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author | Willem Jan Palenstijn | 2013-04-18 23:35:23 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:40:58 +0200 |
commit | 9c2341678ef4984bf92b3878295250faf980b066 (patch) | |
tree | 2fb4805e05e16b9924e80c9947e6bad723b28c4b /backends/platform/psp/display_manager.cpp | |
parent | 8172d679df5148a4a32f46074b20cb6caf91844f (diff) | |
parent | a5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff) | |
download | scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.gz scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.tar.bz2 scummvm-rg350-9c2341678ef4984bf92b3878295250faf980b066.zip |
Merge branch 'master'
Diffstat (limited to 'backends/platform/psp/display_manager.cpp')
-rw-r--r-- | backends/platform/psp/display_manager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp index cdb130e2a0..10a732b1e3 100644 --- a/backends/platform/psp/display_manager.cpp +++ b/backends/platform/psp/display_manager.cpp @@ -210,14 +210,14 @@ void MasterGuRenderer::guProgramDisplayBufferSizes() { switch (GuRenderer::_displayManager->getOutputBitsPerPixel()) { case 16: sceGuDrawBuffer(GU_PSM_4444, (void *)0, PSP_BUFFER_WIDTH); - sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH); - sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH); + sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH); + sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH); VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint16) * 2); break; case 32: sceGuDrawBuffer(GU_PSM_8888, (void *)0, PSP_BUFFER_WIDTH); - sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH); - sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH); + sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH); + sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH); VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint32) * 2); break; } |