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-rw-r--r--backends/platform/gp2x/build/README-GP2X38
1 files changed, 12 insertions, 26 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X
index 7e10fc484e..f95a974230 100644
--- a/backends/platform/gp2x/build/README-GP2X
+++ b/backends/platform/gp2x/build/README-GP2X
@@ -12,10 +12,19 @@ Contents:
* How to save <#How_to_save>
* Controller mappings <#Controller_mappings>
* Know issues <#Know_issues>
- * Major TODO's <#Major_TODOs>
+ * TODO's <#Major_TODOs>
* Additional resources/links <#Additional_resourceslinks>
* Credits <#Credits>
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2X>
+
+for the most current information on the port and any updates to this
+documentation.
------------------------------------------------------------------------
About the backend/port
@@ -58,22 +67,6 @@ Included engines
Just because an engine is included does not mean any/all of its games
are supported. Please check game compatability for more infomation.
- * Scumm - (All games supported by ScummVM should work to some
- extent, using the hardware scalar if needed)
- * AGOS (AKA Simon) - (Simon the Sorcerer one and two).
- * Sky - (Beneath a Steel Sky)
- * Sword - (Broken Sword 1) - This engine uses the hardware scalar to
- downsize the graphics to fix on the GP2X. It is NOT very nice to
- look at.
- * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar
- to downsize the graphics to fix on the GP2X. It is NOT very nice
- to look at.
- * Gob - (Goblins one)
- * Queen - (Flight of the Amazon Queen)
- * Kyra - (The Legend of Kyrandia)
-
-All other game engines are disabled in this release.
-
------------------------------------------------------------------------
Supported audio options
@@ -169,16 +162,10 @@ It happens very infrequently, both times it was in the DOTT CD intro.
Saving often is never a bad idea anyhow.
------------------------------------------------------------------------
-Major TODO's
+TODO's
Fix save support when using the Sky engine (Beneath a Steel Sky) - You
CAN'T save at the moment but auto save works.
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.
-Any help appreciated :).
------------------------------------------------------------------------
Additional resources/links
@@ -186,7 +173,7 @@ Additional resources/links
* ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
* ScummVM forums GP2X forum
<http://forums.scummvm.org/viewforum.php?f=14>
- * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+ * My own ScummVM page <http://scummvm.distant-earth.com/> (for
SVN/test builds)
* Main ScummVM site <http://www.scummvm.org> (for official supported
release builds)
@@ -197,4 +184,3 @@ Credits
Core ScummVM code (c) The ScummVM Team
Portions of the GP2X backend (c) John Willis
Detailed (c) information can be found within the source code
-