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author | Max Lingua | 2014-01-10 01:00:18 -0500 |
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committer | Max Lingua | 2014-01-18 13:39:56 -0500 |
commit | 8e009b447b3c43a4164cae98c0857eb6e0c72489 (patch) | |
tree | 096d548812263c13e1304c4f10ec808f9ab0137c /backends/platform/ps2/Gs2dScreen.h | |
parent | 00b2e12897345298406abe17318dd130887fe353 (diff) | |
download | scummvm-rg350-8e009b447b3c43a4164cae98c0857eb6e0c72489.tar.gz scummvm-rg350-8e009b447b3c43a4164cae98c0857eb6e0c72489.tar.bz2 scummvm-rg350-8e009b447b3c43a4164cae98c0857eb6e0c72489.zip |
PS2: renamed animThread -> playAnim to avoid shadowing
Diffstat (limited to 'backends/platform/ps2/Gs2dScreen.h')
-rw-r--r-- | backends/platform/ps2/Gs2dScreen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.h b/backends/platform/ps2/Gs2dScreen.h index c9b9b5401c..4945200d3a 100644 --- a/backends/platform/ps2/Gs2dScreen.h +++ b/backends/platform/ps2/Gs2dScreen.h @@ -75,7 +75,7 @@ public: void setMouseXy(int16 x, int16 y); void setShakePos(int shake); - void animThread(void); + void playAnim(void); void wantAnim(bool runIt); void quit(void); |