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author | Andre Heider | 2009-08-21 18:16:37 +0000 |
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committer | Andre Heider | 2009-08-21 18:16:37 +0000 |
commit | 007f68366fd55a519753bf533c7c3a80db3754f0 (patch) | |
tree | d25cade63a148fdd6b2190151e8e1f5c87a73ef3 /backends/platform/sdl/sdl.h | |
parent | c0d954334547c166b52b37199ad877bc7e5ac2b0 (diff) | |
download | scummvm-rg350-007f68366fd55a519753bf533c7c3a80db3754f0.tar.gz scummvm-rg350-007f68366fd55a519753bf533c7c3a80db3754f0.tar.bz2 scummvm-rg350-007f68366fd55a519753bf533c7c3a80db3754f0.zip |
Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r-- | backends/platform/sdl/sdl.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 09213ad417..3da9a433b7 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -93,7 +93,7 @@ public: void beginGFXTransaction(void); TransactionError endGFXTransaction(void); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR // Game screen virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; } @@ -248,7 +248,7 @@ protected: // unseen game screen SDL_Surface *_screen; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR Graphics::PixelFormat _screenFormat; Graphics::PixelFormat _cursorFormat; #endif @@ -285,7 +285,7 @@ protected: bool needHotswap; bool needUpdatescreen; bool normal1xScaler; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR bool formatChanged; #endif }; @@ -304,7 +304,7 @@ protected: int screenWidth, screenHeight; int overlayWidth, overlayHeight; int hardwareWidth, hardwareHeight; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR Graphics::PixelFormat format; #endif }; |