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authorJoost Peters2009-02-20 17:32:03 +0000
committerJoost Peters2009-02-20 17:32:03 +0000
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-ScummVM-PSP 0.10.0SVN README
-===========================
-
-Installation
-============
- - Copy the relevant game datafiles to your memory stick (location
- doesn't matter).
- - Install ScummVM like any other homebrew
- - Run ScummVM and use the launcher to add games and run them
-
-
-Controls
-========
-
-Left trigger - ESC
-Right trigger - Enter
-Analog - Mouse movement
-Directionals - Mouse movement
-Analog + triangle - Fine control mouse
-Cross - Mouse button 1
-Circle - Mouse button 2
-Square - '.' (skip dialogue in some games)
-Select - Show/Hide Virtual Keyboard
-Start - F5
-
-Notes
-=====
-
-- While it's possible to compress certain game resources to reduce their size,
- this can (and usually will) cause games (especially animation) to be choppy
- sometimes, as it ofcourse needs extra CPU power to decode these files.
- As such, it is recommended to play games in their original, uncompressed,
- form whenever possible.
-
-- Sleep/Suspend mode currently isn't supported, so don't use it when
- running ScummVM.
-
-- This README may be outdated, for more up-to-date instructions and notes see
- the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
-
-Frequently Asked Questions
-==========================
-
-Q: What do I need to run the games?
-A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
- higher), and the necessary datafiles for the game you want to play and
- obviously this ScummVM port.
-
-Q: Can I run game X with this?
-A: You can find the list of supported games on the compatibility page
- on http://www.scummvm.org.
- Note that ScummVM is NOT a 'DOS (game) emulator', but written
- specifically for certain games/engines.
-
-Q: My Monkey Island 1 doesn't have any music, what gives?
-A: If your version of Monkey Island came on a CD then it has the music
- as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
- to the same directory as the game datafiles for music to work.
-
-Q: Game X crashes, or feature Y doesn't work. Can you fix this?
-A: Possibly.
- Because of the large amount of games ScummVM supports we obviously haven't
- played them all start-to-finish on the PSP, so it's possible there
- are bugs or issues that we're not aware of.
- When you encounter such a bug, please use the "Bug Tracker" you find linked
- on the ScummVM website, and mention all relevant info (i.e. that you're
- using the PSP version, which ScummVM version it is, if the problem exists
- in a recent PC SVN version, a detailed description of the problem,
- and if at all possible a nearby savegame), this will make it much easier
- for us to reproduce (and hopefully fix) the problem.
-
-
-Building the source code
-========================
-To build ScummVM for PSP you need:
-
-- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
-
-- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
-
-- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL)
-
-- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
-
-- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
-
-- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
-
-(*) = optional
-
-When you've installed these libraries (read their README.PSP for instructions),
-type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
-or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
-
-You can control most of the build process (engines and libraries used) from
-the Makefile.
-
-
-Port Authors
-============
-
-Joost Peters (joostp@scummvm.org)
-Paolo Costabel (paoloc@pacbell.net)
-Thomas Mayer (tommybear@internode.on.net)
-