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author | John Willis | 2009-07-31 13:01:28 +0000 |
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committer | John Willis | 2009-07-31 13:01:28 +0000 |
commit | 4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772 (patch) | |
tree | 92bd73f1eef0f8f86a4ce09c7504c7cbf7a010cc /backends/platform/gp2x/build/README-GP2X | |
parent | a811c1cfeac178d0186737a011e886410025c6e9 (diff) | |
download | scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.tar.gz scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.tar.bz2 scummvm-rg350-4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772.zip |
GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).
svn-id: r42959
Diffstat (limited to 'backends/platform/gp2x/build/README-GP2X')
-rw-r--r-- | backends/platform/gp2x/build/README-GP2X | 38 |
1 files changed, 12 insertions, 26 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X index 7e10fc484e..f95a974230 100644 --- a/backends/platform/gp2x/build/README-GP2X +++ b/backends/platform/gp2x/build/README-GP2X @@ -12,10 +12,19 @@ Contents: * How to save <#How_to_save> * Controller mappings <#Controller_mappings> * Know issues <#Know_issues> - * Major TODO's <#Major_TODOs> + * TODO's <#Major_TODOs> * Additional resources/links <#Additional_resourceslinks> * Credits <#Credits> +------------------------------------------------------------------------ + +Please refer to the: + +GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14> +WiKi: <http://wiki.scummvm.org/index.php/GP2X> + +for the most current information on the port and any updates to this +documentation. ------------------------------------------------------------------------ About the backend/port @@ -58,22 +67,6 @@ Included engines Just because an engine is included does not mean any/all of its games are supported. Please check game compatability for more infomation. - * Scumm - (All games supported by ScummVM should work to some - extent, using the hardware scalar if needed) - * AGOS (AKA Simon) - (Simon the Sorcerer one and two). - * Sky - (Beneath a Steel Sky) - * Sword - (Broken Sword 1) - This engine uses the hardware scalar to - downsize the graphics to fix on the GP2X. It is NOT very nice to - look at. - * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar - to downsize the graphics to fix on the GP2X. It is NOT very nice - to look at. - * Gob - (Goblins one) - * Queen - (Flight of the Amazon Queen) - * Kyra - (The Legend of Kyrandia) - -All other game engines are disabled in this release. - ------------------------------------------------------------------------ Supported audio options @@ -169,16 +162,10 @@ It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. ------------------------------------------------------------------------ -Major TODO's +TODO's Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. -Look into inconsistencies with AGOS engine and map Y key to a button -combination to allow clean quitting (Simon 1/2). -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings -etc.) - Partly done. -Fix TV out, maybe make it an option in the pre-ScummVM config menu. -Any help appreciated :). ------------------------------------------------------------------------ Additional resources/links @@ -186,7 +173,7 @@ Additional resources/links * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X> * ScummVM forums GP2X forum <http://forums.scummvm.org/viewforum.php?f=14> - * My own ScummVM page <http://www.distant-earth.com/scummvm> (for + * My own ScummVM page <http://scummvm.distant-earth.com/> (for SVN/test builds) * Main ScummVM site <http://www.scummvm.org> (for official supported release builds) @@ -197,4 +184,3 @@ Credits Core ScummVM code (c) The ScummVM Team Portions of the GP2X backend (c) John Willis Detailed (c) information can be found within the source code - |