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author | Johannes Schickel | 2012-02-23 21:51:59 +0100 |
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committer | Johannes Schickel | 2012-02-23 21:52:44 +0100 |
commit | 3f37842580ee0fe2456f301354d0366024cf3f2e (patch) | |
tree | de1d92e8811546a3d2b026cf02a65ce16fabc0c3 /backends/platform/iphone/osys_main.h | |
parent | 8edcedf3b65965df6ade9899a7a07855cf51195c (diff) | |
download | scummvm-rg350-3f37842580ee0fe2456f301354d0366024cf3f2e.tar.gz scummvm-rg350-3f37842580ee0fe2456f301354d0366024cf3f2e.tar.bz2 scummvm-rg350-3f37842580ee0fe2456f301354d0366024cf3f2e.zip |
IPHONE: Directly use the game screen's texture buffer.
This gets rid of another intermediate buffer.
Diffstat (limited to 'backends/platform/iphone/osys_main.h')
-rw-r--r-- | backends/platform/iphone/osys_main.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h index 8b1365af30..180d3e9d06 100644 --- a/backends/platform/iphone/osys_main.h +++ b/backends/platform/iphone/osys_main.h @@ -66,8 +66,6 @@ protected: Graphics::Surface _framebuffer; byte *_gameScreenRaw; - uint16 *_gameScreenConverted; - // For use with the game texture uint16 _gamePalette[256]; // For use with the mouse texture @@ -190,7 +188,6 @@ protected: void dirtyFullOverlayScreen(); void suspendLoop(); void drawDirtyRect(const Common::Rect &dirtyRect); - void updateHardwareSurfaceForRect(const Common::Rect &updatedRect); void updateMouseTexture(); static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); static int timerHandler(int t); |