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authorFabio Battaglia2009-12-30 21:11:38 +0000
committerFabio Battaglia2009-12-30 21:11:38 +0000
commita108df30a753bc062d2e2c041c70a4477f08b671 (patch)
tree13e38c42b014fa280f3a1be3aa950754dca3837e /backends/platform/n64/nintendo64.cpp
parent0de5bac3498e9e9d158e4055c08475e04a00e7b3 (diff)
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Add Nintendo 64 port to trunk.
svn-id: r46773
Diffstat (limited to 'backends/platform/n64/nintendo64.cpp')
-rw-r--r--backends/platform/n64/nintendo64.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/backends/platform/n64/nintendo64.cpp b/backends/platform/n64/nintendo64.cpp
new file mode 100644
index 0000000000..76c00c8fb9
--- /dev/null
+++ b/backends/platform/n64/nintendo64.cpp
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "osys_n64.h"
+
+int main(void) {
+ g_system = new OSystem_N64();
+ assert(g_system);
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(0, NULL);
+ g_system->quit(); // TODO: Consider removing / replacing this!
+ return res;
+}
+