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authorAlejandro Marzini2010-06-12 02:54:51 +0000
committerAlejandro Marzini2010-06-12 02:54:51 +0000
commit3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch)
treec7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d /backends/platform/sdl/sdl.cpp
parent1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff)
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Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r--backends/platform/sdl/sdl.cpp198
1 files changed, 7 insertions, 191 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 43de2303f9..76e795004d 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -42,17 +42,13 @@
#include "backends/saves/default/default-saves.h"
#endif
#include "backends/timer/default/default-timer.h"
-#include "sound/mixer_intern.h"
+
+#include "backends/mixer/sdl/sdl-mixer.h"
#include "icons/scummvm.xpm"
#include <time.h> // for getTimeAndDate()
-//#define SAMPLES_PER_SEC 11025
-#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-
/*
* Include header files needed for the getFilesystemFactory() method.
*/
@@ -137,12 +133,11 @@ void OSystem_SDL::initBackend() {
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
- // TODO: Implement SdlAudioManager
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
- setupMixer();
+ _mixer = new SdlMixerImpl(this);
}
// Create and hook up the timer manager, if none exists yet (we check for
@@ -182,10 +177,6 @@ void OSystem_SDL::initBackend() {
OSystem_SDL::OSystem_SDL()
:
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
-#endif
_scrollLock(false),
_joystick(0) {
@@ -209,8 +200,8 @@ OSystem_SDL::OSystem_SDL()
OSystem_SDL::~OSystem_SDL() {
SDL_RemoveTimer(_timerID);
- closeMixer();
-
+
+ delete _mixer;
delete _savefileManager;
delete _timerManager;
}
@@ -366,7 +357,8 @@ void OSystem_SDL::deinit() {
SDL_ShowCursor(SDL_ENABLE);
SDL_RemoveTimer(_timerID);
- closeMixer();
+
+ delete _mixer;
delete _timerManager;
@@ -437,179 +429,3 @@ void OSystem_SDL::setupIcon() {
SDL_FreeSurface(sdl_surf);
free(icon);
}
-
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#if MIXER_DOUBLE_BUFFERING
-
-void OSystem_SDL::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- ((Audio::MixerImpl *)_mixer)->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
-}
-
-int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
-}
-
-
-void OSystem_SDL::initThreadedMixer(Audio::Mixer *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
-}
-
-void OSystem_SDL::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
-}
-
-
-void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
-}
-
-#else
-
-void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
- ModularBackend *this_ = (ModularBackend *)sys;
- assert(this_);
- assert(this_->getMixer());
-
- ((Audio::MixerImpl *)this_->getMixer())->mixCallback(samples, len);
-}
-
-#endif
-
-void OSystem_SDL::setupMixer() {
- SDL_AudioSpec desired;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- ((Audio::MixerImpl *)_mixer)->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- ((Audio::MixerImpl *)_mixer)->setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, _obtainedRate.samples * 4);
-#endif
-
- // start the sound system
- SDL_PauseAudio(0);
- }
-}
-
-void OSystem_SDL::closeMixer() {
- if (_mixer)
- ((Audio::MixerImpl *)_mixer)->setReady(false);
-
- SDL_CloseAudio();
-
- delete _mixer;
- _mixer = 0;
-
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
-
-}