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authorJohannes Schickel2010-11-19 17:09:47 +0000
committerJohannes Schickel2010-11-19 17:09:47 +0000
commitdfb2b9cd2f0b5082df27f2928732c9f69b110b1c (patch)
treee5bae67bd84d25d02afa122187a7af3e40106e85 /backends/platform/psp
parent2180b2d6b534d3786f89d02fe508c60c68b7ff89 (diff)
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PSP: Remove tabs from README.PSP.
svn-id: r54386
Diffstat (limited to 'backends/platform/psp')
-rw-r--r--backends/platform/psp/README.PSP92
-rw-r--r--backends/platform/psp/README.PSP.in92
2 files changed, 90 insertions, 94 deletions
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index b83f1cab6d..7a3cce2b75 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -10,34 +10,34 @@ Installation
Controls
========
-Right trigger - Modifier key (see below for uses)
-Left trigger - ESC (Usually skips cutscenes. Depends on game)
-Analog - Mouse movement
-Right trigger + Analog - Fine mouse movement
-D-Pad - Arrow keys (useful mostly in SCI and AGI games)
-D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
-Triangle - Enter (useful for some dialogs)
-Cross - Left Mouse Button (usually the main button)
-Circle - Right Mouse Button (secondary button in some games)
-Square - '.' (skip dialogue in some games e.g. Scumm)
-Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
-Right trigger + Start - F5 (Main Menu in some games)
-Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
+Right trigger - Modifier key (see below for uses)
+Left trigger - ESC (Usually skips cutscenes. Depends on game)
+Analog - Mouse movement
+Right trigger + Analog - Fine mouse movement
+D-Pad - Arrow keys (useful mostly in SCI and AGI games)
+D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
+Triangle - Enter (useful for some dialogs)
+Cross - Left Mouse Button (usually the main button)
+Circle - Right Mouse Button (secondary button in some games)
+Square - '.' (skip dialogue in some games e.g. Scumm)
+Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
+Right trigger + Start - F5 (Main Menu in some games)
+Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
Right trigger + Select - Show Image Viewer (see below)
-Start - Global Menu. Allows you to 'Return To Launcher' to play another game
+Start - Global Menu. Allows you to 'Return To Launcher' to play another game
Virtual Keyboard Mode
=====================
-Start - Enter key. Also exits virtual keyboard mode
-Select - Exit the virtual keyboard mode
-Right trigger - Input letters: lowercase/uppercase (press to toggle)
-Left trigger - Input numbers/symbols (press to toggle)
-D-Pad - Select square of characters (up, down, left or right)
-Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
- by the button in the corresponding position. The 2 top characters are chosen by the
- triggers.
-Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
- while typing in AGI games among other things)
+Start - Enter key. Also exits virtual keyboard mode
+Select - Exit the virtual keyboard mode
+Right trigger - Input letters: lowercase/uppercase (press to toggle)
+Left trigger - Input numbers/symbols (press to toggle)
+D-Pad - Select square of characters (up, down, left or right)
+Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
+ by the button in the corresponding position. The 2 top characters are chosen by the
+ triggers.
+Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
+ while typing in AGI games among other things)
Image Viewer
@@ -61,12 +61,12 @@ There are a few simple rules to follow:
Image Viewer Controls:
=====================
-Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
-Up/down - zoom in/out
-Analog - move around the image
-Triggers, Start: - exit image viewer
+Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
+Up/down - zoom in/out
+Analog - move around the image
+Triggers, Start: - exit image viewer
+
-
1st Person Game Mode (Can be ignored by most users)
====================
This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
@@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo:
Right Trigger + Left Trigger + Square
Some buttons have been switched around to make these games more playable:
-Square - Is the modifier key instead of Right Trigger.
-Left/Right Trigger - Strafe left/right
-D-Pad Left/Right - Turn left/right
-Square + D-Pad - F1/F2/F3/F4
-Square + Select - Image Viewer
-Square + Start - Esc (shows game menu)
-
+Square - Is the modifier key instead of Right Trigger.
+Left/Right Trigger - Strafe left/right
+D-Pad Left/Right - Turn left/right
+Square + D-Pad - F1/F2/F3/F4
+Square + Select - Image Viewer
+Square + Start - Esc (shows game menu)
-
Notes
=====
- Notice that you can switch between games! This is much faster than quitting
@@ -119,12 +117,12 @@ Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
at http://www.scummvm.org
Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
- It's not easy to add support for a game you want that currently isn't supported.
+ It's not easy to add support for a game you want that currently isn't supported.
Q: My Monkey Island 1 doesn't have any music, what gives?
A: If your version of Monkey Island came on a CD then it has the music
as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
- etc. and copy them to the same directory as the game datafiles for music to work.
+ etc. and copy them to the same directory as the game datafiles for music to work.
Q: Game X crashes, or feature Y doesn't work. Can you fix this?
A: Possibly.
@@ -144,19 +142,19 @@ To build ScummVM for PSP you need:
- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
-- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
+- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
-- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
+- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
-- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
+- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
-- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
+- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
-- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
+- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
-- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
+- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
(*) = optional
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 53a19ce819..978f8a60bd 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -10,34 +10,34 @@ Installation
Controls
========
-Right trigger - Modifier key (see below for uses)
-Left trigger - ESC (Usually skips cutscenes. Depends on game)
-Analog - Mouse movement
-Right trigger + Analog - Fine mouse movement
-D-Pad - Arrow keys (useful mostly in SCI and AGI games)
-D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
-Triangle - Enter (useful for some dialogs)
-Cross - Left Mouse Button (usually the main button)
-Circle - Right Mouse Button (secondary button in some games)
-Square - '.' (skip dialogue in some games e.g. Scumm)
-Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
-Right trigger + Start - F5 (Main Menu in some games)
-Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
+Right trigger - Modifier key (see below for uses)
+Left trigger - ESC (Usually skips cutscenes. Depends on game)
+Analog - Mouse movement
+Right trigger + Analog - Fine mouse movement
+D-Pad - Arrow keys (useful mostly in SCI and AGI games)
+D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
+Triangle - Enter (useful for some dialogs)
+Cross - Left Mouse Button (usually the main button)
+Circle - Right Mouse Button (secondary button in some games)
+Square - '.' (skip dialogue in some games e.g. Scumm)
+Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
+Right trigger + Start - F5 (Main Menu in some games)
+Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
Right trigger + Select - Show Image Viewer (see below)
-Start - Global Menu. Allows you to 'Return To Launcher' to play another game
+Start - Global Menu. Allows you to 'Return To Launcher' to play another game
Virtual Keyboard Mode
=====================
-Start - Enter key. Also exits virtual keyboard mode
-Select - Exit the virtual keyboard mode
-Right trigger - Input letters: lowercase/uppercase (press to toggle)
-Left trigger - Input numbers/symbols (press to toggle)
-D-Pad - Select square of characters (up, down, left or right)
-Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
- by the button in the corresponding position. The 2 top characters are chosen by the
- triggers.
-Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
- while typing in AGI games among other things)
+Start - Enter key. Also exits virtual keyboard mode
+Select - Exit the virtual keyboard mode
+Right trigger - Input letters: lowercase/uppercase (press to toggle)
+Left trigger - Input numbers/symbols (press to toggle)
+D-Pad - Select square of characters (up, down, left or right)
+Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
+ by the button in the corresponding position. The 2 top characters are chosen by the
+ triggers.
+Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
+ while typing in AGI games among other things)
Image Viewer
@@ -61,12 +61,12 @@ There are a few simple rules to follow:
Image Viewer Controls:
=====================
-Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
-Up/down - zoom in/out
-Analog - move around the image
-Triggers, Start: - exit image viewer
+Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
+Up/down - zoom in/out
+Analog - move around the image
+Triggers, Start: - exit image viewer
+
-
1st Person Game Mode (Can be ignored by most users)
====================
This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
@@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo:
Right Trigger + Left Trigger + Square
Some buttons have been switched around to make these games more playable:
-Square - Is the modifier key instead of Right Trigger.
-Left/Right Trigger - Strafe left/right
-D-Pad Left/Right - Turn left/right
-Square + D-Pad - F1/F2/F3/F4
-Square + Select - Image Viewer
-Square + Start - Esc (shows game menu)
-
+Square - Is the modifier key instead of Right Trigger.
+Left/Right Trigger - Strafe left/right
+D-Pad Left/Right - Turn left/right
+Square + D-Pad - F1/F2/F3/F4
+Square + Select - Image Viewer
+Square + Start - Esc (shows game menu)
-
Notes
=====
- Notice that you can switch between games! This is much faster than quitting
@@ -119,12 +117,12 @@ Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
at http://www.scummvm.org
Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
- It's not easy to add support for a game you want that currently isn't supported.
+ It's not easy to add support for a game you want that currently isn't supported.
Q: My Monkey Island 1 doesn't have any music, what gives?
A: If your version of Monkey Island came on a CD then it has the music
as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
- etc. and copy them to the same directory as the game datafiles for music to work.
+ etc. and copy them to the same directory as the game datafiles for music to work.
Q: Game X crashes, or feature Y doesn't work. Can you fix this?
A: Possibly.
@@ -144,19 +142,19 @@ To build ScummVM for PSP you need:
- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
-- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
+- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
-- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
+- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
-- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
+- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
-- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
+- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
-- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
+- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
-- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
+- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
(*) = optional