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author | Gregory Montoir | 2007-01-29 20:39:18 +0000 |
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committer | Gregory Montoir | 2007-01-29 20:39:18 +0000 |
commit | 9b9117d0c638071780bd6ccb4feb8c0ac2fa1a3e (patch) | |
tree | 501563d6205d5078a1963ebd0fa5b55b182e29f9 /backends/platform/gp32/gp32std_sound.cpp | |
parent | 5bf2396dd85f7956d57cecdba9ed049459b62924 (diff) | |
download | scummvm-rg350-9b9117d0c638071780bd6ccb4feb8c0ac2fa1a3e.tar.gz scummvm-rg350-9b9117d0c638071780bd6ccb4feb8c0ac2fa1a3e.tar.bz2 scummvm-rg350-9b9117d0c638071780bd6ccb4feb8c0ac2fa1a3e.zip |
Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
svn-id: r25264
Diffstat (limited to 'backends/platform/gp32/gp32std_sound.cpp')
0 files changed, 0 insertions, 0 deletions