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author | Johannes Schickel | 2010-03-29 21:01:19 +0000 |
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committer | Johannes Schickel | 2010-03-29 21:01:19 +0000 |
commit | db3f6be7774038d54f33d19acae96af283e6ced6 (patch) | |
tree | 4b34517a8e649fcec08726934fe07fe6560bf3da /backends/platform/ds | |
parent | 4bac9e1b752e92318ff1d5497ec1d7aa0f2786be (diff) | |
download | scummvm-rg350-db3f6be7774038d54f33d19acae96af283e6ced6.tar.gz scummvm-rg350-db3f6be7774038d54f33d19acae96af283e6ced6.tar.bz2 scummvm-rg350-db3f6be7774038d54f33d19acae96af283e6ced6.zip |
Use ConfMan to query the gameid of the passed target instead of deducing from the target to the gameid. Along with it fix the removeSaveState implementation.
Note that this is untested! Someone with some parallaction game should test it
before it can be considered to backport it to branch-1-1-0.
svn-id: r48418
Diffstat (limited to 'backends/platform/ds')
0 files changed, 0 insertions, 0 deletions