFrame++;
- if (bufferFrame == bufferSize) {
- bufferFrame = 0;
- }
-}
-
-void memoryReport() {
- int r = 0;
- int* p;
- do {
- p = (int *) malloc(r * 8192);
- free(p);
- r++;
- } while ((p) && (r < 512));
-
- int t = -1;
- void* block[1024];
- do {
- t++;
- block[t] = (int *) malloc(4096);
- } while ((t < 1024) && (block[t]));
-
- for (int q = 0; q < t; q++) {
- free(block[q]);
- }
-
- consolePrintf("Free: %dK, Largest: %dK\n", t * 4, r * 8);
-}
-
-
-void addIndyFightingKeys() {
- OSystem_DS* system = OSystem_DS::instance();
- OSystem::Event event;
-
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.flags = 0;
-
- if ((getKeysDown() & KEY_L)) {
- indyFightRight = false;
- }
-
- if ((getKeysDown() & KEY_R)) {
- indyFightRight = true;
- }
-
- if ((getKeysDown() & KEY_UP)) {
- event.kbd.keycode = '8';
- event.kbd.ascii = '8';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_LEFT)) {
- event.kbd.keycode = '4';
- event.kbd.ascii = '4';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_RIGHT)) {
- event.kbd.keycode = '6';
- event.kbd.ascii = '6';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_DOWN)) {
- event.kbd.keycode = '2';
- event.kbd.ascii = '2';
- system->addEvent(event);
- }
-
- if (indyFightRight) {
-
- if ((getKeysDown() & KEY_X)) {
- event.kbd.keycode = '9';
- event.kbd.ascii = '9';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_A)) {
- event.kbd.keycode = '6';
- event.kbd.ascii = '6';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_B)) {
- event.kbd.keycode = '3';
- event.kbd.ascii = '3';
- system->addEvent(event);
- }
-
- } else {
-
- if ((getKeysDown() & KEY_X)) {
- event.kbd.keycode = '7';
- event.kbd.ascii = '7';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_A)) {
- event.kbd.keycode = '4';
- event.kbd.ascii = '4';
- system->addEvent(event);
- }
- if ((getKeysDown() & KEY_B)) {
- event.kbd.keycode = '1';
- event.kbd.ascii = '1';
- system->addEvent(event);
- }
-
- }
-
-
- if ((getKeysDown() & KEY_Y)) {
- event.kbd.keycode = '5';
- event.kbd.ascii = '5';
- system->addEvent(event);
- }
-}
-
-
-void setKeyboardEnable(bool en) {
- if (en == keyboardEnable) return;
- keyboardEnable = en;
- u16* backupBank = (u16 *) 0x6040000;
-
- if (keyboardEnable) {
-
-
- DS::drawKeyboard(1, 12, backupBank);
-
-
- SUB_BG1_CR = BG_TILE_BASE(1) | BG_MAP_BASE(12);
-
- if (displayModeIs8Bit) {
- SUB_DISPLAY_CR |= DISPLAY_BG1_ACTIVE; // Turn on keyboard layer
- SUB_DISPLAY_CR &= ~DISPLAY_BG3_ACTIVE; // Turn off game layer
- } else {
- SUB_DISPLAY_CR |= DISPLAY_BG1_ACTIVE; // Turn on keyboard layer
- SUB_DISPLAY_CR &= ~DISPLAY_BG0_ACTIVE; // Turn off console layer
- }
- lcdSwap();
- } else {
-
-
- // Restore the palette that the keyboard has used
- for (int r = 0; r < 256; r++) {
- BG_PALETTE_SUB[r] = BG_PALETTE[r];
- }
-
-
- //restoreVRAM(1, 12, backupBank);
-
- if (displayModeIs8Bit) {
- // Copy the sub screen VRAM from the top screen - they should always be
- // the same.
- for (int r = 0; r < (512 * 256) >> 1; r++) {
- BG_GFX_SUB[r] = get8BitBackBuffer()[r];
- }
-
- SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer
- SUB_DISPLAY_CR |= DISPLAY_BG3_ACTIVE; // Turn on game layer
- } else {
- SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer
- SUB_DISPLAY_CR |= DISPLAY_BG0_ACTIVE; // Turn on console layer
- }
-
- lcdSwap();
- }
-}
-
-bool getKeyboardEnable() {
- return keyboardEnable;
-}
-bool getIsDisplayMode8Bit() {
- return displayModeIs8Bit;
-}
-
-void addEventsToQueue() {
- OSystem_DS* system = OSystem_DS::instance();
- OSystem::Event event;
-
-
-
-
- if (system->isEventQueueEmpty()) {
-
-/*
- if (getKeysDown() & KEY_L) {
- tweak--;
- consolePrintf("Tweak: %d\n", tweak);
- IPC->tweakChanged = true;
- }
-
-
- if (getKeysDown() & KEY_R) {
- tweak++;
- consolePrintf("Tweak: %d\n", tweak);
- IPC->tweakChanged = true;
- }
- */
- if ((keysHeld() & KEY_L) && (keysHeld() & KEY_R)) {
- memoryReport();
- }
-
- if (displayModeIs8Bit) {
-
- if (!indyFightState) {
-
-
- if ((getKeysDown() & KEY_B) && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) {
- // consolePrintf("Pressing Esc");
-
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = 27;
- event.kbd.ascii = 27;
- event.kbd.flags = 0;
- system->addEvent(event);
- }
-
- }
-
-
-
- if ((!getIndyFightState()) && (getKeysDown() & KEY_Y)) {
- consoleEnable = !consoleEnable;
- if (displayModeIs8Bit) {
- displayMode8Bit();
- } else {
- displayMode16Bit();
- }
- }
-
-
- if (!((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (!getIndyFightState())) {
-
- if ((getKeysDown() & KEY_A) && (!indyFightState)) {
- gameScreenSwap = !gameScreenSwap;
- }
-
- if (!getPenHeld() || (mouseMode != MOUSE_HOVER)) {
- if (getKeysDown() & KEY_LEFT) {
- mouseMode = MOUSE_LEFT;
- }
- if (getKeysDown() & KEY_RIGHT) {
- if (currentGame->control != CONT_SCUMM_SAMNMAX) {
- mouseMode = MOUSE_RIGHT;
- } else {
- // If we're playing sam and max, click and release the right mouse
- // button to change verb
- OSystem::Event event;
-
- event.type = OSystem::EVENT_RBUTTONDOWN;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
-
- event.type = OSystem::EVENT_RBUTTONUP;
- system->addEvent(event);
- }
- }
- if (getKeysDown() & KEY_UP) {
- mouseMode = MOUSE_HOVER;
- }
- }
-
-
-
- }
-
- if ((getKeysDown() & KEY_SELECT)) {
- //scaledMode = !scaledMode;
- //scY = 4;
- showOptionsDialog();
- }
-
-
- }
-
- if (!getIndyFightState() && !((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_X)) {
- setKeyboardEnable(!keyboardEnable);
- }
-
- updateStatus();
-
- OSystem::Event event;
-
- if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) {
- event.type = OSystem::EVENT_MOUSEMOVE;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- //consolePrintf("x=%d y=%d \n", getPenX(), getPenY());
- }
-
- if (!keyboardEnable) {
- if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) {
- if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) {
- event.type = ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit))? OSystem::EVENT_LBUTTONDOWN: OSystem::EVENT_RBUTTONDOWN;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }
-
- if (getPenReleased()) {
- event.type = mouseMode == MOUSE_LEFT? OSystem::EVENT_LBUTTONUP: OSystem::EVENT_RBUTTONUP;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }
- } else {
- // In hover mode, D-pad left and right click the mouse when the pen is on the screen
-
- if (getPenHeld()) {
- if (getKeysDown() & KEY_LEFT) {
- event.type = OSystem::EVENT_LBUTTONDOWN;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }
- /* if (getKeysReleased() & KEY_LEFT) {
- event.type = OSystem::EVENT_LBUTTONUP;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }*/
-
- if (getKeysDown() & KEY_RIGHT) {
- event.type = OSystem::EVENT_RBUTTONDOWN;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }
- /*if (getKeysReleased() & KEY_RIGHT) {
- event.type = OSystem::EVENT_RBUTTONUP;
- event.mouse = Common::Point(getPenX(), getPenY());
- system->addEvent(event);
- }*/
- }
- }
-
- if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (displayModeIs8Bit)) {
- // Controls specific to the control method
-
-
- if (currentGame->control == CONT_SKY) {
- // Extra controls for Benieth a Steel Sky
- if ((getKeysDown() & KEY_DOWN)) {
- penY = 0;
- penX = 0; // Show inventory by moving mouse onto top line
- }
- }
-
- if (currentGame->control == CONT_SIMON) {
- // Extra controls for Simon the Sorcerer
- if ((getKeysDown() & KEY_DOWN)) {
- OSystem::Event event;
-
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = '#'; // F10 or # - show hotspots
- event.kbd.ascii = '#';
- event.kbd.flags = 0;
- system->addEvent(event);
-// consolePrintf("F10\n");
- }
- }
-
- if (currentGame->control == CONT_SCUMM_ORIGINAL) {
- // Extra controls for Scumm v1-5 games
- if ((getKeysDown() & KEY_DOWN)) {
- OSystem::Event event;
-
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = '.'; // Full stop - skips current dialogue line
- event.kbd.ascii = '.';
- event.kbd.flags = 0;
- system->addEvent(event);
- }
-
- if (indyFightState) {
- addIndyFightingKeys();
- }
-
- }
-
- }
- }
-
- if (!displayModeIs8Bit) {
- // Front end controls
-
- if (leftHandedSwap(getKeysDown()) & KEY_UP) {
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = SDLK_UP;
- event.kbd.ascii = 0;
- event.kbd.flags = 0;
- system->addEvent(event);
-
- event.type = OSystem::EVENT_KEYUP;
- system->addEvent(event);
- }
-
- if (leftHandedSwap(getKeysDown()) & KEY_DOWN) {
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = SDLK_DOWN;
- event.kbd.ascii = 0;
- event.kbd.flags = 0;
- system->addEvent(event);
-
- event.type = OSystem::EVENT_KEYUP;
- system->addEvent(event);
- }
-
- if (leftHandedSwap(getKeysDown()) & KEY_A) {
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = SDLK_RETURN;
- event.kbd.ascii = 0;
- event.kbd.flags = 0;
- system->addEvent(event);
-
- event.type = OSystem::EVENT_KEYUP;
- system->addEvent(event);
- }
-
- }
-
-
- if ((getKeysDown() & KEY_START)) {
- event.type = OSystem::EVENT_KEYDOWN;
- event.kbd.keycode = 319; // F5
- event.kbd.ascii = 319;
- event.kbd.flags = 0;
- system->addEvent(event);
-/*
- event.type = OSystem::EVENT_KEYUP;
- event.kbd.keycode = 319; // F5
- event.kbd.ascii = 319;
- system->addEvent(event);*/
-
-// consolePrintf("Pressing F5");
- }
-
-
- if (keyboardEnable) {
- DS::addKeyboardEvents();
- }
-
- consumeKeys();
-
- consumePenEvents();
-
- }
-}
-
-void updateStatus() {
- int offs;
-
- if (displayModeIs8Bit) {
- switch (mouseMode) {
- case MOUSE_LEFT: {
- offs = 16;
- break;
- }
- case MOUSE_RIGHT: {
- offs = 32;
- break;
- }
- case MOUSE_HOVER: {
- offs = 0;
- break;
- }
- default: {
- // Nothing!
- offs = 0;
- break;
- }
- }
-
-
- sprites[0].attribute[0] = ATTR0_BMP | 150;
- sprites[0].attribute[1] = ATTR1_SIZE_32 | 208;
- sprites[0].attribute[2] = ATTR2_ALPHA(1)| offs;
-
- if (indyFightState) {
- sprites[2].attribute[0] = ATTR0_BMP | 150;
- sprites[2].attribute[1] = ATTR1_SIZE_32 | (190 - 32) | (indyFightRight? 0: ATTR1_FLIP_X);
- sprites[2].attribute[2] = ATTR2_ALPHA(1)| 48;
- } else {
- sprites[2].attribute[0] = ATTR0_DISABLED;
- sprites[2].attribute[1] = 0;
- sprites[2].attribute[2] = 0;
- }
- } else {
- sprites[0].attribute[0] = ATTR0_DISABLED;
- sprites[1].attribute[0] = ATTR0_DISABLED;
- sprites[2].attribute[0] = ATTR0_DISABLED;
- sprites[3].attribute[0] = ATTR0_DISABLED;
- }
-
- if ((keyboardIcon) && (!keyboardEnable) && (!displayModeIs8Bit)) {
- spritesMain[0].attribute[0] = ATTR0_BMP | 160;
- spritesMain[0].attribute[1] = ATTR1_SIZE_32 | 0;
- spritesMain[0].attribute[2] = ATTR2_ALPHA(1) | 64;
- } else {
- spritesMain[0].attribute[0] = ATTR0_DISABLED;
- spritesMain[0].attribute[1] = 0;
- spritesMain[0].attribute[2] = 0;
- spritesMain[0].attribute[3] = 0;
- }
-
-}
-
-void soundBufferEmptyHandler() {
- REG_IF = IRQ_TIMER2;
-
- if (soundHiPart) {
-// bufferSecondHalf = true;
- } else {
-// bufferFirstHalf = true;
- }
-
- soundHiPart = !soundHiPart;
-}
-
-void setMainScreenScroll(int x, int y) {
- if (gameScreenSwap) {
- SUB_BG3_CX = x + (((frameCount & 1) == 0)? 64: 0);
- SUB_BG3_CY = y;
- } else {
- BG3_CX = x + (((frameCount & 1) == 0)? 64: 0);
- BG3_CY = y;
-
- touchX = x >> 8;
- touchY = y >> 8;
- }
-}
-
-void setMainScreenScale(int x, int y) {
- if (gameScreenSwap) {
- SUB_BG3_XDX = x;
- SUB_BG3_XDY = 0;
- SUB_BG3_YDX = 0;
- SUB_BG3_YDY = y;
- } else {
- BG3_XDX = x;
- BG3_XDY = 0;
- BG3_YDX = 0;
- BG3_YDY = y;
-
- touchScX = x;
- touchScY = y;
- }
-}
-
-void setZoomedScreenScroll(int x, int y) {
- if (gameScreenSwap) {
- BG3_CX = x + (((frameCount & 1) == 0)? 64: 0);
- BG3_CY = y;
-
- touchX = x >> 8;
- touchY = y >> 8;
- } else {
- SUB_BG3_CX = x + (((frameCount & 1) == 0)? 64: 0);
- SUB_BG3_CY = y;
- }
-}
-
-void setZoomedScreenScale(int x, int y) {
- if (gameScreenSwap) {
- BG3_XDX = x;
- BG3_XDY = 0;
- BG3_YDX = 0;
- BG3_YDY = y;
-
- touchScX = x;
- touchScY = y;
- } else {
- SUB_BG3_XDX = x;
- SUB_BG3_XDY = 0;
- SUB_BG3_YDX = 0;
- SUB_BG3_YDY = y;
- }
-}
-
-void VBlankHandler(void) {
-// BG_PALETTE[0] = RGB15(31, 31, 31);
-// if (*((int *) (0x023FFF00)) != 0xBEEFCAFE) {
- // consolePrintf("Guard band overwritten!");
-// }
-
-// consolePri ntf("X:%d Y:%d\n", getPenX(), getPenY());
-
-
- IPC->tweak = tweak;
- soundUpdate();
-
-
-
-
- if ((!gameScreenSwap) && (!(getKeysHeld() & KEY_L) && !(getKeysHeld() & KEY_R))) {
- if (currentGame) {
- if (currentGame->control != CONT_SCUMM_SAMNMAX) {
- if (getPenHeld() && (getPenY() < SCUMM_GAME_HEIGHT)) {
- setTopScreenTarget(getPenX(), getPenY());
- }
- } else {
- if (getPenHeld()) {
- setTopScreenTarget(getPenX(), getPenY());
- }
- }
- }
- }
-
-
- penUpdate();
- keysUpdate();
-
-
- frameCount++;
-
-
-
- if (callback) {
- callbackTimer -= FRAME_TIME;
- }
-
- if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) {
-
- if ((!dragging) && (getPenHeld()) && (penDownFrames > 5)) {
- dragging = true;
- dragStartX = penX;
- dragStartY = penY;
-
- if (gameScreenSwap) {
- dragScX = subScTargetX;
- dragScY = subScTargetY;
- } else {
- dragScX = scX;
- dragScY = scY;
- }
-
-
- }
-
- if ((dragging) && (!getPenHeld())) {
- dragging = false;
- }
-
- if (dragging) {
-
- if (gameScreenSwap) {
- subScTargetX = dragScX + ((dragStartX - penX) << 8);
- subScTargetY = dragScY + ((dragStartY - penY) << 8);
- } else {
- scX = dragScX + ((dragStartX - penX));
- scY = dragScY + ((dragStartY - penY));
- }
-
-// consolePrintf("X:%d Y:%d\n", dragStartX - penX, dragStartY - penY);
- }
- }
-
-
-/* if ((frameCount & 1) == 0) {
- SUB_BG3_CX = subScX;
- } else {
- SUB_BG3_CX = subScX + 64;
- }
-
- SUB_BG3_CY = subScY + (shakePos << 8);*/
-
- /*SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256);
- SUB_BG3_XDY = 0;
- SUB_BG3_YDX = 0;
- SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/
-
-
- if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) {
- if ((getKeysHeld() & KEY_A) && (subScreenScale < 256)) {
- subScreenScale += 3;
- }
-
- if ((getKeysHeld() & KEY_B) && (subScreenScale > 128)) {
- subScreenScale -=3;
- }
-
- int xCenter = subScTargetX + ((subScreenWidth >> 1) << 8);
- int yCenter = subScTargetY + ((subScreenHeight >> 1) << 8);
-
- subScreenWidth = SCUMM_GAME_WIDTH * subScreenScale >> 8;
- subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8;
-
- subScTargetX = xCenter - ((subScreenWidth >> 1) << 8);
- subScTargetY = yCenter - ((subScreenHeight >> 1) << 8);
-
-
-
-
- if (subScTargetX < 0) subScTargetX = 0;
- if (subScTargetX > (gameWidth - subScreenWidth) << 8) subScTargetX = (gameWidth - subScreenWidth) << 8;
-
- if (subScTargetY < 0) subScTargetY = 0;
- if (subScTargetY > (gameHeight - subScreenHeight) << 8) subScTargetY = (gameHeight - subScreenHeight) << 8;
- }
-
- subScX += (subScTargetX - subScX) >> 2;
- subScY += (subScTargetY - subScY) >> 2;
-
- if (displayModeIs8Bit) {
-
- if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) {
-
- int offsX = 0, offsY = 0;
-
-
- if (getKeysHeld() & KEY_LEFT) {
- offsX -= 1;
- }
-
- if (getKeysHeld() & KEY_RIGHT) {
- offsX += 1;
- }
-
- if (getKeysHeld() & KEY_UP) {
- offsY -= 1;
- }
-
- if (getKeysHeld() & KEY_DOWN) {
- offsY += 1;
- }
-
- if (((gameScreenSwap) && (getKeysHeld() & KEY_L)) || ((!gameScreenSwap) && (getKeysHeld() & KEY_R))) {
- subScTargetX += offsX << 8;
- subScTargetY += offsY << 8;
- } else {
- scX += offsX;
- scY += offsY;
- }
- }
-
- if (!scaledMode) {
-
- if (scX + 256 > gameWidth - 1) {
- scX = gameWidth - 1 - 256;
- }
-
- if (scX < 0) {
- scX = 0;
- }
-
- if (scY + 192 > gameHeight - 1) {
- scY = gameHeight - 1 - 192;
- }
-
- if (scY < 0) {
- scY = 0;
- }
-
- setZoomedScreenScroll(subScX, subScY);
- setZoomedScreenScale(subScreenWidth, (subScreenHeight * 256) / 192);
-
-
- setMainScreenScroll(scX << 8, (scY << 8) + (shakePos << 8));
- setMainScreenScale(256, 256); // 1:1 scale
-
- } else {
-
- if (scY > gameHeight - 192 - 1) {
- scY = gameHeight - 192 - 1;
- }
-
- if (scY < 0) {
- scY = 0;
- }
-
- setZoomedScreenScroll(subScX, subScY);
- setZoomedScreenScale(subScreenWidth, (subScreenHeight * 256) / 192);
-
- setMainScreenScroll(64, (scY << 8) + (shakePos << 8));
- setMainScreenScale(320, 256); // 1:1 scale
-
- }
- } else {
- setZoomedScreenScroll(0, 0);
- setZoomedScreenScale(320, 256);
-
- setMainScreenScroll(0, 0);
- setMainScreenScale(320, 256); // 1:1 scale
- }
-
- // Enable on screen keyboard when pen taps icon
- if ((keyboardIcon) && (penX < 32) && (penY > 160) && (penHeld)) {
- setKeyboardEnable(true);
- }
-
- if (keyboardEnable) {
- if (DS::getKeyboardClosed()) {
- setKeyboardEnable(false);
- }
- }
-
- updateOAM();
-
- //PALETTE[0] = RGB15(0, 0, 0);
- REG_IF = IRQ_VBLANK;
-}
-
-int getMillis() {
- return currentTimeMillis;
-// return frameCount * FRAME_TIME;
-}
-
-void setTimerCallback(OSystem::TimerProc proc, int interval) {
-// consolePrintf("Set timer proc %x, int %d\n", proc, interval);
- callback = proc;
- callbackInterval = interval;
- callbackTimer = interval;
-}
-
-void timerTickHandler() {
- REG_IF = IRQ_TIMER0;
- if ((callback) && (callbackTimer > 0)) {
- callbackTimer--;
- }
- currentTimeMillis++;
-}
-
-void setTalkPos(int x, int y) {
-// if (gameID != Scumm::GID_SAMNMAX) {
-// setTopScreenTarget(x, 0);
-// } else {
- setTopScreenTarget(x, y);
-// }
-}
-
-void setTopScreenTarget(int x, int y) {
- subScTargetX = (x - (subScreenWidth >> 1));
- subScTargetY = (y - (subScreenHeight >> 1));
-
- if (subScTargetX < 0) subScTargetX = 0;
- if (subScTargetX > gameWidth - subScreenWidth) subScTargetX = gameWidth - subScreenWidth;
-
- if (subScTargetY < 0) subScTargetY = 0;
- if (subScTargetY > gameHeight - subScreenHeight) subScTargetY = gameHeight - subScreenHeight;
-
- subScTargetX <<=8;
- subScTargetY <<=8;
-}
-
-void initHardware() {
- // Guard band
-//((int *) (0x023FFF00)) = 0xBEEFCAFE;
-
-
- penInit();
-
- powerON(POWER_ALL);
-/* vramSetBankA(VRAM_A_MAIN_BG);
- vramSetBankB(VRAM_B_MAIN_BG);
- vramSetBankC(VRAM_C_SUB_BG); */
- vramSetBankI(VRAM_I_SUB_SPRITE);
- vramSetBankG(VRAM_G_MAIN_SPRITE);
-
- currentTimeMillis = 0;
-
-
-/*
- // Set up a millisecond counter
- TIMER0_CR = 0;
- TIMER0_DATA = 0xFFFF;
- TIMER0_CR = TIMER_ENABLE | TIMER_CASCADE;
-*/
-
-
-
- PALETTE[255] = RGB15(0,31,0);
-
- // Allocate save buffer for game screen
-// savedBuffer = new u8[320 * 200];
- displayMode16Bit();
-
- memset(BG_GFX, 0, 512 * 256 * 2);
- scaledMode = true;
- scX = 0;
- scY = 0;
- subScX = 0;
- subScY = 0;
- subScTargetX = 0;
- subScTargetY = 0;
-
- //lcdSwap();
- POWER_CR &= ~POWER_SWAP_LCDS;
-
- frameCount = 0;
- callback = NULL;
-
-// vramSetBankH(VRAM_H_SUB_BG);
-
-
-// // Do text stuff
- //BG0_CR = BG_MAP_BASE(0) | BG_TILE_BASE(1);
-// BG0_Y0 = 48;
-
- PALETTE[255] = RGB15(31,31,31);//by default font will be rendered with color 255
-
- //consoleInit() is a lot more flexible but this gets you up and running quick
-// consoleInitDefault((u16*)SCREEN_BASE_BLOCK(0), (u16*)CHAR_BASE_BLOCK(1), 16);
- //consolePrintSet(0, 6);
-
- //irqs are nice
- irqInit();
-// irqInitHandler();
- irqSet(IRQ_VBLANK, VBlankHandler);
- irqSet(IRQ_TIMER0, timerTickHandler);
- irqSet(IRQ_TIMER2, soundBufferEmptyHandler);
-
- irqEnable(IRQ_VBLANK);
- irqEnable(IRQ_TIMER0);
- irqEnable(IRQ_TIMER2);
-
-
- // Set up a millisecond timer
- TIMER0_CR = 0;
- TIMER0_DATA = (u32) TIMER_FREQ(1000);
- TIMER0_CR = TIMER_ENABLE | TIMER_DIV_1 | TIMER_IRQ_REQ;
- REG_IME = 1;
-
- PALETTE[255] = RGB15(0,0,31);
-
- initSprites();
-
-// videoSetModeSub(MODE_3_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text
-
- // Convert texture from 24bit 888 to 16bit 1555, remembering to set top bit!
- u8* srcTex = (u8 *) icons_raw;
- for (int r = 32 * 160 ; r >= 0; r--) {
- SPRITE_GFX_SUB[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10);
- SPRITE_GFX[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10);
- }
-
- WAIT_CR &= ~(0x0080);
- REG_WRAM_CNT = 0;
-
-}
-
-
-void setKeyboardIcon(bool enable) {
- keyboardIcon = enable;
-}
-
-bool getKeyboardIcon() {
- return keyboardIcon;
-}
-
-
-////////////////////
-// Pen stuff
-////////////////////
-
-
-void penInit() {
- penDown = false;
- penHeld = false;
- penReleased = false;
- penDownLastFrame = false;
- penDownSaved = false;
- penReleasedSaved = false;
- penDownFrames = 0;
- consumeKeys();
-}
-
-void penUpdate() {
-
-// if (getKeysHeld() & KEY_L) consolePrintf("%d, %d penX=%d, penY=%d tz=%d\n", IPC->touchXpx, IPC->touchYpx, penX, penY, IPC->touchZ1);
-
- if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me.
-
- if ((penHeld)) {
- penHeld = true;
- penDown = false;
-
- if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) {
- penX = IPC->touchXpx + touchXOffset;
- penY = IPC->touchYpx + touchYOffset;
- }
-
- } else {
- penDown = true;
- penHeld = true;
- penDownSaved = true;
-
- //if ( (ABS(penX - IPC->touchXpx) < 10) && (ABS(penY - IPC->touchYpx) < 10) ) {
- if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) {
- penX = IPC->touchXpx;
- penY = IPC->touchYpx;
- }
- //}
- }
-
- } else {
- if (penHeld) {
- penReleased = true;
- penReleasedSaved = true;
- } else {
- penReleased = false;
- }
-
- penDown = false;
- penHeld = false;
- }
-
-
- if ((IPC->touchZ1 > 0) || ((penDownFrames == 2)) ) {
- penDownLastFrame = true;
- penDownFrames++;
- } else {
- penDownLastFrame = false;
- penDownFrames = 0;
- }
-
-}
-
-int leftHandedSwap(int keys) {
- // Start and select are unchanged
- if (leftHandedMode) {
- int result = keys & (~(KEY_R | KEY_L | KEY_Y | KEY_A | KEY_B | KEY_X | KEY_LEFT | KEY_RIGHT | KEY_UP | KEY_DOWN));
-
- if (keys & KEY_L) result |= KEY_R;
- if (keys & KEY_R) result |= KEY_L;
-
- if (keys & KEY_LEFT) result |= KEY_Y;
- if (keys & KEY_RIGHT) result |= KEY_A;
- if (keys & KEY_DOWN) result |= KEY_B;
- if (keys & KEY_UP) result |= KEY_X;
-
- if (keys & KEY_Y) result |= KEY_LEFT;
- if (keys & KEY_A) result |= KEY_RIGHT;
- if (keys & KEY_B) result |= KEY_DOWN;
- if (keys & KEY_X) result |= KEY_UP;
-
- return result;
- } else {
- return keys;
- }
-}
-
-void keysUpdate() {
- scanKeys();
- keysDownSaved |= leftHandedSwap(keysDown());
- keysReleasedSaved |= leftHandedSwap(keysUp());
-}
-
-int getKeysDown() {
- return keysDownSaved;
-}
-
-int getKeysHeld() {
- return leftHandedSwap(keysHeld());
-}
-
-int getKeysReleased() {
- return keysReleasedSaved;
-}
-
-void consumeKeys() {
- keysDownSaved = 0;
- keysReleasedSaved = 0;
-}
-
-bool getPenDown() {
- return penDownSaved;
-}
-
-bool getPenHeld() {
- return penHeld;
-}
-
-bool getPenReleased() {
- return penReleasedSaved;
-}
-
-void consumePenEvents() {
- penDownSaved = false;
- penReleasedSaved = false;
-}
-
-int getPenX() {
- int x = ((penX * touchScX) >> 8) + touchX;
- x = x < 0? 0: (x > gameWidth - 1? gameWidth - 1: x);
- return x;
-}
-
-int getPenY() {
- int y = ((penY * touchScY) >> 8) + touchY;
- y = y < 0? 0: (y > gameHeight - 1? gameHeight - 1: y);
- return y;
-}
-
-GLvector getPenPos() {
- GLvector v;
-
- v.x = (penX * inttof32(1)) / SCREEN_WIDTH;
- v.y = (penY * inttof32(1)) / SCREEN_HEIGHT;
-
- return v;
-}
-
-void formatSramOption() {
- consolePrintf("The following files are present in save RAM:\n");
- DSSaveFileManager::instance()->listFiles();
-
- consolePrintf("\nAre you sure you want to\n");
- consolePrintf("DELETE all files?\n");
- consolePrintf("A = Yes, X = No\n");
-
- while (true) {
- if (keysHeld() & KEY_A) {
- DSSaveFileManager::instance()->formatSram();
- consolePrintf("SRAM cleared!\n");
- return;
- }
-
- if (keysHeld() & KEY_X) {
- consolePrintf("Whew, that was close!\n");
- return;
- }
- }
-}
-
-
-void setIndyFightState(bool st) {
- indyFightState = st;
- indyFightRight = true;
-}
-
-bool getIndyFightState() {
- return indyFightState;
-}
-
-/////////////////
-// GBAMP
-/////////////////
-
-bool GBAMPAvail = false;
-
-void initGBAMP() {
- FAT_InitFiles();
- if (disc_IsInserted()) {
- GBAMPAvail = true;
- consolePrintf("Found flash card reader!\n");
- } else {
- GBAMPAvail = false;
- consolePrintf("Flash card reader not found!\n");
- }
-}
-
-bool isGBAMPAvailable() {
- return GBAMPAvail;
-}
-
-
-
-/////////////////
-// Main
-/////////////////
-
-static const Common::String test("poo", 1, 16);
-
-
-
-int main(void)
-{
- soundCallback = NULL;
-
-
- initHardware();
-
- // Let arm9 read cartridge
- *((u16 *) (0x04000204)) &= ~0x0080;
-
- lastCallbackFrame = 0;
- tweak = 0;
-
- indyFightState = false;
- indyFightRight = true;
-
- // CPU speed = 67108864
- // 8 frames = 2946 368.5 bytes per fr
-
-// playSound(stretch, 47619, false);
-// playSound(twang, 11010, true); // 18640
-
-// bufferSize = 10;
- bufferRate = 22050;
- bufferFrame = 0;
-// bufferSamples = (bufferRate * bufferSize) / 60;
- bufferSamples = 4096;
-
- bufferFirstHalf = false;
- bufferSecondHalf = true;
-
- lastEventFrame = 0;
- mouseMode = MOUSE_LEFT;
-
-
-
-
- int bytes = (2 * (bufferSamples)) + 100;
-
- soundBuffer = (s16 *) malloc(bytes * 2);
-
-
- soundHiPart = true;
-/*
- TIMER1_CR = 0;
- TIMER1_DATA = TIMER_FREQ(bufferRate);
- TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1;
-
- TIMER2_CR = 0;
- TIMER2_DATA = 0xFFFF - (bufferSamples / 2);
- TIMER2_CR = TIMER_ENABLE | TIMER_IRQ_REQ | TIMER_CASCADE;
- */
- // 2945 - 2947
-
-
-
-// for (int r = 2946; r < 3000; r++) {
-// soundBuffer[r] = 30000;
-// }
-
-
-
- consolePrintf("------------------------\n");
- consolePrintf("ScummVM DS\n");
- consolePrintf("Ported by Neil Millstone\n");
-#ifdef DS_SCUMM_BUILD
- consolePrintf("Version 0.61 build A\n");
-#else
- consolePrintf("Version 0.61 build B\n");
-#endif
- consolePrintf("------------------------\n");
- consolePrintf("L/R + D-pad/pen: Scroll view\n");
- consolePrintf("D-pad left: Left mouse button\n");
- consolePrintf("D-pad right: Right mouse button\n");
- consolePrintf("D-pad up: Hover mouse\n");
- consolePrintf("D-pad down: Skip dialog line\n");
- consolePrintf("B button: Skip cutscenes\n");
- consolePrintf("Select: DS Options menu\n");
- consolePrintf("Start: Game menu\n");
- consolePrintf("Y (in game): Toggle console\n");
- consolePrintf("X: Toggle keyboard\n");
- consolePrintf("A: Swap screens\n");
- consolePrintf("L + R on bootup: Clear SRAM\n\n");
- consolePrintf("For a complete poo list see the\n");
- consolePrintf("help screen.\npoo\n");
-
-
- for (int r = 0; r < bytes; r++) {
- soundBuffer[r] = 0;
- }
-
- consolePrintf("length=%d str='%s'\n", test.size(), test.c_str());
-
- swiWaitForVBlank();
- swiWaitForVBlank();
- playSound(soundBuffer, (bufferSamples * 2), true);
- swiWaitForVBlank();
- swiWaitForVBlank();
- swiWaitForVBlank();
-
-
-
- // Create a file system node to force search for a zip file in GBA rom space
- DSFileSystemNode* node = new DSFileSystemNode();
- if (!node->getZip() || (!node->getZip()->isReady())) {
- // If not found, init CF/SD driver
- initGBAMP();
- }
- delete node;
-
-
-
- updateStatus();
-
-
-// OSystem_DS::instance();
- g_system = new OSystem_DS();
- assert(g_system);
-
- if ((keysHeld() & KEY_L) && (keysHeld() & KEY_R)) {
- formatSramOption();
- }
-
-// printf("'%s'", Common::ConfigManager::kTransientDomain.c_str());
- //printf("'%s'", Common::ConfigManager::kApplicationDomain.c_str());
-
-
- char* argv[2] = {"/scummvmds", "--config=scummvmb.ini"};
-#ifdef DS_NON_SCUMM_BUILD
-
- while (1) {
- scummvm_main(2, (char **) &argv);
- }
-#else
- while (1) {
- scummvm_main(1, (char **) &argv);
- }
-#endif
-
-
- return 0;
-}
-
-}
-
-int main() {
- DS::main();
-}
diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h
index 8c81b0f5e6..204f290b0b 100644
--- a/backends/platform/ds/arm9/source/dsmain.h
+++ b/backends/platform/ds/arm9/source/dsmain.h
@@ -24,125 +24,7 @@
#include "stdafx.h"
#include "system.h"
#include "scummconsole.h"
-#include "nds/scummvm_ipc.h"
-
-namespace DS {
-
-// Pen reading functions
-void penInit();
-void penUpdate();
-bool getPenDown();
-bool getPenHeld();
-bool getPenReleased();
-int getPenX();
-int getPenY();
-GLvector getPenPos();
-void consumePenEvents();
-
-// Pad reading
-int getKeysHeld();
-void keysUpdate();
-int getKeysDown();
-int getKeysReleased();
-void consumeKeys();
-int leftHandedSwap(int keys);
-
-// Video
-void displayMode8Bit(); // Switch to 8-bit mode5
-void displayMode16Bit(); // Switch to 16-bit mode5
-
-// Flip double buffer
-void displayMode16BitFlipBuffer();
-
-// Get address of current back buffer
-u16* get16BitBackBuffer();
-u16* get8BitBackBuffer();
-
-void setTalkPos(int x, int y);
-void setTopScreenTarget(int x, int y);
-
-// Timers
-void setTimerCallback(OSystem::TimerProc proc, int interval); // Setup a callback function at a regular interval
-int getMillis(); // Return the current runtime in milliseconds
-void doTimerCallback(); // Call callback function if required
-
-// Sound
-void setSoundProc(OSystem::SoundProc proc, void* param); // Setup a callback function for sound
-void doSoundCallback(); // Call function if sound buffers need more data
-void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound
-void stopSound(int channel);
-
-// Event queue
-void addEventsToQueue();
-void VBlankHandler();
-
-// Sam and Max Stuff
-void setGameID(int id);
-void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor);
-
-// Shake
-void setShakePos(int shakePos);
-
-// Reports
-void memoryReport();
-
-// GBAMP
-bool isGBAMPAvailable();
-
-// Sleep (I'd like some of that right now)
-void checkSleepMode();
-
-// Virtual keyboard
-void setKeyboardIcon(bool enable);
-bool getKeyboardIcon();
-void setKeyboardEnable(bool en);
-bool getKeyboardEnable();
-
-// Options
-void setLeftHanded(bool enable);
-void setTouchXOffset(int x);
-void setTouchYOffset(int y);
-void setUnscaledMode(bool enable);
-void setIndyFightState(bool st);
-bool getIndyFightState();
-
-// Display
-bool getIsDisplayMode8Bit();
-void setGameSize(int width, int height);
-int getGameWidth();
-int getGameHeight();
-
-}
-
-
-#endif
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-#ifndef _DSMAIN_H
-#define _DSMAIN_H
-
-#include <nds.h>
-#include "stdafx.h"
-#include "system.h"
-#include "scummconsole.h"
-#include "nds/scummvm_ipc.h"
+#include "NDS/scummvm_ipc.h"
namespace DS {
diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp
index bb5e44e722..e7df457490 100644
--- a/backends/platform/ds/arm9/source/gbampsave.cpp
+++ b/backends/platform/ds/arm9/source/gbampsave.cpp
@@ -184,189 +184,3 @@ void GBAMPSaveFileManager::listSavefiles(char const* prefix, bool* marks, int nu
FAT_chdir("/");
}
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-#include "gbampsave.h"
-#include "gba_nds_fat.h"
-
-/////////////////////////
-// GBAMP Save File
-/////////////////////////
-
-GBAMPSaveFile::GBAMPSaveFile(char* name, bool saveOrLoad) {
- handle = DS::std_fopen(name, saveOrLoad? "w": "r");
- //consolePrintf("%s handle is %d\n", name, handle);
-// consolePrintf("Created %s\n", name);
- bufferPos = 0;
- saveSize = 0;
- flushed = 0;
-}
-
-GBAMPSaveFile::~GBAMPSaveFile() {
- flushSaveBuffer();
- DS::std_fclose(handle);
-}
-
-uint32 GBAMPSaveFile::read(void *buf, uint32 size) {
- saveSize += size;
-// consolePrintf("Read %d %d ", size, saveSize);
- return DS::std_fread(buf, 1, size, handle);
-}
-
-bool GBAMPSaveFile::eos() const {
- return DS::std_feof(handle);
-}
-
-void GBAMPSaveFile::skip(uint32 bytes) {
- DS::std_fseek(handle, bytes, SEEK_CUR);
-}
-
-void GBAMPSaveFile::flushSaveBuffer() {
- if (bufferPos != 0) {
-// consolePrintf("Flushing %d bytes\n", bufferPos);
- flushed += bufferPos;
- DS::std_fwrite(buffer, 1, bufferPos, handle);
- bufferPos = 0;
- }
-}
-
-uint32 GBAMPSaveFile::pos() const {
- return DS::std_ftell(handle);
-}
-
-uint32 GBAMPSaveFile::size() const {
- int position = pos();
- DS::std_fseek(handle, 0, SEEK_END);
- int size = DS::std_ftell(handle);
- DS::std_fseek(handle, position, SEEK_SET);
- return size;
-}
-
-void GBAMPSaveFile::seek(int32 pos, int whence) {
- DS::std_fseek(handle, pos, whence);
-}
-
-
-uint32 GBAMPSaveFile::write(const void *buf, uint32 size) {
- if (bufferPos + size > SAVE_BUFFER_SIZE) {
- flushSaveBuffer();
- saveSize += size;
- DS::std_fwrite(buf, 1, size, handle);
-/* int pos = 0;
-
- int rest = SAVE_BUFFER_SIZE - bufferPos;
- memcpy(buffer + bufferPos, buf, rest);
- bufferPos = 512;
- pos += rest;
- flushSaveBuffer();
- size -= rest;
-// consolePrintf("First section: %d\n", rest);
-
- while (size >= 512) {
- DS::std_fwrite(((char *) (buf)) + pos, 1, 512, handle);
- size -= 512;
- pos += 512;
-// consolePrintf("Full chunk, %d left ", size);
- }
-
- bufferPos = 0;
- memcpy(buffer + bufferPos, ((char *) (buf)) + pos, size);
- bufferPos += size;
-// consolePrintf("%d left in buffer ", bufferPos);*/
-
- } else {
-
- memcpy(buffer + bufferPos, buf, size);
- bufferPos += size;
-
- saveSize += size;
- }
-
-// if ((size > 100) || (size <= 0)) consolePrintf("Write %d bytes\n", size);
- return size;
-}
-
-
-//////////////////////////
-// GBAMP Save File Manager
-//////////////////////////
-
-GBAMPSaveFileManager::GBAMPSaveFileManager() {
-
-}
-
-GBAMPSaveFileManager::~GBAMPSaveFileManager() {
-
-}
-
-Common::SaveFile* GBAMPSaveFileManager::openSavefile(char const* name, bool saveOrLoad) {
- char fileSpec[128];
-
- strcpy(fileSpec, getSavePath());
-
- if (fileSpec[strlen(fileSpec) - 1] == '/') {
- sprintf(fileSpec, "%s%s", getSavePath(), name);
- } else {
- sprintf(fileSpec, "%s/%s", getSavePath(), name);
- }
-
-// consolePrintf(fileSpec);
-
- return new GBAMPSaveFile(fileSpec, saveOrLoad);
-}
-
-void GBAMPSaveFileManager::listSavefiles(char const* prefix, bool* marks, int num) {
- enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
- char name[128];
- char path[128];
-
- DS::std_cwd((char *) getSavePath());
-
- int fileType = FAT_FindFirstFile(name);
-
- for (int r = 0; r < num; r++) {
- marks[r] = false;
- }
-
- do {
-
- if (fileType == TYPE_FILE) {
-
- FAT_GetLongFilename(name);
-
- for (int r = 0; r < num; r++) {
- char str[128];
-
-
- sprintf(str, "%s%02d", prefix, r);
-// consolePrintf("%s != %s", str, name);
- if (!stricmp(str, name)) {
- marks[r] = true;
-// consolePrintf("Matched %d", r);
- }
-
- }
-
- }
-
- } while ((fileType = FAT_FindNextFile(name)));
-
- FAT_chdir("/");
-}
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 37a79728c3..08ecf42142 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -482,487 +482,3 @@ OSystem *OSystem_DS_create() {
return new OSystem_DS();
}
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#include "stdafx.h"
-#include "common/scummsys.h"
-#include "common/system.h"
-#include "system.h"
-
-#include "common/util.h"
-#include "common/rect.h"
-#include "common/savefile.h"
-
-#include "osystem_ds.h"
-#include "nds.h"
-#include "dsmain.h"
-#include "nds/registers_alt.h"
-#include "config-manager.h"
-#include "common/str.h"
-#include "cdaudio.h"
-#include "graphics/surface.h"
-
-OSystem_DS* OSystem_DS::_instance = NULL;
-
-OSystem_DS::OSystem_DS()
-{
- eventNum = 0;
- lastPenFrame = 0;
- queuePos = 0;
- _instance = this;
-}
-
-OSystem_DS::~OSystem_DS() {
-}
-
-void OSystem_DS::initBackend() {
- ConfMan.setInt("autosave_period", 0);
- ConfMan.setBool("FM_medium_quality", true);
-}
-
-bool OSystem_DS::hasFeature(Feature f) {
-// consolePrintf("hasfeature\n");
- return (f == kFeatureVirtualKeyboard);
-}
-
-void OSystem_DS::setFeatureState(Feature f, bool enable) {
-// consolePrintf("setfeature f=%d e=%d\n", f, enable);
- if (f == kFeatureVirtualKeyboard) DS::setKeyboardIcon(enable);
-}
-
-bool OSystem_DS::getFeatureState(Feature f) {
-// consolePrintf("getfeat\n");
- if (f == kFeatureVirtualKeyboard) return DS::getKeyboardIcon();
- return false;
-}
-
-const OSystem::GraphicsMode* OSystem_DS::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-
-int OSystem_DS::getDefaultGraphicsMode() const {
- return 0;
-}
-
-bool OSystem_DS::setGraphicsMode(int mode) {
- return true;
-}
-
-bool OSystem_DS::setGraphicsMode(const char *name) {
-// consolePrintf("Set gfx mode %s\n", name);
- return true;
-}
-
-int OSystem_DS::getGraphicsMode() const {
- return -1;
-}
-
-void OSystem_DS::initSize(uint width, uint height) {
-// consolePrintf("Set gfx mode %d x %d\n", width, height);
- DS::setGameSize(width, height);
-}
-
-int16 OSystem_DS::getHeight() {
- return 200;
-}
-
-int16 OSystem_DS::getWidth() {
- return 320;
-}
-
-void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
-// consolePrintf("Set palette %d, %d colours\n", start, num);
- if (!DS::getIsDisplayMode8Bit()) return;
-
- for (unsigned int r = start; r < start + num; r++) {
- int red = *colors;
- int green = *(colors + 1);
- int blue = *(colors + 2);
-
- red >>= 3;
- green >>= 3;
- blue >>= 3;
-
- BG_PALETTE[r] = red | (green << 5) | (blue << 10);
- if (!DS::getKeyboardEnable()) {
- BG_PALETTE_SUB[r] = red | (green << 5) | (blue << 10);
- }
-// if (num == 16) consolePrintf("pal:%d r:%d g:%d b:%d\n", r, red, green, blue);
-
- colors += 4;
- }
-}
-
-
-void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
-// consolePrintf("Grabpalette");
-
- for (unsigned int r = start; r < start + num; r++) {
- *colors++ = (BG_PALETTE[r] & 0x001F) << 3;
- *colors++ = (BG_PALETTE[r] & 0x03E0) >> 5 << 3;
- *colors++ = (BG_PALETTE[r] & 0x7C00) >> 10 << 3;
- }
-}
-
-
-void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h)
-{
-// consolePrintf("Copy rect %d, %d %d, %d ", x, y, w, h);
-
- if (w <= 1) return;
- if (h < 0) return;
- if (!DS::getIsDisplayMode8Bit()) return;
-
- u16* bgSub = (u16 *) BG_GFX_SUB;
- u16* bg = (u16 *) DS::get8BitBackBuffer();
- u16* src = (u16 *) buf;
-
- if (DS::getKeyboardEnable()) {
-
- for (int dy = y; dy < y + h; dy++) {
- u16* dest = bg + (dy << 8) + (x >> 1);
-
- DC_FlushRange(src, w << 1);
- DC_FlushRange(dest, w << 1);
- dmaCopyHalfWords(3, src, dest, w);
-
- src += pitch >> 1;
- }
-
- } else {
- for (int dy = y; dy < y + h; dy++) {
- u16* dest1 = bg + (dy << 8) + (x >> 1);
- u16* dest2 = bgSub + (dy << 8) + (x >> 1);
-
- DC_FlushRange(src, w << 1);
- DC_FlushRange(dest1, w << 1);
- DC_FlushRange(dest2, w << 1);
-
- dmaCopyHalfWords(3, src, dest1, w);
- dmaCopyHalfWords(3, src, dest2, w);
-
- src += pitch >> 1;
- }
- }
-
-// consolePrintf("Done\n");
-
-
-
-}
-
-void OSystem_DS::updateScreen()
-{
- DS::displayMode16BitFlipBuffer();
- DS::doSoundCallback();
-// DS::doTimerCallback();
- DS::addEventsToQueue();
-}
-
-void OSystem_DS::setShakePos(int shakeOffset) {
- DS::setShakePos(shakeOffset);
-}
-
-void OSystem_DS::showOverlay ()
-{
-// consolePrintf("showovl\n");
- DS::displayMode16Bit();
-}
-
-void OSystem_DS::hideOverlay ()
-{
- DS::displayMode8Bit();
-}
-
-void OSystem_DS::clearOverlay ()
-{
- memset((u16 *) DS::get16BitBackBuffer(), 0, 512 * 256 * 2);
-// consolePrintf("clearovl\n");
-}
-
-void OSystem_DS::grabOverlay (OverlayColor *buf, int pitch)
-{
-// consolePrintf("grabovl\n");
-}
-
-void OSystem_DS::copyRectToOverlay (const OverlayColor *buf, int pitch, int x, int y, int w, int h)
-{
- u16* bg = (u16 *) DS::get16BitBackBuffer();
- u16* src = (u16 *) buf;
-
-// if (x + w > 256) w = 256 - x;
- //if (x + h > 256) h = 256 - y;
-
-// consolePrintf("Copy rect ovl %d, %d %d, %d %d\n", x, y, w, h, pitch);
-
-
-
- for (int dy = y; dy < y + h; dy++) {
-
-
- // Slow but save copy:
- for (int dx = x; dx < x + w; dx++) {
-
- *(bg + (dy * 512) + dx) = *src;
- //if ((*src) != 0) consolePrintf("%d,%d: %d ", dx, dy, *src);
- //consolePrintf("%d,", *src);
- src++;
- }
- src += (pitch - w);
-
- // Fast but broken copy: (why?)
- /*
- REG_IME = 0;
- dmaCopy(src, bg + (dy << 9) + x, w * 2);
- REG_IME = 1;
-
- src += pitch;*/
- }
-
-// consolePrintf("Copy rect ovl done");
-
-}
-
-int16 OSystem_DS::getOverlayHeight()
-{
-// consolePrintf("getovlheight\n");
- return getHeight();
-}
-
-int16 OSystem_DS::getOverlayWidth()
-{
-// consolePrintf("getovlwid\n");
- return getWidth();
-}
-
-
-bool OSystem_DS::showMouse(bool visible)
-{
- return true;
-}
-
-void OSystem_DS::warpMouse(int x, int y)
-{
-}
-
-void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetCursorScale) {
- DS::setCursorIcon(buf, w, h, keycolor);
-}
-
-void OSystem_DS::addEvent(Event& e) {
- eventQueue[queuePos++] = e;
-}
-
-bool OSystem_DS::pollEvent(Event &event)
-{
-
- if (lastPenFrame != DS::getMillis()) {
-
- if (eventNum == queuePos) {
- eventNum = 0;
- queuePos = 0;
- // Bodge - this last event seems to be processed sometimes and not others.
- // So we make it something harmless which won't cause any adverse effects.
- event.type = EVENT_KEYUP;
- event.kbd.ascii = 0;
- event.kbd.keycode = 0;
- event.kbd.flags = 0;
- return false;
- } else {
- event = eventQueue[eventNum++];
- return true;
- }
- }
-
- return false;
-
-/* if (lastPenFrame != DS::getMillis()) {
- if ((eventNum == 0)) {
- event.type = EVENT_MOUSEMOVE;
- event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
- eventNum = 1;
- return true;
- }
- if (eventNum == 1) {
- eventNum = 0;
- lastPenFrame = DS::getMillis();
- if (DS::getPenDown()) {
- event.type = EVENT_LBUTTONDOWN;
- event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
- consolePrintf("Down %d, %d ", event.mouse.x, event.mouse.y);
- return true;
- } else if (DS::getPenReleased()) {
- event.type = EVENT_LBUTTONUP;
- event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
- consolePrintf("Up %d, %d ", event.mouse.x, event.mouse.y);
- return true;
- } else {
- return false;
- }
- }
- }*/
-
- return false;
-}
-
-uint32 OSystem_DS::getMillis()
-{
- return DS::getMillis();
-}
-
-void OSystem_DS::delayMillis(uint msecs)
-{
- int st = getMillis();
- DS::addEventsToQueue();
- DS::CD::update();
-
- DS::doSoundCallback();
- while (st + msecs >= getMillis()) {
- DS::doSoundCallback();
- }
-
- DS::doTimerCallback();
- DS::checkSleepMode();
- DS::addEventsToQueue();
-}
-
-void OSystem_DS::setTimerCallback(TimerProc callback, int interval)
-{
-// consolePrintf("Settimercallback interval=%d\n", interval);
- DS::setTimerCallback(callback, interval);
-}
-
-OSystem::MutexRef OSystem_DS::createMutex(void)
-{
- return NULL;
-}
-
-void OSystem_DS::lockMutex(MutexRef mutex)
-{
-}
-
-void OSystem_DS::unlockMutex(MutexRef mutex)
-{
-}
-
-void OSystem_DS::deleteMutex(MutexRef mutex)
-{
-}
-
-bool OSystem_DS::setSoundCallback(SoundProc proc, void *param)
-{
-// consolePrintf("Setsoundcallback");
- DS::setSoundProc(proc, param);
- return true;
-}
-
-void OSystem_DS::clearSoundCallback()
-{
- consolePrintf("Clearing sound callback");
-// DS::setSoundProc(NULL, NULL);
-}
-
-int OSystem_DS::getOutputSampleRate() const
-{
- return 11025;
-}
-
-bool OSystem_DS::openCD(int drive)
-{
- return DS::CD::checkCD();
-}
-
-bool OSystem_DS::pollCD()
-{
- return DS::CD::isPlaying();
-}
-
-void OSystem_DS::playCD(int track, int num_loops, int start_frame, int duration)
-{
- DS::CD::playTrack(track, num_loops, start_frame, duration);
-}
-
-void OSystem_DS::stopCD()
-{
- DS::CD::stopTrack();
-}
-
-void OSystem_DS::updateCD()
-{
-}
-
-void OSystem_DS::quit()
-{
-/* consolePrintf("Soft resetting...");
- IPC->reset = 1;
- REG_IE = 0;
-
- asm("swi 0x26\n");
- swiSoftReset();*/
-}
-
-void OSystem_DS::setWindowCaption(const char *caption)
-{
-}
-
-void OSystem_DS::displayMessageOnOSD(const char *msg)
-{
-}
-
-Common::SaveFileManager* OSystem_DS::getSavefileManager()
-{
- bool forceSram;
-
- if (ConfMan.hasKey("forcesramsave", "ds")) {
- forceSram = ConfMan.getBool("forcesramsave", "ds");
- } else {
- forceSram = false;
- }
- if (forceSram) {
- consolePrintf("Using SRAM save method!\n");
- }
-
- if (DS::isGBAMPAvailable() && (!forceSram)) {
- return &mpSaveManager;
- } else {
- return &saveManager;
- }
-}
-
-bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
- surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
- memcpy(surf->pixels, DS::get8BitBackBuffer(), DS::getGameWidth() * DS::getGameHeight());
- return true;
-}
-
-void OSystem_DS::setFocusRectangle(Common::Rect& rect) {
- DS::setTalkPos(rect.left + rect.width() / 2, rect.top + rect.height() / 2);
-}
-
-void OSystem_DS::clearFocusRectangle() {
-
-}
-
-
-OSystem *OSystem_DS_create() {
- return new OSystem_DS();
-}
-
diff --git a/backends/platform/ds/arm9/source/portdefs.cpp b/backends/platform/ds/arm9/source/portdefs.cpp
index b9d107a4db..cbce3544b0 100644
--- a/backends/platform/ds/arm9/source/portdefs.cpp
+++ b/backends/platform/ds/arm9/source/portdefs.cpp
@@ -41,44 +41,3 @@ time_t DS_time(long* t) {
}
}
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-#include "portdefs.h"
-#include <string.h>
-#include "nds/dma.h"
-#include "osystem_ds.h"
-
-time_t DS_time(time_t) {
- if (OSystem_DS::instance()) {
- return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
- } else {
- return 0xABCD1234;
- }
-}
-
-time_t DS_time(long* t) {
- if (OSystem_DS::instance()) {
- if (t) *t = 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
- return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
- } else {
- if (t) *t = 0xABCD1234;
- return 0xABCD1234;
- }
-}
diff --git a/backends/platform/ds/arm9/source/ramsave.cpp b/backends/platform/ds/arm9/source/ramsave.cpp
index 8a23baff73..edb4b19079 100644
--- a/backends/platform/ds/arm9/source/ramsave.cpp
+++ b/backends/platform/ds/arm9/source/ramsave.cpp
@@ -457,462 +457,3 @@ void DSSaveFileManager::flushToSaveRAM() {
}
// consolePrintf("SRAM free: %d bytes\n", getBytesFree());
}
-/* Ramsave
- * Copyright (C) 2002-2004 Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
- // Save in order 1,2,3,4,larger 2,5
-#include "stdafx.h"
-#include "system.h"
-#include "ramsave.h"
-#include "nds.h"
-#include "compressor/lz.h"
-
-#define CART_RAM ((vu8 *) (0x0A000000))
-
-DSSaveFile::DSSaveFile() {
- ptr = 0;
- saveCompressed = false;
- save.isValid = false;
- ownsData = false;
- isOpenFlag = true;
- isTempFile = false;
-}
-
-DSSaveFile::DSSaveFile(SCUMMSave* s, bool compressed, u8* data) {
- save = *s;
- saveData = data;
- ptr = 0;
- saveCompressed = compressed;
- isOpenFlag = true;
-
- if (saveCompressed) {
- u8* uncompressed = new unsigned char[save.size];
- if (!uncompressed) consolePrintf("Out of memory allocating %d!\n", save.size);
- LZ_Uncompress(saveData, uncompressed, save.compressedSize);
- saveData = uncompressed;
- ownsData = true;
- saveCompressed = false;
-// consolePrintf("Decompressed. name=%s size=%d (%d)", save.name, save.size, save.compressedSize);
-
- } else {
- ownsData = false;
- origHeader = s;
- }
-
- if (save.magic == (int) 0xBEEFCAFE) {
- save.isValid = true;
- } else {
- save.isValid = false;
- }
-
- isTempFile = false;
-}
-
-DSSaveFile::~DSSaveFile() {
- if (!ownsData) {
- *origHeader = save;
- DSSaveFileManager::instance()->flushToSaveRAM();
- }
- if (ownsData) {
- delete saveData;
- }
-}
-
-bool DSSaveFile::loadFromSaveRAM(vu8* address) {
-
- SCUMMSave newSave;
-
- for (int t = 0; t < (int) sizeof(newSave); t++) {
- ((char *) (&newSave))[t] = *(address + t);
- }
-
-
- if (newSave.magic == 0xBEEFCAFE) {
- newSave.isValid = true;
-
- *((u16 *) (0x4000204)) |= 0x3;
-
- saveData = new unsigned char[newSave.compressedSize];
-
- for (int t = 0; t < (int) newSave.compressedSize; t++) {
- ((char *) (saveData))[t] = *(address + t + sizeof(newSave));
- }
-
- if (ownsData) delete this->saveData;
- save = newSave;
- saveCompressed = true;
- this->saveData = saveData;
- ownsData = true;
- ptr = 0;
- return true;
- }
-
- return false;
-}
-
-void DSSaveFile::compress() {
- if (!saveCompressed) {
- unsigned char* compBuffer = new unsigned char[(save.size * 110) / 100];
- int compSize = LZ_Compress((u8 *) saveData, compBuffer, save.size);
- save.compressedSize = compSize;
-
-
-
- delete saveData;
-
- // Make the save smaller
- saveData = (u8 *) realloc(compBuffer, save.compressedSize);
- saveCompressed = true;
- }
-}
-
-int DSSaveFile::saveToSaveRAM(vu8* address) {
-
- unsigned char* compBuffer;
- bool failed;
-
-
- int compSize;
-
- compress();
-
- compSize = save.compressedSize;
- compBuffer = saveData;
-
- if (DSSaveFileManager::instance()->getBytesFree() >= getRamUsage()) {
-
- DSSaveFileManager::instance()->addBytesFree(-getRamUsage());
-
- // Write header
- for (int t = 0; t < sizeof(save); t++) {
- while (*(address + t) != ((char *) (&save))[t]) {
- *(address + t) = ((char *) (&save))[t];
- }
- }
-
- // Write compressed buffer
- for (int t = sizeof(save); t < (int) sizeof(save) + compSize; t++) {
- while (*(address + t) != compBuffer[t - sizeof(save)]) {
- *(address + t) = compBuffer[t - sizeof(save)];
- }
- }
-
- failed = false;
- } else {
- failed = true;
- }
-
-
- return failed? 0: compSize + sizeof(save);
-
-}
-
-void DSSaveFile::reset() {
- ptr = 0;
-}
-
-uint32 DSSaveFile::read(void *buf, uint32 size) {
- if (ptr + size > save.size) {
- size = save.size - ptr;
- if (size < 0) size = 0;
- }
- memcpy(buf, saveData + ptr, size);
-// consolePrintf("byte: %d ", ((u8 *) (buf))[0]);
-
- ptr += size;
- return size;
-}
-
-uint32 DSSaveFile::pos() const {
- return ptr;
-}
-
-uint32 DSSaveFile::size() const {
- return save.size;
-}
-
-void DSSaveFile::seek(int32 pos, int whence) {
- switch (whence) {
- case SEEK_SET: {
- ptr = pos;
- break;
- }
- case SEEK_CUR: {
- ptr += pos;
- break;
- }
- case SEEK_END: {
- ptr = save.size - pos;
- break;
- }
- }
-}
-
-bool DSSaveFile::eos() const {
- return ptr >= (int) save.size;
-}
-
-void DSSaveFile::skip(uint32 bytes) {
- ptr = ptr + bytes;
- if (ptr > (int) save.size) ptr = save.size;
-}
-
-uint32 DSSaveFile::write(const void *buf, uint32 size) {
-
- if (ptr + size > DS_MAX_SAVE_SIZE) {
- size = DS_MAX_SAVE_SIZE - ptr;
- }
-
- memcpy(saveData + ptr, buf, size);
- ptr += size;
- save.size += size;
- return size;
-}
-
-bool DSSaveFile::matches(char* prefix, int num) {
- char str[16];
- if (isValid()) {
- sprintf(str, "%s%02d", prefix, num);
- if (!strcmp(str, save.name)) {
- return true;
- } else {
- return false;
- }
- } else {
- return false;
- }
-}
-
-bool DSSaveFile::matches(char* filename) {
- if (isValid()) {
- return !strcmp(save.name, filename);
- } else {
- return false;
- }
-}
-
-void DSSaveFile::setName(char *name) {
- save.isValid = true;
- save.magic = 0xBEEFCAFE;
- ownsData = true;
- save.size = 0;
- save.compressedSize = 0;
- saveData = new unsigned char[DS_MAX_SAVE_SIZE];
- strcpy(save.name, name);
-
- if ((strstr(name, ".s99")) || (strstr(name, ".c"))) {
- isTempFile = true;
- } else {
- isTempFile = false;
- }
-}
-
-void DSSaveFile::clearData() {
- save.size = 0;
-
- if (saveCompressed) {
- if (ownsData) {
- delete saveData;
- DSSaveFileManager::instance()->addBytesFree(getRamUsage());
- }
- saveData = new unsigned char[DS_MAX_SAVE_SIZE];
- saveCompressed = false;
- ownsData = true;
- }
-
-}
-
-void DSSaveFile::deleteFile() {
- if (isValid()) {
- if (ownsData) {
- DSSaveFileManager::instance()->addBytesFree(getRamUsage());
- delete saveData;
- saveData = NULL;
- }
- ptr = 0;
- saveCompressed = false;
- save.isValid = false;
- ownsData = false;
- isOpenFlag = true;
- }
-}
-
-DSSaveFileManager::DSSaveFileManager() {
- instancePtr = this;
-
- *((u16 *) (0x4000204)) |= 0x3;
- swiWaitForVBlank();
-
- loadAllFromSRAM();
-}
-
-DSSaveFileManager::~DSSaveFileManager() {
- instancePtr = NULL;
-}
-
-void DSSaveFileManager::loadAllFromSRAM() {
- int addr = 1;
-
- for (int r = 0; r < 8; r++) {
- gbaSave[r].deleteFile();
- }
-
- sramBytesFree = 65533;
-
- // Try to find saves in save RAM
- for (int r = 0; r < 8; r++) {
- if (gbaSave[r].loadFromSaveRAM(CART_RAM + addr)) {
- addr += gbaSave[r].getRamUsage();
- sramBytesFree -= gbaSave[r].getRamUsage();
- }
- }
-
-}
-
-void DSSaveFileManager::formatSram() {
- for (int r = 0; r < 65533; r++) {
- *(CART_RAM + r) = 0;
- }
-
- loadAllFromSRAM();
-}
-
-void DSSaveFileManager::listFiles() {
- for (int r = 0; r < 8; r++) {
- if (gbaSave[r].isValid()) {
- consolePrintf("'%s': %d bytes\n", gbaSave[r].getName(), gbaSave[r].getRamUsage());
- }
- }
- consolePrintf("SRAM free: %d bytes\n", getBytesFree());
-}
-
-DSSaveFileManager* DSSaveFileManager::instancePtr = NULL;
-
-Common::SaveFile *DSSaveFileManager::openSavefile(const char* filename, bool saveOrLoad) {
- for (int r = 0; r < 8; r++) {
- if (gbaSave[r].isValid() && (gbaSave[r].matches((char *) filename))) {
-// consolePrintf("Matched save %d (%d)\n", r, gbaSave[r].getSize());
- gbaSave[r].reset();
- //consolePrintf("reset ");
- if (saveOrLoad) gbaSave[r].clearData();
-// consolePrintf("cleared ");
- return gbaSave[r].clone();
- }
- }
-
- if (saveOrLoad) {
- return makeSaveFile(filename, saveOrLoad);
- } else {
- return NULL;
- }
-}
-
-
-
-DSSaveFile* DSSaveFile::clone() {
-// consolePrintf("Clone %s %d\n", save.name, save.size);
- return new DSSaveFile(&save, saveCompressed, saveData);
-}
-
-void DSSaveFileManager::deleteFile(char* name) {
-// consolePrintf("Deleting %s", name);
- for (int r = 0; r < 8; r++) {
- if (gbaSave[r].isValid() && (gbaSave[r].matches((char *) name))) {
- gbaSave[r].deleteFile();
- }
- }
- flushToSaveRAM();
-}
-
-void DSSaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) {
- memset(marks, false, num*sizeof(bool));
-
- for (int saveNum = 0; saveNum < num; saveNum++) {
- for (int r = 0; r < 8; r++) {
- if (gbaSave[r].isValid() && (gbaSave[r].matches((char *) prefix, saveNum))) {
- marks[saveNum] = true;
- }
- }
- }
-
-}
-
-Common::SaveFile *DSSaveFileManager::makeSaveFile(const char *filename, bool saveOrLoad) {
-
- // Find a free save slot
- int r = 0;
-
- while ((r < 8) && (gbaSave[r].isValid())) {
- r++;
- }
-
- if ((r == 8) && (gbaSave[r].isValid())) {
- // No more saves
- return NULL;
- } else {
- // Allocate this save
-// consolePrintf("Allocated save %d\n", r);
- gbaSave[r].setName((char *) filename);
- gbaSave[r].reset();
- return gbaSave[r].clone();
- }
-}
-
-void DSSaveFileManager::flushToSaveRAM() {
- int cartAddr = 1;
- int s;
-
- *((u16 *) (0x4000204)) |= 0x3;
-
- swiWaitForVBlank();
-
- int size = 0;
- for (int r = 0; (r < 8); r++) {
- if (gbaSave[r].isValid()) {
- gbaSave[r].compress();
- if (!gbaSave[r].isTemp()) size += gbaSave[r].getRamUsage();
- }
- }
-
- if (size <= 65533) {
-
- for (int r = 0; r < 65533; r++) {
- *(CART_RAM + r) = 0;
- }
-
- sramBytesFree = 65533;
-
- for (int r = 0; (r < 8); r++) {
- if (gbaSave[r].isValid() && (!gbaSave[r].isTemp())) {
-
- cartAddr += s = gbaSave[r].saveToSaveRAM(CART_RAM + cartAddr);
-
- /* if (s == 0) {
- consolePrintf("WARNING: Save didn't fit in cart RAM and has been lost!! Delete files and save again.", gbaSave[r].getName());
- failed = true;
- }*/
- }
- }
- } else {
-
- consolePrintf("WARNING: Save didn't fit in cart RAM and has been lost!! Delete files and save again.");
- loadAllFromSRAM();
-
- }
-// consolePrintf("SRAM free: %d bytes\n", getBytesFree());
-}
diff --git a/backends/platform/ds/arm9/source/scummconsole.c b/backends/platform/ds/arm9/source/scummconsole.c
index 7efa43e24c..e526e921e5 100644
--- a/backends/platform/ds/arm9/source/scummconsole.c
+++ b/backends/platform/ds/arm9/source/scummconsole.c
@@ -559,564 +559,3 @@ void consoleClear(void)
consolePrintSet(0,0);
}
-//////////////////////////////////////////////////////////////////////
-//
-// console.cpp -- provides basic print functionality
-//
-// version 0.1, February 14, 2005
-//
-// Copyright (C) 2005 Michael Noland (joat) and Jason Rogers (dovoto)
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any
-// damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any
-// purpose, including commercial applications, and to alter it and
-// redistribute it freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you
-// must not claim that you wrote the original software. If you use
-// this software in a product, an acknowledgment in the product
-// documentation would be appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and
-// must not be misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-// Changelog:
-// 0.1: First version
-// 0.2: Fixed sprite mapping bug. 1D mapping should work now.
-// Changed some register defines for consistency.
-//
-//////////////////////////////////////////////////////////////////////
-
-
-#include <NDS.h>
-#include "scummconsole.h"
-
-#include <stdarg.h>
-
-#include <default_font_bin.h>
-
-/////////////////////////////////////////
-//global console variables
-
-#define CONSOLE_WIDTH 32
-#define CONSOLE_HEIGHT 24
-#define TAB_SIZE 3
-
-//map to print to
-u16* fontMap;
-
-//location of cursor
-u8 row, col;
-
-//font may not start on a character base boundry
-u16 fontOffset;
-
-//the first character in the set (0 if you have a full set)
-u16 fontStart;
-
-//the 16-color palette to use
-u16 fontPal;
-
-
-
-
-///////////////////////////////////////////////////////////
-//consoleInit
-// param:
-// font: 16 color font
-// charBase: the location the font data will be loaded to
-// numCharacters: count of characters in the font
-// charStart: The ascii number of the first character in the font set
-// if you have a full set this will be zero
-// map: pointer to the map you will be printing to.
-// pal: specifies the 16 color palette to use, if > 15 it will change all non-zero
-// entries in the font to use palette index 255
-void consoleInit(u16* font, u16* charBase, u16 numCharacters, u8 charStart, u16* map, u8 pal, u8 bitDepth)
-{
- int i;
-
- row = col = 0;
-
- fontStart = charStart;
-
- fontOffset = 0;
-
- fontMap = map;
-
- if(bitDepth == 16)
- {
- if(pal < 16)
- {
- fontPal = pal << 12;
-
- for (i = 0; i < numCharacters * 16; i++)
- charBase[i] = font[i];
- }
- else
- {
- fontPal = 15 << 12;
-
- for (i = 0; i < numCharacters * 16; i++)
- {
- u16 temp = 0;
-
- if(font[i] & 0xF)
- temp |= 0xF;
- if(font[i] & 0xF0)
- temp |= 0xF0;
- if(font[i] & 0xF00)
- temp |= 0xF00;
- if(font[i] & 0xF000)
- temp |= 0xF000;
-
- charBase[i] = temp;
- }
- }
- }//end if bitdepth
- else
- {
- fontPal = 0;
- for(i = 0; i < numCharacters * 16; i++)
- {
- u32 temp = 0;
-
- if(font[i] & 0xF)
- temp = 255;
- if(font[i] & 0xF0)
- temp |= 255 << 8;
- if(font[i] & 0xF00)
- temp |= 255 << 16;
- if(font[i] & 0xF000)
- temp |= 255 << 24;
-
- ((u32*)charBase)[i] = temp;
-
- }
- }
-}
-
-void consoleInitDefault(u16* map, u16* charBase, u8 bitDepth)
-{
- consoleInit((u16 *) default_font_bin, charBase, 256, 0, map, CONSOLE_USE_COLOR255, bitDepth);
-}
-
-void consolePrintSet(int x, int y)
-{
- if(y < CONSOLE_HEIGHT)
- row = y;
- else
- row = CONSOLE_HEIGHT - 1;
-
- if(x < CONSOLE_WIDTH)
- col = x;
- else
- col = CONSOLE_WIDTH - 1;
-}
-
-void consolePrintChar(char c)
-{
- int i;
-
- if(col >= CONSOLE_WIDTH)
- {
- col = 0;
-
- row++;
- }
-
- if(row >= CONSOLE_HEIGHT)
- {
- row--;
-
- for(i = CONSOLE_WIDTH; i < CONSOLE_HEIGHT * CONSOLE_WIDTH; i++)
- fontMap[i - CONSOLE_WIDTH] = fontMap[i];
- for(i = 0; i < CONSOLE_WIDTH; i++)
- fontMap[i + (CONSOLE_HEIGHT-1)*CONSOLE_WIDTH] = fontPal | (u16)(' ' + fontOffset - fontStart);
-
-
- }
-
- switch(c)
- {
-
- case 10:
- case 11:
- case 12:
- case 13:
- row++;
- col = 0;
- break;
- case 9:
- col += TAB_SIZE;
- break;
- default:
- fontMap[col + row * CONSOLE_WIDTH] = fontPal | (u16)(c + fontOffset - fontStart);
- col++;
- break;
-
- }
-
-
-}
-
-
-void printX(int w, unsigned d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[20] = {0};
-
-
- while(d > 0)
- {
- buf[loop++] = d & 0xF;
- d = d>>4;
- }
-
- for (i = 7; i >= 0; i--)
- {
- if(buf[i] || i < loop)
- {
- if(buf[i] < 10)
- consolePrintChar(buf[i] + '0');
- else
- consolePrintChar(buf[i] + 'A' - 10);
- }
- else if(i < w)
- consolePrintChar(' ');
- }
-}
-
-void printx(int w, unsigned int d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[20] = {0};
-
- while(d > 0)
- {
- buf[loop++] = d & 0xF;
- d = d>>4;
- }
-
- for (i = 7; i >= 0; i--)
- {
- if(buf[i] || i < loop)
- {
- if(buf[i] < 10)
- consolePrintChar(buf[i] + '0');
- else
- consolePrintChar(buf[i] + 'a' - 10);
- }
- else if(i < w)
- consolePrintChar(' ');
- }
-}
-
-void printInt(int w, int d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[20] = {0};
-
- if(d < 0)
- {
- consolePrintChar('-');
- d *= -1;
- }
-
- if (d == 0)
- buf[loop++] = 0;
- else while (d > 0)
- {
- buf[loop++] = d % 10;
- d /= 10;
- }
-
- for (i = 7; i >= 0; i--)
- {
- if(buf[i] || i < loop)
- consolePrintChar(buf[i] + '0');
- else if(i < w)
- consolePrintChar(' ');
- }
-}
-
-void printBin(int w, int d)
-{
- int i;
- int first = 0;
- for (i = 31; i >= 0; i--)
- {
- if(d & BIT(i))
- {
- first = 1;
- consolePrintChar('1');
- }
- else if (first || i == 0)
- consolePrintChar('0');
- else if (i < w)
- consolePrintChar(' ');
- }
-}
-
-void print0X(int w, unsigned d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[] = {0,0,0,0,0,0,0,0}; //set to zero cause I may add formatted output someday
-
-
- while(d > 0)
- {
- buf[loop++] = d & 0xF;
- d = d>>4;
- }
-
- for (i = 7; i >= 0; i--)
- {
- if(buf[i] || i < w || i < loop)
- {
- if(buf[i] < 10)
- consolePrintChar(buf[i] + '0');
- else
- consolePrintChar(buf[i] + 'A' - 10);
- }
- }
-}
-
-void print0x(int w, unsigned int d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[] = {0,0,0,0,0,0,0,0}; //set to zero cause I may add formatted output someday
-
-
- while(d > 0)
- {
- buf[loop++] = d & 0xF;
- d = d>>4;
- }
-
- for (i = 7; i >= 0; i--)
- {
- if(buf[i] || i < w || i < loop)
- {
- if(buf[i] < 10)
- consolePrintChar(buf[i] + '0');
- else
- consolePrintChar(buf[i] + 'a' - 10);
- }
- }
-}
-
-void print0Int(int w, int d)
-{
- int loop = 0;
- int i = 0;
-
- char buf[] = {0,0,0,0,0,0,0,0,0,0,0,0,0}; //set to zero cause I may add formatted output someday
-
- if(d < 0)
- {
- consolePrintChar('-');
- d *= -1;
- }
-
- while(d > 0)
- {
- buf[loop++] = d % 10;
- d /= 10;
- }
-
- for (i = 15; i >= 0; i--)
- if(buf[i] || i < w || i < loop)
- consolePrintChar(buf[i] + '0');
-
-}
-
-void print0Bin(int w, int d)
-{
- int i;
- int first = 0;
- for (i = 31; i >= 0; i--)
- {
- if(d & BIT(i))
- {
- first = 1;
- consolePrintChar('1');
- }
- else if (first || i == 0)
- consolePrintChar('0');
- else if (i < w)
- consolePrintChar('0');
- }
-}
-
-void print(const char* s)
-{
- for(; *s; s++) consolePrintChar(*s);
-}
-
-void printF(int w, float f)
-{
- unsigned int* t = (unsigned int*)&f;
- unsigned int fraction = (*t) & 0x007FFFFF;
- int exp = ((*t) >> 23) & 0xFF;
-
- if(*t & BIT(31))
- consolePrintChar('-');
-
-
- print0Bin(32, fraction);
-
- printInt(1, fraction);
- consolePrintChar('e');
- printInt(1, exp - 127);
-
- /*
- if(exp == 0 && fraction == 0)
- {
- printInt(1,0);
- }
- else if(exp == 0xFF && fraction == 0)
- {
- print("Inifinite");
- }
- else
- {
- printInt(w,fraction);
- consolePrintChar('e');
- printInt(1,exp - 127);
- }
- */
-}
-
-void consolePrintf(const char* s, ...)
-{
- int w = 1, z = 0;
-
- va_list argp;
-
- va_start(argp, s);
-
-
- while(*s)
- {
- w = 1;
- z = 0;
-
- switch(*s)
- {
- case '%':
- s++;
- if(*s == '0')
- {
- z = 1;
- s++;
- }
- if(*s > '0' && *s <= '9')
- {
- w = *s - '0';
- s++;
- }
- switch (*s)
- {
- case 'i':
- case 'I':
- case 'd':
- case 'D':
- if(z)print0Int(w, va_arg(argp, int));
- else printInt(w, va_arg(argp, int));
- s++;
- break;
- case 'X':
- if(z)print0X(w, va_arg(argp, int));
- else printX(w, va_arg(argp, int));
- s++;
- break;
-
- case 'x':
- if(z)print0x(w, va_arg(argp, int));
- else printx(w, va_arg(argp, int));
- s++;
- break;
-
- case 'b':
- case 'B':
- if(z)print0Bin(w, va_arg(argp, int));
- else printBin(w, va_arg(argp, int));
- s++;
- break;
- case 'f':
- case 'F':
- printF(w,va_arg(argp, double));
- s++;
- break;
- case 's':
- case 'S':
- print(va_arg(argp, char*));
- s++;
- break;
- default:
- consolePrintChar('%');
- break;
- }
- default:
- consolePrintChar(*s);
- break;
- }
-
- s++;
- }
- va_end(argp);
-}
-
-void consolePutString(int x, int y, char* s)
-{
- consolePrintSet(x, y);
- consolePrintf(s);
-}
-
-void consolePutInt(int x, int y, int d)
-{
- consolePrintSet(x,y);
- printInt(1,d);
-}
-
-void consolePutX(int x, int y, int d)
-{
- consolePrintSet(x, y);
- printX(1,d);
-}
-
-void consolePutChar(int x, int y, char c)
-{
- consolePrintSet(x, y);
- consolePrintChar(c);
-}
-
-void consolePutBin(int x, int y, int b)
-{
- consolePrintSet(x, y);
- printBin(1,b);
-}
-void consoleClear(void)
-{
- int i = 0;
- consolePrintSet(0,0);
-
- while(i++ < CONSOLE_HEIGHT * CONSOLE_WIDTH)
- consolePrintChar(' ');
-
- consolePrintSet(0,0);
-}
diff --git a/backends/platform/ds/arm9/source/scummhelp.cpp b/backends/platform/ds/arm9/source/scummhelp.cpp
index a76e1fa10f..8f50733a4a 100644
--- a/backends/platform/ds/arm9/source/scummhelp.cpp
+++ b/backends/platform/ds/arm9/source/scummhelp.cpp
@@ -84,89 +84,3 @@ void updateStrings(byte gameId, byte version, Common::Platform platform,
#undef ADD_TEXT
#undef ADD_LINE
-#include "stdafx.h"
-#include "scummhelp.h"
-
-#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
-#define ADD_TEXT(d) ADD_BIND("",d)
-#define ADD_LINE ADD_BIND("","")
-
-#define HELP_NUM_LINES 15
-
-namespace DS {
-
-void updateStrings(byte gameId, byte version, Common::Platform platform,
- int page, Common::String &title, Common::String *&key, Common::String *&dsc) {
- key = new Common::String[HELP_NUM_LINES];
- dsc = new Common::String[HELP_NUM_LINES];
- int i = 0;
- switch (page) {
- case 1: {
- title = "DS Controls (right handed):";
- ADD_BIND("Pad Left", "Left mouse button");
- ADD_BIND("Pad Right", "Right mouse button");
- ADD_BIND("Pad Up", "Mouse hover mode (no click)");
- ADD_BIND("Pad Down", "Skip dialog line (some games)");
- ADD_BIND("Start", "Pause/Game menu");
- ADD_BIND("Select", "DS Options menu");
- ADD_BIND("B", "Skip cutscenes");
- ADD_BIND("A", "Switch screens");
- ADD_BIND("Y", "Show/hide debug console");
- ADD_BIND("X", "Show/hide keyboard");
- ADD_BIND("L + Pad", "Scroll current touch screen view");
- ADD_BIND("L + Pen", "Scroll current touch screen view");
- ADD_BIND("L + B", "Zoom in");
- ADD_BIND("L + A", "Zoom out");
- break;
- }
-
- case 2: {
- title = "DS Controls (left handed):";
- ADD_BIND("Y", "Left mouse button");
- ADD_BIND("A", "Right mouse button");
- ADD_BIND("X", "Mouse hover mode (no click)");
- ADD_BIND("B", "Skip dialog line (some games)");
- ADD_BIND("Start", "Pause/Game menu");
- ADD_BIND("Select", "DS Options menu");
- ADD_BIND("Pad Down", "Skip cutscenes");
- ADD_BIND("Pad Up", "Show/hide keyboard");
- ADD_BIND("Pad Left", "Show/hide debug console");
- ADD_BIND("Pad Right", "Swap screens");
- ADD_BIND("R + Pad", "Scroll current touch screen view");
- ADD_BIND("R + Pen", "Scroll current touch screen view");
- ADD_BIND("R + B", "Zoom in");
- ADD_BIND("R + A", "Zoom out");
- break;
- }
-
- case 3: {
- title = "Indiana Jones Fighting controls:";
- ADD_BIND("Pad Left", "Move left");
- ADD_BIND("Pad Right", "Move right");
- ADD_BIND("Pad Up", "High guard");
- ADD_BIND("Pad Down", "Guard down");
- ADD_BIND("Y", "Guard middle");
- ADD_BIND("X", "Punch high");
- ADD_BIND("A", "Punch middle");
- ADD_BIND("B", "Punch low");
-
- ADD_BIND("L+R", "Hold during bootup to clear SRAM");
- ADD_BIND("", "(flash cart only)");
- break;
- }
- }
-
-
- while (i < HELP_NUM_LINES) {
- ADD_LINE;
- }
-
-}
-
-}
-
-
-#undef ADD_BIND
-#undef ADD_TEXT
-#undef ADD_LINE
-