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author | John Willis | 2009-07-31 13:01:28 +0000 |
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committer | John Willis | 2009-07-31 13:01:28 +0000 |
commit | 4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772 (patch) | |
tree | 92bd73f1eef0f8f86a4ce09c7504c7cbf7a010cc /backends/platform/gp2x/build/README-GP2X.html | |
parent | a811c1cfeac178d0186737a011e886410025c6e9 (diff) | |
download | scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.tar.gz scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.tar.bz2 scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.zip |
GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).
svn-id: r42959
Diffstat (limited to 'backends/platform/gp2x/build/README-GP2X.html')
-rw-r--r-- | backends/platform/gp2x/build/README-GP2X.html | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html deleted file mode 100644 index 1b5f1a4173..0000000000 --- a/backends/platform/gp2x/build/README-GP2X.html +++ /dev/null @@ -1,369 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <title>ScummVM - GP2X SPECIFIC README</title> - - -</head> - - -<body> - -<span style="font-weight: bold;">ScummVM - -GP2X SPECIFIC README - HEAD SVN<br> - -</span> -<hr style="width: 100%; height: 2px;"><br> - -<span style="font-weight: bold;">Contents:</span><br> - -<ul> - - <li><a href="#About_the_backendport">About the -backend/port</a></li> - - <li><a href="#Game_compatibility">Game -compatability</a></li> - - <li><a href="#Included_engines">Included engines</a></li> - - <li><a href="#Supported_audio_options">Supported -audio options</a></li> - - <li><a href="#Supported_cut-scene_options">Supported -cut-scene options</a></li> - - <li><a href="#Recent_changes">Recent changes</a></li> - - <li><a href="#How_to_save">How to save</a></li> - - <li><a href="#Controller_mappings">Controller -mappings</a></li> - - <li><a href="#Know_issues">Know issues</a></li> - - <li><a href="#Major_TODOs">Major TODO's</a></li> - - <li><a href="#Additional_resourceslinks">Additional -resources/links</a></li> - - <li><a href="#Credits">Credits</a></li> - -</ul> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="About_the_backendport"></a><span style="font-weight: bold;">About the backend/port</span><br> - -<br> - -This is the readme for the offficial GP2X ScummVM backend (also known -as the GP2X port).<br> - -<br> - -This is an SVN test release of ScummVM for the GP2X, it would be -appreciated -if this SVN test distribution was not mirrored and that people be -directed to <a href="http://www.distant-earth.com/scummvm">http://www.distant-earth.com/scummvm</a> -instead for updated SVN builds.<br> - -<br> - -Full supported official releases of the GP2X ScummVM backend are made -in line with main official releases and are avalalble from the <a href="http://www.scummvm.org/downloads.php">ScummVM -downloads page</a>.<br> - -<br> - -This build is in an active state of development and as such no -‘expected’ behavior can be guaranteed ;).<br> - -<br> - -SVN builds are quickly tested with firmware 2.0.0 for reference.<br> - -<br> - -Please refer to the <a href="http://forums.scummvm.org/viewforum.php?f=14">GP2X -ScummVM forum</a> and <a href="http://wiki.scummvm.org/index.php/GP2X">WiKi</a> -for the latest information on the port.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Game_compatibility"></a><span style="font-weight: bold;">Game compatibility</span><br> - -<br> - -For information on the compatability of a specific game please refer to -the <a href="http://wiki.scummvm.org/index.php/GP2X#Compatibility_List">GP2X -compatability section of the ScummVM WiKi</a>.<br> - -<br> - -Please note the version and date of the ScummVM build you are running -when reviewing the above list.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Included_engines"></a><span style="font-weight: bold;">Included engines</span><br> - -<br> - -Just because an engine is included does not mean any/all of its games -are supported. Please check game compatability for more infomation.<br> - -<ul> - - <li>Scumm - (All games supported by ScummVM should work to some -extent, using the hardware scalar if needed)</li> - - <li>AGOS (AKA Simon) - (Simon the Sorcerer one and two).</li> - - <li>Sky - (Beneath a Steel Sky)</li> - - <li>Sword - (Broken Sword 1) - This engine uses the hardware -scalar to -downsize the graphics to fix on the GP2X. It is NOT very nice to look -at.</li> - - <li>Sword2 - (Broken Sword 2) - This engine uses the hardware -scalar to downsize the graphics to fix on the GP2X. It is NOT very nice -to look at.</li> - - <li>Gob - (Goblins one)</li> - - <li>Queen - (Flight of the Amazon Queen)</li> - - <li>Kyra - (The Legend of Kyrandia)</li> - -</ul> - -All other game engines are disabled in this release.<br> - -<br style="font-weight: bold;"> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_audio_options"></a><span style="font-weight: bold;">Supported audio options</span><br> - -<br> - -Raw audio.<br> - -MP3 audio.<br> - -OGG Vorbis audio.<br> - -<br> - -FLAC audio is currently unsupported.<br> - -<br> - -For best results use uncompressed audio in games.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_cut-scene_options"></a><span style="font-weight: bold;">Supported cut-scene options</span><br> - -<br> - -No cut scene compression options are currently supported. <br> - -<br> - -DXA video support will be added as soon as it is stable.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Recent_changes"></a><span style="font-weight: bold;">Recent changes<br> - -<br> - -</span>Refined audio hacks to reduce audio delay a little more.<br> - -Enabled hardware scalar code.<br> - -Now built using SDL 1.2.9 for the parts of the port that use SDL (some -parts now hit the hardware directly).<br> - -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder -as the executable).<br> - -Aspect Ratio Correction can now be disabled ‘per -game’. When adding a game you can find this option on the GFX -tab. <br> - -Note: This will cause the game to run with a black border at the bottom -as it will be rendered to a 320*200 frame.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="How_to_save"></a><span style="font-weight: bold;">How to save</span><br> - -<br> - -<span style="font-weight: bold;">NOTE:</span> -Everything is saved to the SD card, saves are stored in the <span style="font-weight: bold;">saves</span> folder under -your main ScummVM executable unless you set another save location.<br> - -<br> - -The configiration file for ScummVM (.scummvmrc) is stored in the -same place as the ScummVM executable.<br> - -<br> - -The save process below is for Scumm engine games but the -principle is the same for all.<br> - -<br> - -In Game.<br> - -<br> - -1. Right Trigger<br> - -2. Select SAVE with B<br> - -3. Select a position with B<br> - -4. Right trigger puts ? in the name box for some text.<br> - -5. Press B to save<br> - -<br> - -Basically the emulated keys you can use are equivelent to the values -buttons are mapped to, <br> - -<br> - -I have a virtual keyboard like the GP32 one (left/right on the stick to -pick chars) to add in at some point ;-)<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Controller_mappings"></a><span style="font-weight: bold;">Controller mappings</span><br> - -<br> - -<span style="font-weight: bold;">Mouse emulation:</span><br> - -<br> - -Stick: Move Pointer<br> - -Stick Click: ‘light’ Left Click<br> - -B: Left click<br> - -X: Right click<br> - -<br> - -<span style="font-weight: bold;">Keyboard emulation:</span><br> - -<br> - -Start: Return<br> - -Select: Escape<br> - -Y: Space Bar (Pause)<br> - -Right Trigger: Game Menu (Save, Load, Quit etc.)<br> - -Volume Buttons: Increase and Decrease volume (5% per press)<br> - -<br> - -<span style="font-weight: bold;">Fancy button combos:</span><br> - -<br> - -NOTE: To use button combos press and hold the Left Trigger then...<br> - -<br> - -Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.<br> - -Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)<br> - -Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)<br> - -Select: Exit ScummVM completely (and gracefully)<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Know_issues"></a><span style="font-weight: bold;">Know issues</span><br> - -<br> - -Possible random crash (well SegFault). I have had this happen twice and -have not tracked down the cause. <br> - -It happens very infrequently, both times it was in the DOTT CD intro. -Saving often is never a bad idea anyhow.<br> - -<br> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Major_TODOs"></a><span style="font-weight: bold;">Major TODO's</span><br> - -<br> - -Fix save support when using the Sky engine (Beneath a Steel Sky) - You -CAN'T save at the moment but auto save works.<br> - -Look into inconsistencies with AGOS engine and map Y key to a button -combination to allow clean quitting (Simon 1/2).<br> - -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings -etc.) - Partly done.<br> - -Fix TV out, maybe make it an option in the pre-ScummVM config menu.<br> - -Any help appreciated :).<br> - -<br style="font-weight: bold;"> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Additional_resourceslinks"></a><span style="font-weight: bold;">Additional resources/links<br> - -<br> - -</span><span style="font-weight: bold;">Note:</span> -When providing feedback, -requests, forum posts, bug reports or anything like that always include -a mention of the version of ScummVM you are using (the build version, -date and time can be seen in the main game launcher window).<br> - -<ul> - - <li><a href="http://wiki.scummvm.org/index.php/GP2X">ScummVM -WiKi GP2X page</a></li> - - <li><a href="http://forums.scummvm.org/viewforum.php?f=14">ScummVM -forums GP2X forum</a></li> - - <li><a href="http://www.distant-earth.com/scummvm">My -own ScummVM page</a> (for SVN/test builds)</li> - - <li><a href="http://www.scummvm.org">Main ScummVM -site</a> (for official supported release builds)</li> - -</ul> - -<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Credits"></a><span style="font-weight: bold;">Credits</span><br> - -<br> - -Core ScummVM code (c) The ScummVM Team<br> - -Portions of the GP2X backend (c) John Willis<br> - -Detailed (c) information can be found within the source code<br> - -<br> - -</body> -</html> |