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authorBastien Bouclet2011-06-02 10:34:41 +0200
committerBastien Bouclet2011-06-22 19:51:02 +0200
commit11cfa0d357193826fdf27b9f6fe07e71038d5eef (patch)
tree084c319bc9e27df117469758edf04f084b0257ab /backends/platform/sdl/ps3/ps3-main.cpp
parent872d672c335febce0c1d5dff3843b00c0016fce2 (diff)
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PS3: Initial version of the PlayStation 3 backend
Diffstat (limited to 'backends/platform/sdl/ps3/ps3-main.cpp')
-rw-r--r--backends/platform/sdl/ps3/ps3-main.cpp49
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diff --git a/backends/platform/sdl/ps3/ps3-main.cpp b/backends/platform/sdl/ps3/ps3-main.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "backends/platform/sdl/ps3/ps3.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_PS3();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_PS3 *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_PS3 *)g_system;
+
+ return res;
+}