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author | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
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committer | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
commit | 3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch) | |
tree | c7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d /backends/platform/sdl/sdl.cpp | |
parent | 1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff) | |
download | scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.gz scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.bz2 scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.zip |
Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 198 |
1 files changed, 7 insertions, 191 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 43de2303f9..76e795004d 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -42,17 +42,13 @@ #include "backends/saves/default/default-saves.h" #endif #include "backends/timer/default/default-timer.h" -#include "sound/mixer_intern.h" + +#include "backends/mixer/sdl/sdl-mixer.h" #include "icons/scummvm.xpm" #include <time.h> // for getTimeAndDate() -//#define SAMPLES_PER_SEC 11025 -#define SAMPLES_PER_SEC 22050 -//#define SAMPLES_PER_SEC 44100 - - /* * Include header files needed for the getFilesystemFactory() method. */ @@ -137,12 +133,11 @@ void OSystem_SDL::initBackend() { // Create and hook up the mixer, if none exists yet (we check for this to // allow subclasses to provide their own). if (_mixer == 0) { - // TODO: Implement SdlAudioManager if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } - setupMixer(); + _mixer = new SdlMixerImpl(this); } // Create and hook up the timer manager, if none exists yet (we check for @@ -182,10 +177,6 @@ void OSystem_SDL::initBackend() { OSystem_SDL::OSystem_SDL() : -#if MIXER_DOUBLE_BUFFERING - _soundMutex(0), _soundCond(0), _soundThread(0), - _soundThreadIsRunning(false), _soundThreadShouldQuit(false), -#endif _scrollLock(false), _joystick(0) { @@ -209,8 +200,8 @@ OSystem_SDL::OSystem_SDL() OSystem_SDL::~OSystem_SDL() { SDL_RemoveTimer(_timerID); - closeMixer(); - + + delete _mixer; delete _savefileManager; delete _timerManager; } @@ -366,7 +357,8 @@ void OSystem_SDL::deinit() { SDL_ShowCursor(SDL_ENABLE); SDL_RemoveTimer(_timerID); - closeMixer(); + + delete _mixer; delete _timerManager; @@ -437,179 +429,3 @@ void OSystem_SDL::setupIcon() { SDL_FreeSurface(sdl_surf); free(icon); } - -#pragma mark - -#pragma mark --- Audio --- -#pragma mark - - -#if MIXER_DOUBLE_BUFFERING - -void OSystem_SDL::mixerProducerThread() { - byte nextSoundBuffer; - - SDL_LockMutex(_soundMutex); - while (true) { - // Wait till we are allowed to produce data - SDL_CondWait(_soundCond, _soundMutex); - - if (_soundThreadShouldQuit) - break; - - // Generate samples and put them into the next buffer - nextSoundBuffer = _activeSoundBuf ^ 1; - ((Audio::MixerImpl *)_mixer)->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); - - // Swap buffers - _activeSoundBuf = nextSoundBuffer; - } - SDL_UnlockMutex(_soundMutex); -} - -int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - this_->mixerProducerThread(); - return 0; -} - - -void OSystem_SDL::initThreadedMixer(Audio::Mixer *mixer, uint bufSize) { - _soundThreadIsRunning = false; - _soundThreadShouldQuit = false; - - // Create mutex and condition variable - _soundMutex = SDL_CreateMutex(); - _soundCond = SDL_CreateCond(); - - // Create two sound buffers - _activeSoundBuf = 0; - _soundBufSize = bufSize; - _soundBuffers[0] = (byte *)calloc(1, bufSize); - _soundBuffers[1] = (byte *)calloc(1, bufSize); - - _soundThreadIsRunning = true; - - // Finally start the thread - _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); -} - -void OSystem_SDL::deinitThreadedMixer() { - // Kill thread?? _soundThread - - if (_soundThreadIsRunning) { - // Signal the producer thread to end, and wait for it to actually finish. - _soundThreadShouldQuit = true; - SDL_CondBroadcast(_soundCond); - SDL_WaitThread(_soundThread, NULL); - - // Kill the mutex & cond variables. - // Attention: AT this point, the mixer callback must not be running - // anymore, else we will crash! - SDL_DestroyMutex(_soundMutex); - SDL_DestroyCond(_soundCond); - - _soundThreadIsRunning = false; - - free(_soundBuffers[0]); - free(_soundBuffers[1]); - } -} - - -void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - assert(this_->_mixer); - - assert((int)this_->_soundBufSize == len); - - // Lock mutex, to ensure our data is not overwritten by the producer thread - SDL_LockMutex(this_->_soundMutex); - - // Copy data from the current sound buffer - memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); - - // Unlock mutex and wake up the produced thread - SDL_UnlockMutex(this_->_soundMutex); - SDL_CondSignal(this_->_soundCond); -} - -#else - -void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) { - ModularBackend *this_ = (ModularBackend *)sys; - assert(this_); - assert(this_->getMixer()); - - ((Audio::MixerImpl *)this_->getMixer())->mixCallback(samples, len); -} - -#endif - -void OSystem_SDL::setupMixer() { - SDL_AudioSpec desired; - - // Determine the desired output sampling frequency. - uint32 samplesPerSec = 0; - if (ConfMan.hasKey("output_rate")) - samplesPerSec = ConfMan.getInt("output_rate"); - if (samplesPerSec <= 0) - samplesPerSec = SAMPLES_PER_SEC; - - // Determine the sample buffer size. We want it to store enough data for - // at least 1/16th of a second (though at most 8192 samples). Note - // that it must be a power of two. So e.g. at 22050 Hz, we request a - // sample buffer size of 2048. - uint32 samples = 8192; - while (samples * 16 > samplesPerSec * 2) - samples >>= 1; - - memset(&desired, 0, sizeof(desired)); - desired.freq = samplesPerSec; - desired.format = AUDIO_S16SYS; - desired.channels = 2; - desired.samples = (uint16)samples; - desired.callback = mixCallback; - desired.userdata = this; - - assert(!_mixer); - if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { - warning("Could not open audio device: %s", SDL_GetError()); - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - ((Audio::MixerImpl *)_mixer)->setReady(false); - } else { - // Note: This should be the obtained output rate, but it seems that at - // least on some platforms SDL will lie and claim it did get the rate - // even if it didn't. Probably only happens for "weird" rates, though. - samplesPerSec = _obtainedRate.freq; - debug(1, "Output sample rate: %d Hz", samplesPerSec); - - // Create the mixer instance and start the sound processing - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - ((Audio::MixerImpl *)_mixer)->setReady(true); - -#if MIXER_DOUBLE_BUFFERING - initThreadedMixer(_mixer, _obtainedRate.samples * 4); -#endif - - // start the sound system - SDL_PauseAudio(0); - } -} - -void OSystem_SDL::closeMixer() { - if (_mixer) - ((Audio::MixerImpl *)_mixer)->setReady(false); - - SDL_CloseAudio(); - - delete _mixer; - _mixer = 0; - -#if MIXER_DOUBLE_BUFFERING - deinitThreadedMixer(); -#endif - -} |