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author | Bastien Bouclet | 2011-06-02 10:34:41 +0200 |
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committer | Bastien Bouclet | 2011-06-22 19:51:02 +0200 |
commit | 11cfa0d357193826fdf27b9f6fe07e71038d5eef (patch) | |
tree | 084c319bc9e27df117469758edf04f084b0257ab /backends/platform/sdl/ps3/ps3-main.cpp | |
parent | 872d672c335febce0c1d5dff3843b00c0016fce2 (diff) | |
download | scummvm-rg350-11cfa0d357193826fdf27b9f6fe07e71038d5eef.tar.gz scummvm-rg350-11cfa0d357193826fdf27b9f6fe07e71038d5eef.tar.bz2 scummvm-rg350-11cfa0d357193826fdf27b9f6fe07e71038d5eef.zip |
PS3: Initial version of the PlayStation 3 backend
Diffstat (limited to 'backends/platform/sdl/ps3/ps3-main.cpp')
-rw-r--r-- | backends/platform/sdl/ps3/ps3-main.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/backends/platform/sdl/ps3/ps3-main.cpp b/backends/platform/sdl/ps3/ps3-main.cpp new file mode 100644 index 0000000000..ba548a3749 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3-main.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "backends/platform/sdl/ps3/ps3.h" +#include "backends/plugins/sdl/sdl-provider.h" +#include "base/main.h" + +int main(int argc, char *argv[]) { + + // Create our OSystem instance + g_system = new OSystem_PS3(); + assert(g_system); + + // Pre initialize the backend + ((OSystem_PS3 *)g_system)->init(); + +#ifdef DYNAMIC_MODULES + PluginManager::instance().addPluginProvider(new SDLPluginProvider()); +#endif + + // Invoke the actual ScummVM main entry point: + int res = scummvm_main(argc, argv); + + // Free OSystem + delete (OSystem_PS3 *)g_system; + + return res; +} |