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authorAndre Heider2009-08-21 18:16:37 +0000
committerAndre Heider2009-08-21 18:16:37 +0000
commit007f68366fd55a519753bf533c7c3a80db3754f0 (patch)
treed25cade63a148fdd6b2190151e8e1f5c87a73ef3 /backends/platform/sdl
parentc0d954334547c166b52b37199ad877bc7e5ac2b0 (diff)
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Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r--backends/platform/sdl/graphics.cpp30
-rw-r--r--backends/platform/sdl/sdl.cpp2
-rw-r--r--backends/platform/sdl/sdl.h8
3 files changed, 20 insertions, 20 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 3bfe8f5c98..d3a37f4de7 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -26,7 +26,7 @@
#include "backends/platform/sdl/sdl.h"
#include "common/mutex.h"
#include "common/util.h"
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
#include "common/list.h"
#endif
#include "graphics/font.h"
@@ -100,7 +100,7 @@ void OSystem_SDL::beginGFXTransaction(void) {
_transactionDetails.needUpdatescreen = false;
_transactionDetails.normal1xScaler = false;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
@@ -126,7 +126,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
} else if (_videoMode.format != _oldVideoMode.format) {
errors |= kTransactionFormatNotSupported;
@@ -156,7 +156,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
}
}
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
#else
if (_transactionDetails.sizeChanged) {
@@ -209,7 +209,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
return (TransactionError)errors;
}
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
const Graphics::PixelFormat RGBList[] = {
#ifdef ENABLE_32BIT
// RGBA8888, ARGB8888, RGB888
@@ -442,7 +442,7 @@ int OSystem_SDL::getGraphicsMode() const {
void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
//avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
@@ -543,7 +543,7 @@ bool OSystem_SDL::loadGFXMode() {
//
// Create the surface that contains the 8 bit game data
//
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
_screenFormat.bytesPerPixel << 3,
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
@@ -1007,7 +1007,7 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
@@ -1053,7 +1053,7 @@ Graphics::Surface *OSystem_SDL::lockScreen() {
_framebuffer.w = _screen->w;
_framebuffer.h = _screen->h;
_framebuffer.pitch = _screen->pitch;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
_framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
#else
_framebuffer.bytesPerPixel = 1;
@@ -1241,7 +1241,7 @@ int16 OSystem_SDL::getWidth() {
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
if (_screenFormat.bytesPerPixel > 1)
return; //not using a paletted pixel format
#endif
@@ -1508,7 +1508,7 @@ void OSystem_SDL::warpMouse(int x, int y) {
}
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
@@ -1551,7 +1551,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
}
free(_mouseData);
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
#else
@@ -1565,7 +1565,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
void OSystem_SDL::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
uint32 color;
uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
#else
@@ -1604,7 +1604,7 @@ void OSystem_SDL::blitCursor() {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
if (_cursorFormat.bytesPerPixel > 1) {
color = (*(uint32 *) srcPtr) & colormask;
if (color != _mouseKeyColor) { // transparent, don't draw
@@ -1624,7 +1624,7 @@ void OSystem_SDL::blitCursor() {
}
dstPtr += 2;
srcPtr++;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
}
#endif
}
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index b6b46af9d7..7c1107582b 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -222,7 +222,7 @@ OSystem_SDL::OSystem_SDL()
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _tmpscreen(0),
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
#endif
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 09213ad417..3da9a433b7 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -93,7 +93,7 @@ public:
void beginGFXTransaction(void);
TransactionError endGFXTransaction(void);
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
// Game screen
virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
@@ -248,7 +248,7 @@ protected:
// unseen game screen
SDL_Surface *_screen;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
Graphics::PixelFormat _screenFormat;
Graphics::PixelFormat _cursorFormat;
#endif
@@ -285,7 +285,7 @@ protected:
bool needHotswap;
bool needUpdatescreen;
bool normal1xScaler;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
bool formatChanged;
#endif
};
@@ -304,7 +304,7 @@ protected:
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;
int hardwareWidth, hardwareHeight;
-#ifdef ENABLE_RGB_COLOR
+#ifdef USE_RGB_COLOR
Graphics::PixelFormat format;
#endif
};