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author | Max Horn | 2006-12-19 23:58:45 +0000 |
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committer | Max Horn | 2006-12-19 23:58:45 +0000 |
commit | e0ee3fd06d9d547715139d89f896dda96561df12 (patch) | |
tree | 4d35acf9349006a62234357789872c68ddcc2cab /backends/platform/gp2x/graphics.cpp | |
parent | 559f2b62ebfa57ce316825aee2da4664e244877d (diff) | |
download | scummvm-rg350-e0ee3fd06d9d547715139d89f896dda96561df12.tar.gz scummvm-rg350-e0ee3fd06d9d547715139d89f896dda96561df12.tar.bz2 scummvm-rg350-e0ee3fd06d9d547715139d89f896dda96561df12.zip |
Properly walk through lists of (extended) ADGameDescriptions -- we previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones
svn-id: r24897
Diffstat (limited to 'backends/platform/gp2x/graphics.cpp')
0 files changed, 0 insertions, 0 deletions