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authorJohannes Schickel2012-02-23 21:51:59 +0100
committerJohannes Schickel2012-02-23 21:52:44 +0100
commit3f37842580ee0fe2456f301354d0366024cf3f2e (patch)
treede1d92e8811546a3d2b026cf02a65ce16fabc0c3 /backends/platform/iphone/osys_main.h
parent8edcedf3b65965df6ade9899a7a07855cf51195c (diff)
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IPHONE: Directly use the game screen's texture buffer.
This gets rid of another intermediate buffer.
Diffstat (limited to 'backends/platform/iphone/osys_main.h')
-rw-r--r--backends/platform/iphone/osys_main.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 8b1365af30..180d3e9d06 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -66,8 +66,6 @@ protected:
Graphics::Surface _framebuffer;
byte *_gameScreenRaw;
- uint16 *_gameScreenConverted;
-
// For use with the game texture
uint16 _gamePalette[256];
// For use with the mouse texture
@@ -190,7 +188,6 @@ protected:
void dirtyFullOverlayScreen();
void suspendLoop();
void drawDirtyRect(const Common::Rect &dirtyRect);
- void updateHardwareSurfaceForRect(const Common::Rect &updatedRect);
void updateMouseTexture();
static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
static int timerHandler(int t);