diff options
Diffstat (limited to 'backends/platform/sdl')
| -rw-r--r-- | backends/platform/sdl/graphics.cpp | 30 | ||||
| -rw-r--r-- | backends/platform/sdl/sdl.cpp | 2 | ||||
| -rw-r--r-- | backends/platform/sdl/sdl.h | 8 | 
3 files changed, 20 insertions, 20 deletions
| diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index 3bfe8f5c98..d3a37f4de7 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -26,7 +26,7 @@  #include "backends/platform/sdl/sdl.h"  #include "common/mutex.h"  #include "common/util.h" -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  #include "common/list.h"  #endif  #include "graphics/font.h" @@ -100,7 +100,7 @@ void OSystem_SDL::beginGFXTransaction(void) {  	_transactionDetails.needUpdatescreen = false;  	_transactionDetails.normal1xScaler = false; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	_transactionDetails.formatChanged = false;  #endif @@ -126,7 +126,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {  			_videoMode.mode = _oldVideoMode.mode;  			_videoMode.scaleFactor = _oldVideoMode.scaleFactor; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  		} else if (_videoMode.format != _oldVideoMode.format) {  			errors |= kTransactionFormatNotSupported; @@ -156,7 +156,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {  		}  	} -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {  #else  	if (_transactionDetails.sizeChanged) { @@ -209,7 +209,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {  	return (TransactionError)errors;  } -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  const Graphics::PixelFormat RGBList[] = {  #ifdef ENABLE_32BIT  	// RGBA8888, ARGB8888, RGB888 @@ -442,7 +442,7 @@ int OSystem_SDL::getGraphicsMode() const {  void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {  	assert(_transactionMode == kTransactionActive); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	//avoid redundant format changes  	Graphics::PixelFormat newFormat;  	if (!format) @@ -543,7 +543,7 @@ bool OSystem_SDL::loadGFXMode() {  	//  	// Create the surface that contains the 8 bit game data  	// -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,   						_screenFormat.bytesPerPixel << 3,   						((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , @@ -1007,7 +1007,7 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int  	if (SDL_LockSurface(_screen) == -1)  		error("SDL_LockSurface failed: %s", SDL_GetError()); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;  	if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {  		memcpy(dst, src, h*w*_screenFormat.bytesPerPixel); @@ -1053,7 +1053,7 @@ Graphics::Surface *OSystem_SDL::lockScreen() {  	_framebuffer.w = _screen->w;  	_framebuffer.h = _screen->h;  	_framebuffer.pitch = _screen->pitch; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	_framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;  #else  	_framebuffer.bytesPerPixel = 1; @@ -1241,7 +1241,7 @@ int16 OSystem_SDL::getWidth() {  void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {  	assert(colors); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	if (_screenFormat.bytesPerPixel > 1)  		return; //not using a paletted pixel format  #endif @@ -1508,7 +1508,7 @@ void OSystem_SDL::warpMouse(int x, int y) {  }  void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	if (!format)  		_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();  	else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) @@ -1551,7 +1551,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,  	}  	free(_mouseData); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);  	memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);  #else @@ -1565,7 +1565,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,  void OSystem_SDL::blitCursor() {  	byte *dstPtr;  	const byte *srcPtr = _mouseData; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	uint32 color;  	uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;  #else @@ -1604,7 +1604,7 @@ void OSystem_SDL::blitCursor() {  	for (i = 0; i < h; i++) {  		for (j = 0; j < w; j++) { -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  			if (_cursorFormat.bytesPerPixel > 1) {  				color = (*(uint32 *) srcPtr) & colormask;  				if (color != _mouseKeyColor) {	// transparent, don't draw @@ -1624,7 +1624,7 @@ void OSystem_SDL::blitCursor() {  				}  				dstPtr += 2;  				srcPtr++; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  			}  #endif  		} diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index b6b46af9d7..7c1107582b 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -222,7 +222,7 @@ OSystem_SDL::OSystem_SDL()  	_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),  #endif  	_hwscreen(0), _screen(0), _tmpscreen(0), -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),  	_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),  #endif diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 09213ad417..3da9a433b7 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -93,7 +93,7 @@ public:  	void beginGFXTransaction(void);  	TransactionError endGFXTransaction(void); -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	// Game screen  	virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; } @@ -248,7 +248,7 @@ protected:  	// unseen game screen  	SDL_Surface *_screen; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  	Graphics::PixelFormat _screenFormat;  	Graphics::PixelFormat _cursorFormat;  #endif @@ -285,7 +285,7 @@ protected:  		bool needHotswap;  		bool needUpdatescreen;  		bool normal1xScaler; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  		bool formatChanged;  #endif  	}; @@ -304,7 +304,7 @@ protected:  		int screenWidth, screenHeight;  		int overlayWidth, overlayHeight;  		int hardwareWidth, hardwareHeight; -#ifdef ENABLE_RGB_COLOR +#ifdef USE_RGB_COLOR  		Graphics::PixelFormat format;  #endif  	}; | 
