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| author | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
|---|---|---|
| committer | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
| commit | fc1464155a7e48b05829401c7605c3f65bda0000 (patch) | |
| tree | 111540a177a4afa0215f954876b14d924e960b3e /backends/platform/sdl/posix/posix-main.cpp | |
| parent | 6546882b4f6de983a43d140eb4faf8171a12a1c1 (diff) | |
| download | scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.gz scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.bz2 scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.zip | |
SCI: Enable the save game menu option when dying in PQ2 - bug #6875
This uses the same hack as the one used to reset the menus in Jones.
I've tested some more SCI games, and they don't disable menu entries
when loading a game. Hopefully, Jones and PQ2 are the only ones
Diffstat (limited to 'backends/platform/sdl/posix/posix-main.cpp')
0 files changed, 0 insertions, 0 deletions
