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authorYotam Barnoy2010-08-01 07:15:43 +0000
committerYotam Barnoy2010-08-01 07:15:43 +0000
commit0db8427f46674f8a835e606aa01eef4b50bf0f22 (patch)
treefd7ec77d80a468f08532cbd9b977eea3ac21540d /backends/platform/iphone
parent8f04aff6dccd4abffc707ec11d365362044fcae5 (diff)
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iPhone: changed GL_NEAREST to GL_LINEAR in miniaturization filter as per forum post 29/7/10
svn-id: r51567
Diffstat (limited to 'backends/platform/iphone')
-rw-r--r--backends/platform/iphone/iphone_video.m2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index faa0719b6c..cd8b38acb3 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -276,7 +276,7 @@ uint getSizeNextPOT(uint size) {
glGenTextures(1, &_screenTexture);
glBindTexture(GL_TEXTURE_2D, _screenTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (_textureBuffer) {
free(_textureBuffer);