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author | Hubert Maier | 2019-04-11 00:28:18 +0200 |
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committer | Filippos Karapetis | 2019-04-11 01:28:18 +0300 |
commit | ce8227323b3fa658cdfb2f1e3de9b2fbca783c5a (patch) | |
tree | 373ab2ae43ca02ce944888db9256b43b0fc0d705 /backends/platform/n64/nintendo64.cpp | |
parent | 08d3c7f636f7957412d4f50e39e77442f5c437b6 (diff) | |
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AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad usage (#1551)
SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii
*reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes.
Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference.
Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games.
Diffstat (limited to 'backends/platform/n64/nintendo64.cpp')
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